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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-29 01:35:06 +01:00

#15634: Refactor passing GameActions::Result by copy (#15951)

* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
This commit is contained in:
ζeh Matt
2021-11-23 23:35:08 -08:00
committed by GitHub
parent 23491c8125
commit 83b911b193
191 changed files with 1983 additions and 1978 deletions

View File

@@ -951,18 +951,18 @@ static void TrackDesignUpdatePreviewBounds(TrackDesignState& tds, const CoordsXY
std::max(tds.PreviewMax.z, coords.z) };
}
static GameActions::Result::Ptr TrackDesignPlaceSceneryElementRemoveGhost(
static GameActions::Result TrackDesignPlaceSceneryElementRemoveGhost(
CoordsXY mapCoord, const TrackDesignSceneryElement& scenery, uint8_t rotation, int32_t originZ)
{
auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery);
if (!entryInfo)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
if (_trackDesignPlaceStateSceneryUnavailable)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
int32_t z = (scenery.z * COORDS_Z_STEP) + originZ;
@@ -999,7 +999,7 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElementRemoveGhost(
ga = std::make_unique<FootpathRemoveAction>(CoordsXYZ{ mapCoord.x, mapCoord.y, z });
break;
default:
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
ga->SetFlags(flags);
@@ -1018,14 +1018,14 @@ static bool TrackDesignPlaceSceneryElementGetPlaceZ(TrackDesignState& tds, const
return true;
}
static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
static GameActions::Result TrackDesignPlaceSceneryElement(
TrackDesignState& tds, CoordsXY mapCoord, uint8_t mode, const TrackDesignSceneryElement& scenery, uint8_t rotation,
int32_t originZ)
{
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES && mode == 0)
{
TrackDesignAddSelectedTile(mapCoord);
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
if (tds.PlaceOperation == PTD_OPERATION_REMOVE_GHOST && mode == 0)
@@ -1036,7 +1036,7 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
if (tds.PlaceOperation == PTD_OPERATION_GET_PLACE_Z)
{
TrackDesignPlaceSceneryElementGetPlaceZ(tds, scenery);
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
money32 cost = 0;
@@ -1044,13 +1044,13 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
if (tds.PlaceOperation != PTD_OPERATION_PLACE_QUERY && tds.PlaceOperation != PTD_OPERATION_PLACE
&& tds.PlaceOperation != PTD_OPERATION_PLACE_GHOST && tds.PlaceOperation != PTD_OPERATION_PLACE_TRACK_PREVIEW)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery);
if (!entryInfo)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
int16_t z;
@@ -1063,7 +1063,7 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
{
if (mode != 0)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
rotation += scenery.flags;
@@ -1099,14 +1099,14 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&smallSceneryPlace)
: GameActions::QueryNested(&smallSceneryPlace);
cost = res->Error == GameActions::Status::Ok ? res->Cost : 0;
cost = res.Error == GameActions::Status::Ok ? res.Cost : 0;
break;
}
case ObjectType::LargeScenery:
{
if (mode != 0)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
rotation += scenery.flags;
@@ -1139,14 +1139,14 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&sceneryPlaceAction)
: GameActions::QueryNested(&sceneryPlaceAction);
cost = res->Cost;
cost = res.Cost;
break;
}
case ObjectType::Walls:
{
if (mode != 0)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
z = scenery.z * COORDS_Z_STEP + originZ;
@@ -1179,7 +1179,7 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&wallPlaceAction)
: GameActions::QueryNested(&wallPlaceAction);
cost = res->Cost;
cost = res.Cost;
break;
}
case ObjectType::Paths:
@@ -1229,19 +1229,19 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&footpathPlaceAction)
: GameActions::QueryNested(&footpathPlaceAction);
// Ignore failures
cost = res->Error == GameActions::Status::Ok ? res->Cost : 0;
cost = res.Error == GameActions::Status::Ok ? res.Cost : 0;
}
else
{
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
auto* pathElement = map_get_path_element_at({ mapCoord.x / 32, mapCoord.y / 32, z });
if (pathElement == nullptr)
{
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
footpath_queue_chain_reset();
@@ -1263,16 +1263,16 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
}
footpath_connect_edges(mapCoord, reinterpret_cast<TileElement*>(pathElement), flags);
footpath_update_queue_chains();
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
break;
default:
_trackDesignPlaceStateSceneryUnavailable = true;
return std::make_unique<GameActions::Result>();
return GameActions::Result();
}
auto res = std::make_unique<GameActions::Result>();
res->Cost = cost;
auto res = GameActions::Result();
res.Cost = cost;
return res;
}
@@ -1281,7 +1281,7 @@ static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
*
* rct2: 0x006D0964
*/
static GameActions::Result::Ptr TrackDesignPlaceAllScenery(
static GameActions::Result TrackDesignPlaceAllScenery(
TrackDesignState& tds, const std::vector<TrackDesignSceneryElement>& sceneryList)
{
const auto& origin = tds.Origin;
@@ -1311,7 +1311,7 @@ static GameActions::Result::Ptr TrackDesignPlaceAllScenery(
TrackDesignUpdatePreviewBounds(tds, mapCoord);
auto placementRes = TrackDesignPlaceSceneryElement(tds, mapCoord, mode, scenery, rotation, origin.z);
if (placementRes->Error != GameActions::Status::Ok)
if (placementRes.Error != GameActions::Status::Ok)
{
// Allow operation to fail when its removing ghosts.
if (tds.PlaceOperation != PTD_OPERATION_REMOVE_GHOST)
@@ -1319,18 +1319,17 @@ static GameActions::Result::Ptr TrackDesignPlaceAllScenery(
return placementRes;
}
}
cost += placementRes->Cost;
cost += placementRes.Cost;
}
}
auto res = std::make_unique<GameActions::Result>();
res->Cost = cost;
auto res = GameActions::Result();
res.Cost = cost;
return res;
}
static GameActions::Result::Ptr TrackDesignPlaceMaze(
TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& coords, Ride* ride)
static GameActions::Result TrackDesignPlaceMaze(TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& coords, Ride* ride)
{
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
{
@@ -1374,11 +1373,11 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
{
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, false);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
cost = res->Cost;
cost = res.Cost;
}
else
{
@@ -1399,11 +1398,11 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, false);
rideEntranceExitPlaceAction.SetFlags(flags);
auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
cost = res->Cost;
cost = res.Cost;
}
tds.EntranceExitPlaced = true;
_trackDesignPlaceStateEntranceExitPlaced = true;
@@ -1418,11 +1417,11 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
{
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, true);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
cost = res->Cost;
cost = res.Cost;
}
else
{
@@ -1443,11 +1442,11 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, true);
rideEntranceExitPlaceAction.SetFlags(flags);
auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
cost = res->Cost;
cost = res.Cost;
}
tds.EntranceExitPlaced = true;
_trackDesignPlaceStateEntranceExitPlaced = true;
@@ -1481,11 +1480,11 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
mazePlace.SetFlags(flags);
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&mazePlace)
: GameActions::QueryNested(&mazePlace);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
cost = res->Cost;
cost = res.Cost;
break;
}
@@ -1536,14 +1535,13 @@ static GameActions::Result::Ptr TrackDesignPlaceMaze(
tds.Origin = coords;
auto res = std::make_unique<GameActions::Result>();
res->Cost = totalCost;
auto res = GameActions::Result();
res.Cost = totalCost;
return res;
}
static GameActions::Result::Ptr TrackDesignPlaceRide(
TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& origin, Ride* ride)
static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& origin, Ride* ride)
{
tds.Origin = origin;
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
@@ -1639,12 +1637,12 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&trackPlaceAction)
: GameActions::QueryNested(&trackPlaceAction);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
totalCost += res->Cost;
totalCost += res.Cost;
break;
}
case PTD_OPERATION_GET_PLACE_Z:
@@ -1661,8 +1659,7 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
auto surfaceElement = map_get_surface_element_at(tile);
if (surfaceElement == nullptr)
{
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
int32_t surfaceZ = surfaceElement->GetBaseZ();
@@ -1735,8 +1732,7 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
newCoords.z += entrance.z;
if (tile_element == nullptr)
{
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
do
@@ -1777,11 +1773,11 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideEntranceExitPlaceAction)
: GameActions::QueryNested(&rideEntranceExitPlaceAction);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return res;
}
totalCost += res->Cost;
totalCost += res.Cost;
tds.EntranceExitPlaced = true;
_trackDesignPlaceStateEntranceExitPlaced = true;
break;
@@ -1793,13 +1789,12 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
newCoords.z += tds.Origin.z;
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery(newCoords, false);
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
totalCost += res->Cost;
totalCost += res.Cost;
tds.EntranceExitPlaced = true;
_trackDesignPlaceStateEntranceExitPlaced = true;
}
@@ -1814,8 +1809,8 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
ride->Delete();
}
auto res = std::make_unique<GameActions::Result>(GameActions::Status::Ok, STR_NONE, STR_NONE);
res->Cost = totalCost;
auto res = GameActions::Result(GameActions::Status::Ok, STR_NONE, STR_NONE);
res.Cost = totalCost;
return res;
}
@@ -1833,7 +1828,7 @@ static GameActions::Result::Ptr TrackDesignPlaceRide(
* bl == 6, Clear white outlined track.
* rct2: 0x006D01B3
*/
static GameActions::Result::Ptr TrackDesignPlaceVirtual(
static GameActions::Result TrackDesignPlaceVirtual(
TrackDesignState& tds, TrackDesign* td6, uint8_t ptdOperation, bool placeScenery, Ride* ride, const CoordsXYZ& coords)
{
_trackDesignPlaceStateSceneryUnavailable = false;
@@ -1858,7 +1853,7 @@ static GameActions::Result::Ptr TrackDesignPlaceVirtual(
_currentRideIndex = ride->id;
GameActions::Result::Ptr trackPlaceRes;
GameActions::Result trackPlaceRes;
if (td6->type == RIDE_TYPE_MAZE)
{
trackPlaceRes = TrackDesignPlaceMaze(tds, td6, coords, ride);
@@ -1868,14 +1863,14 @@ static GameActions::Result::Ptr TrackDesignPlaceVirtual(
trackPlaceRes = TrackDesignPlaceRide(tds, td6, coords, ride);
}
if (trackPlaceRes->Error != GameActions::Status::Ok)
if (trackPlaceRes.Error != GameActions::Status::Ok)
{
return trackPlaceRes;
}
// Scenery elements
auto sceneryPlaceRes = TrackDesignPlaceAllScenery(tds, td6->scenery_elements);
if (sceneryPlaceRes->Error != GameActions::Status::Ok)
if (sceneryPlaceRes.Error != GameActions::Status::Ok)
{
return sceneryPlaceRes;
}
@@ -1889,14 +1884,13 @@ static GameActions::Result::Ptr TrackDesignPlaceVirtual(
map_invalidate_map_selection_tiles();
}
auto res = std::make_unique<GameActions::Result>();
res->Cost = trackPlaceRes->Cost + sceneryPlaceRes->Cost;
auto res = GameActions::Result();
res.Cost = trackPlaceRes.Cost + sceneryPlaceRes.Cost;
return res;
}
GameActions::Result::Ptr TrackDesignPlace(
TrackDesign* td6, uint32_t flags, bool placeScenery, Ride* ride, const CoordsXYZ& coords)
GameActions::Result TrackDesignPlace(TrackDesign* td6, uint32_t flags, bool placeScenery, Ride* ride, const CoordsXYZ& coords)
{
uint32_t ptdOperation = (flags & GAME_COMMAND_FLAG_APPLY) != 0 ? PTD_OPERATION_PLACE : PTD_OPERATION_PLACE_QUERY;
if ((flags & GAME_COMMAND_FLAG_APPLY) != 0 && (flags & GAME_COMMAND_FLAG_GHOST) != 0)
@@ -1946,14 +1940,14 @@ static money32 TrackDesignCreateRide(int32_t type, int32_t subType, int32_t flag
auto res = GameActions::ExecuteNested(&gameAction);
// Callee's of this function expect MONEY32_UNDEFINED in case of failure.
if (res->Error != GameActions::Status::Ok)
if (res.Error != GameActions::Status::Ok)
{
return MONEY32_UNDEFINED;
}
*outRideIndex = res->GetData<ride_id_t>();
*outRideIndex = res.GetData<ride_id_t>();
return res->Cost;
return res.Cost;
}
/**
@@ -2036,7 +2030,7 @@ static bool TrackDesignPlacePreview(TrackDesignState& tds, TrackDesign* td6, mon
tds, td6, PTD_OPERATION_PLACE_TRACK_PREVIEW, placeScenery, ride, { mapSize, mapSize, z });
gParkFlags = backup_park_flags;
if (res->Error == GameActions::Status::Ok)
if (res.Error == GameActions::Status::Ok)
{
if (entry_index == OBJECT_ENTRY_INDEX_NULL)
{
@@ -2049,7 +2043,7 @@ static bool TrackDesignPlacePreview(TrackDesignState& tds, TrackDesign* td6, mon
_currentTrackPieceDirection = backup_rotation;
_trackDesignDrawingPreview = false;
*cost = res->Cost;
*cost = res.Cost;
*outRide = ride;
return true;
}