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Fix #17466: New object types not packed in save files (#17467)

This commit is contained in:
Ted John
2022-06-28 19:59:09 +01:00
committed by GitHub
parent c823bf5f7e
commit 854655af55
2 changed files with 1 additions and 9 deletions

View File

@@ -640,14 +640,6 @@ std::unique_ptr<IObjectRepository> CreateObjectRepository(const std::shared_ptr<
bool IsObjectCustom(const ObjectRepositoryItem* object)
{
Guard::ArgumentNotNull(object);
// Do not count our new object types as custom yet, otherwise the game
// will try to pack them into saved games.
if (object->Type > ObjectType::ScenarioText)
{
return false;
}
switch (object->GetFirstSourceGame())
{
case ObjectSourceGame::RCT1: