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Close #12428: Refactor OBJECT_SOURCE_GAME to use strong enum
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@@ -52,8 +52,8 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext* context, OpenRCT2::IStre
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if (item != nullptr)
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{
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auto sourceGame = item->GetFirstSourceGame();
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if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER
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|| sourceGame == OBJECT_SOURCE_CUSTOM)
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if (sourceGame == ObjectSourceGame::WackyWorlds || sourceGame == ObjectSourceGame::TimeTwister
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|| sourceGame == ObjectSourceGame::Custom)
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{
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auto scgPathX = Object::GetScgPathXHeader();
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SetPrimarySceneryGroup(&scgPathX);
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