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Close #12428: Refactor OBJECT_SOURCE_GAME to use strong enum

This commit is contained in:
Haven Kim
2020-10-17 13:27:02 -07:00
committed by GitHub
parent a9316869fc
commit 8a4df108ba
13 changed files with 71 additions and 71 deletions

View File

@@ -52,8 +52,8 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext* context, OpenRCT2::IStre
if (item != nullptr)
{
auto sourceGame = item->GetFirstSourceGame();
if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER
|| sourceGame == OBJECT_SOURCE_CUSTOM)
if (sourceGame == ObjectSourceGame::WackyWorlds || sourceGame == ObjectSourceGame::TimeTwister
|| sourceGame == ObjectSourceGame::Custom)
{
auto scgPathX = Object::GetScgPathXHeader();
SetPrimarySceneryGroup(&scgPathX);