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Use gCurrentRealTimeTicks whenever appropriate.
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@@ -168,7 +168,7 @@ void GameState::Update()
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// the flickering frequency is reduced by 4, compared to the original
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// it was done due to inability to reproduce original frequency
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// and decision that the original one looks too fast
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if (gCurrentTicks % 4 == 0)
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if (gCurrentRealTimeTicks % 4 == 0)
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gWindowMapFlashingFlags ^= (1 << 15);
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// Handle guest map flashing
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