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Use constexpr on openrct2/*
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@@ -82,8 +82,6 @@ static constexpr const char* SnowTrees[] = {
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// Randomly chosen base terrains. We rarely want a whole map made out of chequerboard or rock.
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static constexpr const uint8_t BaseTerrain[] = { TERRAIN_GRASS, TERRAIN_SAND, TERRAIN_SAND_LIGHT, TERRAIN_DIRT, TERRAIN_ICE };
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#define BLOB_HEIGHT 255
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static void mapgen_place_trees();
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static void mapgen_set_water_level(int32_t waterLevel);
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static void mapgen_smooth_height(int32_t iterations);
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