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Close #12428: Refactor OBJECT_SOURCE_GAME to use strong enum
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@@ -50,4 +50,4 @@ ObjectEntryIndex object_manager_get_loaded_object_entry_index(const void* loaded
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void* object_manager_load_object(const rct_object_entry* entry);
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void object_manager_unload_objects(const std::vector<rct_object_entry>& entries);
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void object_manager_unload_all_objects();
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rct_string_id object_manager_get_source_game_string(const uint8_t sourceGame);
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rct_string_id object_manager_get_source_game_string(const ObjectSourceGame sourceGame);
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