- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
- Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
- Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
- Improved: [#24890] The ride list is now searchable.
- Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
- Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
- Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
- Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
- Improved: [#25057] The progress window now has a Go Karts variant.
- Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
- Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
- Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
- Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
- Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
- Fix: [#16988] AppImage version does not show changelog.
- Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
- Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
- Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
- Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
- Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
- Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
- Fix: [#24835] Dive loop track pieces do not have tunnels.
- Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
- Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
- Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
- Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
- Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
- Fix: [#24958] Android: fix crash when device is offline.
- Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
- Fix: [#24972] Fix crash when closing windows would open other windows.
- Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
- Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
- Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
- Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
- Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
- Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
- Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
- Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
- Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
- Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
- Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
- Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
- Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
- Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
* Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
* Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
* Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
* Improved: [#24890] The ride list is now searchable.
* Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
* Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
* Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
* Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
* Improved: [#25057] The progress window now has a Go Karts variant.
* Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
* Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
* Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
* Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
* Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
* Fix: [#16988] AppImage version does not show changelog.
* Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
* Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
* Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
* Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
* Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
* Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
* Fix: [#24835] Dive loop track pieces do not have tunnels.
* Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
* Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
* Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
* Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
* Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
* Fix: [#24958] Android: fix crash when device is offline.
* Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
* Fix: [#24972] Fix crash when closing windows would open other windows.
* Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
* Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
* Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
* Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
* Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
* Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
* Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
* Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
* Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
* Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
* Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
* Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
* Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
* Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
* Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
* Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
* Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
* Improved: [#24362, #24491] The Windows installer is now translated as well.
* Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
* Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
* Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
* Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
* Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
* Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
* Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
* Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
* Improved: [#24474] More efficiently search viewports when playing Audio.
* Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
* Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
* Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
* Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
* Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
* Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
* Fix: [#11071, #22958] The virtual floor does not always draw correctly.
* Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
* Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
* Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
* Fix: [#22628] Potential crash while rebuilding the scenario index.
* Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
* Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
* Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
* Fix: [#24346] Possible crash during line drawing in OpenGL mode.
* Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
* Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
* Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
* Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
* Fix: [#24378] Prevent ride and stall statistics from overflowing.
* Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
* Fix: [#24403] Park fences draw underneath and through opaque water.
* Fix: [#24406] The network status window uses an undefined string for its title.
* Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
* Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
* Fix: [#24447] Shortcut list is not refreshed when changing language.
* Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
* Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
* Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
* Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
* Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
* Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
* Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
* Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
* Improved: [#24362, #24491] The Windows installer is now translated as well.
* Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
* Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
* Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
* Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
* Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
* Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
* Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
* Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
* Improved: [#24474] More efficiently search viewports when playing Audio.
* Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
* Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
* Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
* Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
* Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
* Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
* Fix: [#11071, #22958] The virtual floor does not always draw correctly.
* Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
* Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
* Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
* Fix: [#22628] Potential crash while rebuilding the scenario index.
* Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
* Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
* Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
* Fix: [#24346] Possible crash during line drawing in OpenGL mode.
* Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
* Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
* Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
* Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
* Fix: [#24378] Prevent ride and stall statistics from overflowing.
* Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
* Fix: [#24403] Park fences draw underneath and through opaque water.
* Fix: [#24406] The network status window uses an undefined string for its title.
* Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
* Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
* Fix: [#24447] Shortcut list is not refreshed when changing language.
* Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
* Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
* Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
* Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
* Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
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