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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-02-03 18:07:53 +01:00

#15634: Refactor passing GameActions::Result by copy (#15951)

* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
This commit is contained in:
ζeh Matt
2021-11-23 23:35:08 -08:00
committed by GitHub
parent 23491c8125
commit 83b911b193
191 changed files with 1983 additions and 1978 deletions

View File

@@ -33,11 +33,11 @@ void SurfaceSetStyleAction::Serialise(DataSerialiser& stream)
stream << DS_TAG(_range) << DS_TAG(_surfaceStyle) << DS_TAG(_edgeStyle);
}
GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
GameActions::Result SurfaceSetStyleAction::Query() const
{
auto res = MakeResult();
res->ErrorTitle = STR_CANT_CHANGE_LAND_TYPE;
res->Expenditure = ExpenditureType::Landscaping;
auto res = GameActions::Result();
res.ErrorTitle = STR_CANT_CHANGE_LAND_TYPE;
res.Expenditure = ExpenditureType::Landscaping;
auto normRange = _range.Normalise();
auto x0 = std::max(normRange.GetLeft(), 32);
@@ -53,7 +53,7 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
if (_surfaceStyle > 0x1F)
{
log_error("Invalid surface style.");
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
}
const auto surfaceObj = static_cast<TerrainSurfaceObject*>(
@@ -62,7 +62,7 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
if (surfaceObj == nullptr)
{
log_error("Invalid surface style.");
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
}
}
@@ -71,7 +71,7 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
if (_edgeStyle > 0xF)
{
log_error("Invalid edge style.");
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
}
const auto edgeObj = static_cast<TerrainEdgeObject*>(objManager.GetLoadedObject(ObjectType::TerrainEdge, _edgeStyle));
@@ -79,7 +79,7 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
if (edgeObj == nullptr)
{
log_error("Invalid edge style.");
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_LAND_TYPE, STR_NONE);
}
}
@@ -87,15 +87,16 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
auto yMid = (validRange.GetTop() + validRange.GetBottom()) / 2 + 16;
auto heightMid = tile_element_height({ xMid, yMid });
res->Position.x = xMid;
res->Position.y = yMid;
res->Position.z = heightMid;
res.Position.x = xMid;
res.Position.y = yMid;
res.Position.z = heightMid;
// Do nothing if not in editor, sandbox mode or landscaping is forbidden
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode
&& (gParkFlags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES))
{
return MakeResult(GameActions::Status::Disallowed, STR_CANT_CHANGE_LAND_TYPE, STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY);
return GameActions::Result(
GameActions::Status::Disallowed, STR_CANT_CHANGE_LAND_TYPE, STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY);
}
money32 surfaceCost = 0;
@@ -146,16 +147,16 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Query() const
}
}
}
res->Cost = surfaceCost + edgeCost;
res.Cost = surfaceCost + edgeCost;
return res;
}
GameActions::Result::Ptr SurfaceSetStyleAction::Execute() const
GameActions::Result SurfaceSetStyleAction::Execute() const
{
auto res = MakeResult();
res->ErrorTitle = STR_CANT_CHANGE_LAND_TYPE;
res->Expenditure = ExpenditureType::Landscaping;
auto res = GameActions::Result();
res.ErrorTitle = STR_CANT_CHANGE_LAND_TYPE;
res.Expenditure = ExpenditureType::Landscaping;
auto normRange = _range.Normalise();
auto x0 = std::max(normRange.GetLeft(), 32);
@@ -169,9 +170,9 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Execute() const
auto yMid = (validRange.GetTop() + validRange.GetBottom()) / 2 + 16;
auto heightMid = tile_element_height({ xMid, yMid });
res->Position.x = xMid;
res->Position.y = yMid;
res->Position.z = heightMid;
res.Position.x = xMid;
res.Position.y = yMid;
res.Position.z = heightMid;
money32 surfaceCost = 0;
money32 edgeCost = 0;
@@ -236,7 +237,7 @@ GameActions::Result::Ptr SurfaceSetStyleAction::Execute() const
}
}
}
res->Cost = surfaceCost + edgeCost;
res.Cost = surfaceCost + edgeCost;
return res;
}