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https://github.com/OpenRCT2/OpenRCT2
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@@ -640,14 +640,6 @@ std::unique_ptr<IObjectRepository> CreateObjectRepository(const std::shared_ptr<
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bool IsObjectCustom(const ObjectRepositoryItem* object)
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{
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Guard::ArgumentNotNull(object);
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// Do not count our new object types as custom yet, otherwise the game
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// will try to pack them into saved games.
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if (object->Type > ObjectType::ScenarioText)
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{
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return false;
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}
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switch (object->GetFirstSourceGame())
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{
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case ObjectSourceGame::RCT1:
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