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add vehicle struct and enum labels from vehicle-update branch.
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@@ -899,7 +899,7 @@ void viewport_vehicle_paint_setup(rct_vehicle *vehicle, int imageDirection)
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rideEntry = GET_RIDE_ENTRY(vehicle->ride_subtype);
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vehicleEntry = &rideEntry->vehicles[vehicle->vehicle_type];
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if (vehicle->var_48 & 0x800) {
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if (vehicle->update_flags & VEHICLE_UPDATE_FLAG_11) {
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vehicleEntry++;
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z += 16;
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}
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