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Fix #8411: Save game failed!
Do not try to pack our new object types (stations and surfaces) into saved games.
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@@ -627,6 +627,14 @@ bool IsObjectCustom(const ObjectRepositoryItem* object)
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{
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Guard::ArgumentNotNull(object);
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// Do not count our new object types as custom yet, otherwise the game
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// will try to pack them into saved games.
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auto type = object_entry_get_type(&object->ObjectEntry);
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if (type > OBJECT_TYPE_SCENARIO_TEXT)
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{
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return false;
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}
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// Validate the object is not one from base game or expansion pack
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return !(object->ObjectEntry.flags & 0xF0);
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}
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