From 837b241b798f78abeaf2ad1eb4a38fe552a9273b Mon Sep 17 00:00:00 2001 From: Michael Steenbeek <1478678+Gymnasiast@users.noreply.github.com> Date: Fri, 5 Sep 2025 08:58:06 +0200 Subject: [PATCH] Changelog: fix entry about game speeds MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit [ci skip] There is no such thing as ‘developer mode’. --- distribution/changelog.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/distribution/changelog.txt b/distribution/changelog.txt index ee37f369e2..ce0099d0f6 100644 --- a/distribution/changelog.txt +++ b/distribution/changelog.txt @@ -19,7 +19,7 @@ - Fix: [#23440] Quarter loops do not block metal supports correctly (original bug). - Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly. - Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs. -- Fix: [#24173] Allow all game speeds between 1 and 8 if developer mode is on. +- Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled. - Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario. - Fix: [#24835] Dive loop track pieces do not have tunnels. - Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.