mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 15:24:30 +01:00
Merge pull request #4615 from janisozaur/mediate-network-objects
Mediate network objects
This commit is contained in:
@@ -50,6 +50,8 @@ int _pickup_peep_old_x = SPRITE_LOCATION_NULL;
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#include "../core/Path.hpp"
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#include "../core/String.hpp"
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#include "../core/Util.hpp"
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#include "../object/ObjectRepository.h"
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#include "../rct2/S6Exporter.h"
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extern "C" {
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#include "../config.h"
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@@ -116,6 +118,7 @@ Network::Network()
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client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT;
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client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO;
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client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN;
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client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS;
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server_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
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server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
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server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
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@@ -123,6 +126,7 @@ Network::Network()
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server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
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server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
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server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN;
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server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS;
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OpenSSL_add_all_algorithms();
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}
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@@ -429,7 +433,7 @@ void Network::UpdateClient()
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}
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break;
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}
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case NETWORK_STATUS_CONNECTED:
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case SOCKET_STATUS_CONNECTED:
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{
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status = NETWORK_STATUS_CONNECTED;
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server_connection.ResetLastPacketTime();
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@@ -858,6 +862,19 @@ void Network::Client_Send_AUTH(const char* name, const char* password, const cha
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server_connection.QueuePacket(std::move(packet));
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}
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void Network::Client_Send_OBJECTS(const std::vector<std::string> &objects)
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{
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log_verbose("client requests %u objects", uint32(objects.size()));
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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*packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size();
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for (uint32 i = 0; i < objects.size(); i++)
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{
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log_verbose("client requests object %s", objects[i].c_str());
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packet->Write((const uint8 *)objects[i].c_str(), 8);
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}
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server_connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_TOKEN(NetworkConnection& connection)
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{
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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@@ -866,6 +883,20 @@ void Network::Server_Send_TOKEN(NetworkConnection& connection)
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connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_OBJECTS(NetworkConnection& connection, const std::vector<const ObjectRepositoryItem *> &objects) const
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{
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log_verbose("Server sends objects list with %u items", objects.size());
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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*packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size();
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for (size_t i = 0; i < objects.size(); i++)
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{
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log_verbose("Object %.8s (checksum %x)", objects[i]->ObjectEntry.name, objects[i]->ObjectEntry.checksum);
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packet->Write((const uint8 *)objects[i]->ObjectEntry.name, 8);
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*packet << objects[i]->ObjectEntry.checksum << objects[i]->ObjectEntry.flags;
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}
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connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_AUTH(NetworkConnection& connection)
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{
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uint8 new_playerid = 0;
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@@ -886,56 +917,22 @@ void Network::Server_Send_AUTH(NetworkConnection& connection)
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void Network::Server_Send_MAP(NetworkConnection* connection)
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{
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bool RLEState = gUseRLE;
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gUseRLE = false;
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FILE* temp = tmpfile();
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if (!temp) {
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log_warning("Failed to create temporary file to save map.");
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return;
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}
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SDL_RWops* rw = SDL_RWFromFP(temp, SDL_TRUE);
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scenario_save_network(rw);
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gUseRLE = RLEState;
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int size = (int)SDL_RWtell(rw);
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std::vector<uint8> buffer(size);
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SDL_RWseek(rw, 0, RW_SEEK_SET);
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if (SDL_RWread(rw, &buffer[0], size, 1) == 0) {
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log_warning("Failed to read temporary map file into memory.");
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SDL_RWclose(rw);
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size_t out_size;
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unsigned char *header;
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header = save_for_network(rw, out_size, connection->RequestedObjects);
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SDL_RWclose(rw);
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if (header == nullptr) {
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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connection->Socket->Disconnect();
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return;
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}
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size_t chunksize = 65000;
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size_t out_size = size;
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unsigned char *compressed = util_zlib_deflate(&buffer[0], size, &out_size);
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unsigned char *header;
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if (compressed != NULL)
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{
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header = (unsigned char *)_strdup("open2_sv6_zlib");
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size_t header_len = strlen((char *)header) + 1; // account for null terminator
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header = (unsigned char *)realloc(header, header_len + out_size);
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if (header == nullptr) {
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log_error("Failed to allocate %u bytes.", header_len + out_size);
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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connection->Socket->Disconnect();
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free(compressed);
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return;
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}
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memcpy(&header[header_len], compressed, out_size);
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out_size += header_len;
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free(compressed);
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log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
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} else {
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log_warning("Failed to compress the data, falling back to non-compressed sv6.");
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header = (unsigned char *)malloc(size);
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if (header == nullptr) {
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log_error("Failed to allocate %u bytes.", size);
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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connection->Socket->Disconnect();
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return;
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}
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out_size = size;
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memcpy(header, &buffer[0], size);
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}
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for (size_t i = 0; i < out_size; i += chunksize) {
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size_t datasize = Math::Min(chunksize, out_size - i);
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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@@ -948,7 +945,48 @@ void Network::Server_Send_MAP(NetworkConnection* connection)
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}
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}
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free(header);
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SDL_RWclose(rw);
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}
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unsigned char * Network::save_for_network(SDL_RWops *rw_buffer, size_t &out_size, const std::vector<const ObjectRepositoryItem *> &objects) const
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{
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unsigned char * header = nullptr;
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out_size = 0;
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bool RLEState = gUseRLE;
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gUseRLE = false;
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scenario_save_network(rw_buffer, objects);
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gUseRLE = RLEState;
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int size = (int)SDL_RWtell(rw_buffer);
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std::vector<uint8> buffer(size);
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SDL_RWseek(rw_buffer, 0, RW_SEEK_SET);
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if (SDL_RWread(rw_buffer, &buffer[0], size, 1) == 0) {
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log_warning("Failed to read temporary map file into memory.");
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return nullptr;
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}
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unsigned char *compressed = util_zlib_deflate(&buffer[0], size, &out_size);
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if (compressed != NULL)
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{
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header = (unsigned char *)_strdup("open2_sv6_zlib");
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size_t header_len = strlen((char *)header) + 1; // account for null terminator
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header = (unsigned char *)realloc(header, header_len + out_size);
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if (header == nullptr) {
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log_error("Failed to allocate %u bytes.", header_len + out_size);
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} else {
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memcpy(&header[header_len], compressed, out_size);
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out_size += header_len;
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log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
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}
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free(compressed);
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} else {
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log_warning("Failed to compress the data, falling back to non-compressed sv6.");
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header = (unsigned char *)malloc(size);
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if (header == nullptr) {
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log_error("Failed to allocate %u bytes.", size);
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} else {
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out_size = size;
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memcpy(header, &buffer[0], size);
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}
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}
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return header;
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}
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void Network::Client_Send_CHAT(const char* text)
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@@ -1418,10 +1456,8 @@ void Network::Server_Client_Joined(const char* name, const std::string &keyhash,
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const char * player_name = (const char *) player->name.c_str();
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format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
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chat_history_add(text);
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Server_Send_MAP(&connection);
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gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name);
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Server_Send_GROUPLIST(connection);
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Server_Send_PLAYERLIST();
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std::vector<const ObjectRepositoryItem *> objects = scenario_get_packable_objects();
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Server_Send_OBJECTS(connection, objects);
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}
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}
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@@ -1435,6 +1471,62 @@ void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket&
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Server_Send_TOKEN(connection);
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}
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void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
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{
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IObjectRepository * repo = GetObjectRepository();
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uint32 size;
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packet >> size;
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log_verbose("client received object list, it has %u entries", size);
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std::vector<std::string> requested_objects;
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for (uint32 i = 0; i < size; i++)
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{
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const char * name = (const char *)packet.Read(8);
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// Required, as packet has no null terminators.
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std::string s(name, name + 8);
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uint32 checksum, flags;
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packet >> checksum >> flags;
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const ObjectRepositoryItem * ori = repo->FindObject(s.c_str());
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// This could potentially request the object if checksums don't match, but since client
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// won't replace its version with server-provided one, we don't do that.
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if (ori == nullptr) {
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log_verbose("Requesting object %s with checksum %x from server",
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s.c_str(), checksum);
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requested_objects.push_back(s);
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} else if (ori->ObjectEntry.checksum != checksum || ori->ObjectEntry.flags != flags) {
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log_warning("Object %s has different checksum/flags (%x/%x) than server (%x/%x).",
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s.c_str(), ori->ObjectEntry.checksum, ori->ObjectEntry.flags, checksum, flags);
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}
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}
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Client_Send_OBJECTS(requested_objects);
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}
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void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
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{
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uint32 size;
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packet >> size;
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log_verbose("Client requested %u objects", size);
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IObjectRepository * repo = GetObjectRepository();
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for (uint32 i = 0; i < size; i++)
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{
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const char * name = (const char *)packet.Read(8);
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// This is required, as packet does not have null terminator
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std::string s(name, name + 8);
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log_verbose("Client requested object %s", s.c_str());
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const ObjectRepositoryItem * item = repo->FindObject(s.c_str());
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if (item == nullptr) {
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log_warning("Client tried getting non-existent object %s from us.", s.c_str());
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} else {
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connection.RequestedObjects.push_back(item);
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}
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}
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const char * player_name = (const char *) connection.Player->name.c_str();
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Server_Send_MAP(&connection);
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gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name);
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Server_Send_GROUPLIST(connection);
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Server_Send_PLAYERLIST();
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}
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void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
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{
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if (connection.AuthStatus != NETWORK_AUTH_OK) {
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