1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 21:13:05 +01:00

Move some game actions logic from header to source (#13571)

* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
This commit is contained in:
Tulio Leao
2020-12-13 12:10:26 -03:00
committed by GitHub
parent 04b26631c0
commit 8fc167afc3
84 changed files with 666 additions and 482 deletions

View File

@@ -12,6 +12,21 @@
#include "../network/network.h"
#include "../util/Util.h"
NetworkModifyGroupAction::NetworkModifyGroupAction(
ModifyGroupType type, uint8_t groupId, const std::string name, uint32_t permissionIndex, PermissionState permissionState)
: _type(type)
, _groupId(groupId)
, _name(name)
, _permissionIndex(permissionIndex)
, _permissionState(permissionState)
{
}
uint16_t NetworkModifyGroupAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void NetworkModifyGroupAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);