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Fix #8411: Save game failed!

Do not try to pack our new object types (stations and surfaces) into saved games.
This commit is contained in:
Ted John
2018-12-10 15:14:50 +00:00
parent cefa4c3935
commit 85b443fc15
2 changed files with 9 additions and 1 deletions

View File

@@ -202,7 +202,7 @@ public:
for (size_t i = 0; i < numObjects; i++)
{
const ObjectRepositoryItem* item = &_objectRepository.GetObjects()[i];
if (item->LoadedObject != nullptr && item->LoadedObject->GetLegacyData() != nullptr && IsObjectCustom(item))
if (item->LoadedObject != nullptr && IsObjectCustom(item) && item->LoadedObject->GetLegacyData() != nullptr)
{
objects.push_back(item);
}