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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-17 20:13:07 +01:00
Fix #14093: Replace MONEY macro with user defined literal
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@@ -754,7 +754,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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if (argv[0] == "money" && invalidArguments(&invalidArgs, double_valid[0]))
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{
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money32 money = MONEY(static_cast<int32_t>(double_val[0]), (static_cast<int32_t>(double_val[0] * 100)) % 100);
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money32 money = static_cast<int32_t>(double_val[0] * 10);
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if (gCash != money)
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{
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auto setCheatAction = SetCheatAction(CheatType::SetMoney, money);
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@@ -774,7 +774,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "scenario_initial_cash" && invalidArguments(&invalidArgs, int_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::InitialCash, std::clamp(MONEY(int_val[0], 0), MONEY(0, 0), MONEY(1000000, 00)));
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ScenarioSetSetting::InitialCash, std::clamp(int_val[0], 0.00_GBP, 1000000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set scenario_initial_cash command failed, likely due to permissions.");
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@@ -786,8 +786,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "current_loan" && invalidArguments(&invalidArgs, int_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::InitialLoan,
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std::clamp<money64>(MONEY(int_val[0] - (int_val[0] % 1000), 0), MONEY(0, 0), gMaxBankLoan));
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ScenarioSetSetting::InitialLoan, std::clamp<money64>(int_val[0] - (int_val[0] % 1000), 0.00_GBP, gMaxBankLoan));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set current_loan command failed, likely due to permissions.");
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@@ -799,8 +798,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "max_loan" && invalidArguments(&invalidArgs, int_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::MaximumLoanSize,
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std::clamp(MONEY(int_val[0] - (int_val[0] % 1000), 0), MONEY(0, 0), MONEY(5000000, 0)));
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ScenarioSetSetting::MaximumLoanSize, std::clamp(int_val[0] - (int_val[0] % 1000), 0.00_GBP, 5000000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set max_loan command failed, likely due to permissions.");
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@@ -813,9 +811,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::AverageCashPerGuest,
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std::clamp(
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MONEY(static_cast<int32_t>(double_val[0]), (static_cast<int32_t>(double_val[0] * 100)) % 100), MONEY(0, 0),
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MONEY(1000, 0)));
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std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 1000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set guest_initial_cash command failed, likely due to permissions.");
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@@ -979,10 +975,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "land_rights_cost" && invalidArguments(&invalidArgs, double_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::CostToBuyLand,
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std::clamp(
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MONEY(static_cast<int32_t>(double_val[0]), (static_cast<int32_t>(double_val[0] * 100)) % 100), MONEY(0, 0),
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MONEY(200, 0)));
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ScenarioSetSetting::CostToBuyLand, std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 200.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set land_rights_cost command failed, likely due to permissions.");
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@@ -995,9 +988,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::CostToBuyConstructionRights,
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std::clamp(
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MONEY(static_cast<int32_t>(double_val[0]), (static_cast<int32_t>(double_val[0] * 100)) % 100), MONEY(0, 0),
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MONEY(200, 0)));
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std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 200.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set construction_rights_cost command failed, likely due to permissions.");
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