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Merge pull request #256 from adrian17/screenshots
Save screenshots when PrintScreen is pressed
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@@ -29,6 +29,7 @@
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#include "config.h"
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#include "gfx.h"
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#include "osinterface.h"
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#include "screenshot.h"
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#include "window.h"
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#include "rct2.h"
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#include "cursors.h"
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@@ -387,6 +388,12 @@ void osinterface_process_messages()
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gKeysPressed[e.key.keysym.scancode] = 1;
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if (e.key.keysym.sym == SDLK_RETURN && e.key.keysym.mod & KMOD_ALT)
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osinterface_set_fullscreen_mode(!gGeneral_config.fullscreen_mode);
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if (e.key.keysym.sym == SDLK_PRINTSCREEN){
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RCT2_GLOBAL(RCT2_ADDRESS_SCREENSHOT_COUNTDOWN, sint8) = 1;
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//this function is normally called only in-game (in game_update)
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//calling it here will save screenshots even while in main menu
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screenshot_check();
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}
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break;
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default:
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break;
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@@ -259,7 +259,10 @@ int screenshot_dump_png()
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unsigned int error = lodepng_encode(&png, &pngSize, dpi->bits, stride, dpi->height, &state);
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if (!error) lodepng_save_file(png, pngSize, path);
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if (error) fprintf(stderr, "error: %u: %s\n", error, lodepng_error_text(error));
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if (error) {
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fprintf(stderr, "error: %u: %s\n", error, lodepng_error_text(error));
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index = -1;
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}
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free(png);
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return index;
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