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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Release v0.4.26

- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
- Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
- Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
- Improved: [#24890] The ride list is now searchable.
- Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
- Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
- Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
- Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
- Improved: [#25057] The progress window now has a Go Karts variant.
- Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
- Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
- Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
- Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
- Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
- Fix: [#16988] AppImage version does not show changelog.
- Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
- Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
- Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
- Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
- Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
- Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
- Fix: [#24835] Dive loop track pieces do not have tunnels.
- Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
- Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
- Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
- Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
- Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
- Fix: [#24958] Android: fix crash when device is offline.
- Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
- Fix: [#24972] Fix crash when closing windows would open other windows.
- Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
- Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
- Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
- Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
- Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
- Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
- Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
- Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
- Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
- Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
- Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
- Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
- Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
- Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
This commit is contained in:
Michał Janiszewski
2025-09-06 19:41:24 +02:00
parent 4aad756d35
commit 84fc3bcf5e
9 changed files with 270 additions and 220 deletions

View File

@@ -34,7 +34,7 @@ env:
OPENRCT2_BUILD_SERVER: GitHub
OPENRCT2_ORG_TOKEN: ${{ secrets.OPENRCT2_ORG_TOKEN }}
BACKTRACE_IO_TOKEN: ${{ secrets.BACKTRACE_IO_TOKEN }}
OPENRCT2_VERSION: 0.4.25
OPENRCT2_VERSION: 0.4.26
# https://docs.github.com/en/actions/using-jobs/using-concurrency#example-using-a-fallback-value
concurrency:

469
debian/changelog vendored
View File

@@ -1,234 +1,281 @@
openrct2 (0.4.26-develop-1) unstable; urgency=medium
* Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
* Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
* Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
* Improved: [#24890] The ride list is now searchable.
* Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
* Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
* Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
* Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
* Improved: [#25057] The progress window now has a Go Karts variant.
* Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
* Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
* Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
* Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
* Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
* Fix: [#16988] AppImage version does not show changelog.
* Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
* Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
* Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
* Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
* Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
* Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
* Fix: [#24835] Dive loop track pieces do not have tunnels.
* Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
* Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
* Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
* Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
* Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
* Fix: [#24958] Android: fix crash when device is offline.
* Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
* Fix: [#24972] Fix crash when closing windows would open other windows.
* Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
* Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
* Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
* Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
* Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
* Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
* Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
* Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
* Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
* Fix: [#25054] Panning a viewport in a window that is partially outside the games window can draw incorrectly or crash in software rendering.
* Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
* Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
* Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
* Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
openrct2 (0.4.25-develop-1) unstable; urgency=medium
* Feature: [#24468] [Plugin] Add awards to plugin API.
* Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, *gnoreRidePrice, makeAllDestructible).
* Feature: [#24794] The load/save browser can now optionally show mini map previews instead *f screenshots.
* Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
* Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
* Change: [#24730] Security guards now only walk slowly in crowded areas.
* Change: [#24843] Update android targetSDK to 36.
* Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
* Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
* Fix: [#24711] The map smoothing function only partially works for custom height map image *iles.
* Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
* Fix: [#24773] The new ride window debug authors does not show the correct authors for non *egacy ride objects.
* Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier *orrectly for non legacy objects.
* Fix: [#24777] The stall item preview cycles between all possible colours when random *heckbox is ticked.
* Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview *idebar.
* Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical *unnels (original bug).
* Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the *entle side.
* Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
* Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
* Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use *ompetition id slots.
* Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for *he same action.
* Fix: [#24841] Fullscreen options do not work correctly with Emscripten.
* Feature: [#24468] [Plugin] Add awards to plugin API.
* Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, *gnoreRidePrice, makeAllDestructible).
* Feature: [#24794] The load/save browser can now optionally show mini map previews instead *f screenshots.
* Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
* Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
* Change: [#24730] Security guards now only walk slowly in crowded areas.
* Change: [#24843] Update android targetSDK to 36.
* Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
* Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
* Fix: [#24711] The map smoothing function only partially works for custom height map image *iles.
* Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
* Fix: [#24773] The new ride window debug authors does not show the correct authors for non *egacy ride objects.
* Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier *orrectly for non legacy objects.
* Fix: [#24777] The stall item preview cycles between all possible colours when random *heckbox is ticked.
* Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview *idebar.
* Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical *unnels (original bug).
* Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the *entle side.
* Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
* Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
* Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use *ompetition id slots.
* Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for *he same action.
* Fix: [#24841] Fullscreen options do not work correctly with Emscripten.
openrct2 (0.4.24-develop-1) unstable; urgency=medium
* Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.
* Feature: [#24616] Add ability to scroll map with gamepad sticks.
* Feature: [#24662] Add optional screenshot argument for Z coord.
* Improved: [#22684] The limit of 2000 animated tile elements has been removed.
* Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
* Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
* Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
* Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
* Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
* Change: [objects#384] Remove erroneously enabled WWTT third remaps.
* Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
* Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
* Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
* Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
* Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
* Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
* Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
* Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
* Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
* Fix: [#24576] It is possible to edit open rides in certain circumstances.
* Fix: [#24589] Music tab doesnt fully render in multiplayer.
* Fix: [#24615] Blank strings in Windows installer.
* Fix: [#24617] Divide by zero error when updating boat hire acceleration.
* Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
* Fix: [#24661] `convert` console command always crashes with a segmentation fault.
* Fix: [#24666] `convert` console command rejects files with an SV7 extension.
* Fix: [objects#388] Italian Police Ride has a non-functional first remap colour.
* Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.
* Feature: [#24616] Add ability to scroll map with gamepad sticks.
* Feature: [#24662] Add optional screenshot argument for Z coord.
* Improved: [#22684] The limit of 2000 animated tile elements has been removed.
* Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
* Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
* Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
* Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
* Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
* Change: [objects#384] Remove erroneously enabled WWTT third remaps.
* Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
* Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
* Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
* Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
* Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
* Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
* Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
* Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
* Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
* Fix: [#24576] It is possible to edit open rides in certain circumstances.
* Fix: [#24589] Music tab doesnt fully render in multiplayer.
* Fix: [#24615] Blank strings in Windows installer.
* Fix: [#24617] Divide by zero error when updating boat hire acceleration.
* Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
* Fix: [#24661] `convert` console command always crashes with a segmentation fault.
* Fix: [#24666] `convert` console command rejects files with an SV7 extension.
* Fix: [objects#388] Italian Police Ride has a non-functional first remap colour.
openrct2 (0.4.23-develop-1) unstable; urgency=medium
* Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
* Feature: [#24313] [Plugin] Add API for setting a ride vehicles sprite to a smoke plume.
* Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
* Improved: [#24362, #24491] The Windows installer is now translated as well.
* Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
* Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
* Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
* Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
* Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
* Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
* Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
* Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
* Improved: [#24474] More efficiently search viewports when playing Audio.
* Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
* Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
* Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
* Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
* Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
* Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
* Fix: [#11071, #22958] The virtual floor does not always draw correctly.
* Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
* Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
* Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
* Fix: [#22628] Potential crash while rebuilding the scenario index.
* Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
* Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
* Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
* Fix: [#24346] Possible crash during line drawing in OpenGL mode.
* Fix: [#24353] Show dirty visuals is off by one pixel and does not work correctly with higher framerates.
* Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
* Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
* Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
* Fix: [#24378] Prevent ride and stall statistics from overflowing.
* Fix: [#24388] Shortcut keys are not localised based on the users language settings.
* Fix: [#24403] Park fences draw underneath and through opaque water.
* Fix: [#24406] The network status window uses an undefined string for its title.
* Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
* Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
* Fix: [#24447] Shortcut list is not refreshed when changing language.
* Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
* Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
* Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
* Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
* Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
* Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
* Feature: [#24313] [Plugin] Add API for setting a ride vehicles sprite to a smoke plume.
* Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
* Improved: [#24362, #24491] The Windows installer is now translated as well.
* Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
* Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
* Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
* Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
* Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
* Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
* Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
* Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
* Improved: [#24474] More efficiently search viewports when playing Audio.
* Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
* Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
* Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
* Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
* Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
* Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
* Fix: [#11071, #22958] The virtual floor does not always draw correctly.
* Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
* Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
* Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
* Fix: [#22628] Potential crash while rebuilding the scenario index.
* Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
* Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
* Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
* Fix: [#24346] Possible crash during line drawing in OpenGL mode.
* Fix: [#24353] Show dirty visuals is off by one pixel and does not work correctly with higher framerates.
* Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
* Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
* Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
* Fix: [#24378] Prevent ride and stall statistics from overflowing.
* Fix: [#24388] Shortcut keys are not localised based on the users language settings.
* Fix: [#24403] Park fences draw underneath and through opaque water.
* Fix: [#24406] The network status window uses an undefined string for its title.
* Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
* Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
* Fix: [#24447] Shortcut list is not refreshed when changing language.
* Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
* Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
* Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
* Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
* Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
openrct2 (0.4.22-develop-1) unstable; urgency=medium
* Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
* Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
* Improved: [#21767] RCT Classic for macOS can now be used as the source game.
* Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
* Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
* Improved: [#23982] The scenario objective window has been merged into the scenario options window.
* Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
* Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
* Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
* Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
* Change: [#23857] Replace display options tab with custom sprites.
* Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
* Change: [#24135] Compress Emscripten js/wasm files.
* Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
* Change: [#24235] Small changes to RCT1 theme.
* Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
* Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
* Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
* Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
* Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
* Fix: [#21207] Track List window gets positioned incorrectly.
* Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
* Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
* Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
* Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the all drawable track pieces cheat enabled.
* Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
* Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
* Fix: [#24121] Checkbox labels run beyond the edge of the window if theyre too long to fit.
* Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
* Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
* Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
* Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.
* Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
* Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
* Improved: [#21767] RCT Classic for macOS can now be used as the source game.
* Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
* Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
* Improved: [#23982] The scenario objective window has been merged into the scenario options window.
* Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
* Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
* Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
* Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
* Change: [#23857] Replace display options tab with custom sprites.
* Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
* Change: [#24135] Compress Emscripten js/wasm files.
* Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
* Change: [#24235] Small changes to RCT1 theme.
* Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
* Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
* Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
* Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
* Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
* Fix: [#21207] Track List window gets positioned incorrectly.
* Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
* Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
* Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
* Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the all drawable track pieces cheat enabled.
* Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
* Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
* Fix: [#24121] Checkbox labels run beyond the edge of the window if theyre too long to fit.
* Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
* Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
* Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
* Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.
openrct2 (0.4.21-develop-1) unstable; urgency=medium
* Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
* Feature: [#23774] Climates can now be customised using objects.
* Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
* Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
* Improved: [objects#379] Add additional colour schemes to Mine Train.
* Change: [#23932] The land rights window now checks “Land Owned” by default.
* Change: [#23936] The guests prefer less/more intense rides settings have been turned into a dropdown.
* Change: [#24059] The select other ride button is now available in the track designs manager.
* Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
* Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
* Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
* Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
* Fix: [#5281] Missing supports on miniature railways built backwards.
* Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
* Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
* Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
* Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
* Fix: [#18169] CJK, Arabic and Vietnamese display all text as ??? on Android.
* Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
* Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
* Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
* Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
* Fix: [#21908] Ride mode warnings when hovering track designs.
* Fix: [#22820] OpenGL does not draw masked sprites correctly.
* Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
* Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
* Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
* Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
* Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
* Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
* Fix: [#23844] Sound effects keep playing when loading another save.
* Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
* Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
* Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
* Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
* Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
* Fix: [#23939] Incorrect assertion when trying to load heightmap.
* Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
* Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
* Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
* Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
* Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
* Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
* Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
* Fix: [#24077] Track Designer crashes when clicking the park fence.
* Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
* Feature: [#23774] Climates can now be customised using objects.
* Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
* Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
* Improved: [objects#379] Add additional colour schemes to Mine Train.
* Change: [#23932] The land rights window now checks “Land Owned” by default.
* Change: [#23936] The guests prefer less/more intense rides settings have been turned into a dropdown.
* Change: [#24059] The select other ride button is now available in the track designs manager.
* Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
* Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
* Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
* Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
* Fix: [#5281] Missing supports on miniature railways built backwards.
* Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
* Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
* Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
* Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
* Fix: [#18169] CJK, Arabic and Vietnamese display all text as ??? on Android.
* Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
* Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
* Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
* Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
* Fix: [#21908] Ride mode warnings when hovering track designs.
* Fix: [#22820] OpenGL does not draw masked sprites correctly.
* Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
* Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
* Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
* Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
* Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
* Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
* Fix: [#23844] Sound effects keep playing when loading another save.
* Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
* Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
* Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
* Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
* Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
* Fix: [#23939] Incorrect assertion when trying to load heightmap.
* Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
* Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
* Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
* Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
* Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
* Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
* Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
* Fix: [#24077] Track Designer crashes when clicking the park fence.
openrct2 (0.4.20-develop-1) unstable; urgency=medium
* Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.
* Feature: [#23759] Add see-through option to the “Cut-away View“.
* Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
* Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
* Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
* Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
* Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
* Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
* Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
* Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
* Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
* Fix: [#16357] Chairlift station covers draw incorrectly.
* Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
* Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
* Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
* Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
* Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
* Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
* Fix: [#18711] Park entrances with their sides underground can cause glitching.
* Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
* Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
* Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
* Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
* Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
* Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
* Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
* Fix: [#23580] Table header labels may overlap if the window is made very small.
* Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
* Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
* Fix: [#23797] 3D Text cut off too early on multi-line signs.
* Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
* Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
* Fix: [#23814] Scenarios not indexed on first start.
* Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
* Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
* Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
* Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
* Fix: [#23836] Adjacent track can draw over large turns (original bug).
* Fix: [#23858] LSM launched lift hill has a misaligned sprite.
* Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.
* Feature: [#23759] Add see-through option to the “Cut-away View“.
* Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
* Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
* Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
* Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
* Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
* Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
* Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
* Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
* Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
* Fix: [#16357] Chairlift station covers draw incorrectly.
* Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
* Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
* Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
* Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
* Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
* Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
* Fix: [#18711] Park entrances with their sides underground can cause glitching.
* Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
* Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
* Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
* Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
* Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
* Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
* Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
* Fix: [#23580] Table header labels may overlap if the window is made very small.
* Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
* Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
* Fix: [#23797] 3D Text cut off too early on multi-line signs.
* Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
* Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
* Fix: [#23814] Scenarios not indexed on first start.
* Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
* Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
* Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
* Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
* Fix: [#23836] Adjacent track can draw over large turns (original bug).
* Fix: [#23858] LSM launched lift hill has a misaligned sprite.
openrct2 (0.4.19.1-develop-1) unstable; urgency=medium
* Fix: [#23719] Prevent staff statistics from overflowing.
* Fix: [#23771] Weather transitions are horribly broken.
* Fix: [#23719] Prevent staff statistics from overflowing.
* Fix: [#23771] Weather transitions are horribly broken.
openrct2 (0.4.19-develop-1) unstable; urgency=medium

View File

@@ -1,4 +1,4 @@
0.4.26 (in development)
0.4.26 (2025-09-06)
------------------------------------------------------------------------
- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
- Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
@@ -131,7 +131,7 @@
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] Show dirty visuals is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.

View File

@@ -454,6 +454,9 @@
<content_attribute id="money-gambling">none</content_attribute>
</content_rating>
<releases>
<release version="0.4.26" date="2025-09-06">
<url>https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.26</url>
</release>
<release version="0.4.25" date="2025-08-03">
<url>https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.25</url>
</release>

View File

@@ -13,7 +13,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.4.25</string>
<string>0.4.26</string>
<key>CFBundleSignature</key>
<string>ORCT</string>
<key>LSMinimumSystemVersion</key>

View File

@@ -19,7 +19,7 @@
### Download
| Latest release | Latest development build |
|------------------------------------------------------------------------------------------------------------------------|--------------------------|
| [![OpenRCT2.io](https://img.shields.io/badge/master-v0.4.25-green.svg)](https://openrct2.io/download/release/latest) | [![OpenRCT2.io](https://img.shields.io/github/last-commit/OpenRCT2/OpenRCT2/develop)](https://openrct2.io/download/develop/latest) |
| [![OpenRCT2.io](https://img.shields.io/badge/master-v0.4.26-green.svg)](https://openrct2.io/download/release/latest) | [![OpenRCT2.io](https://img.shields.io/github/last-commit/OpenRCT2/OpenRCT2/develop)](https://openrct2.io/download/develop/latest) |
---

View File

@@ -21,8 +21,8 @@ android {
minSdkVersion 24
targetSdkVersion 36
versionCode 12
versionName '0.4.25'
versionCode 13
versionName '0.4.26'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_shared', '-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON'

View File

@@ -12,7 +12,7 @@
#include <string>
#define OPENRCT2_NAME "OpenRCT2"
#define kOpenRCT2Version "0.4.25"
#define kOpenRCT2Version "0.4.26"
#if defined(__amd64__) || defined(_M_AMD64)
#define OPENRCT2_ARCHITECTURE "x86-64"

View File

@@ -49,7 +49,7 @@ using namespace OpenRCT2;
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
constexpr uint8_t kNetworkStreamVersion = 6;
constexpr uint8_t kNetworkStreamVersion = 0;
const std::string kNetworkStreamID = std::string(kOpenRCT2Version) + "-" + std::to_string(kNetworkStreamVersion);