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Use gCurrentRealTimeTicks whenever appropriate.

This commit is contained in:
Matt
2018-12-01 17:00:11 +01:00
parent 4bc69a0111
commit 862ef3018c
5 changed files with 5 additions and 5 deletions

View File

@@ -168,7 +168,7 @@ void GameState::Update()
// the flickering frequency is reduced by 4, compared to the original
// it was done due to inability to reproduce original frequency
// and decision that the original one looks too fast
if (gCurrentTicks % 4 == 0)
if (gCurrentRealTimeTicks % 4 == 0)
gWindowMapFlashingFlags ^= (1 << 15);
// Handle guest map flashing