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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 06:23:04 +01:00

Merge pull request #10854 from tupaschoal/coords-3

Increase usage of ScreenCoordsXY on viewport functions and structs
This commit is contained in:
Michael Steenbeek
2020-03-05 12:21:04 +01:00
committed by GitHub
92 changed files with 1587 additions and 1473 deletions

View File

@@ -136,8 +136,8 @@ std::optional<ScreenCoordsXY> centre_2d_coordinates(const CoordsXYZ& loc, rct_vi
* w: esi
*/
void viewport_create(
rct_window* w, int32_t x, int32_t y, int32_t width, int32_t height, int32_t zoom, int32_t centre_x, int32_t centre_y,
int32_t centre_z, char flags, uint16_t sprite)
rct_window* w, const ScreenCoordsXY& screenCoords, int32_t width, int32_t height, int32_t zoom, CoordsXYZ centrePos,
char flags, uint16_t sprite)
{
rct_viewport* viewport = nullptr;
for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++)
@@ -154,8 +154,7 @@ void viewport_create(
return;
}
viewport->x = x;
viewport->y = y;
viewport->pos = screenCoords;
viewport->width = width;
viewport->height = height;
@@ -177,25 +176,21 @@ void viewport_create(
{
w->viewport_target_sprite = sprite;
rct_sprite* centre_sprite = get_sprite(sprite);
centre_x = centre_sprite->generic.x;
centre_y = centre_sprite->generic.y;
centre_z = centre_sprite->generic.z;
centrePos = { centre_sprite->generic.x, centre_sprite->generic.y, centre_sprite->generic.z };
}
else
{
w->viewport_target_sprite = SPRITE_INDEX_NULL;
}
auto centreLoc = centre_2d_coordinates({ centre_x, centre_y, centre_z }, viewport);
auto centreLoc = centre_2d_coordinates(centrePos, viewport);
if (!centreLoc)
{
log_error("Invalid location for viewport.");
return;
}
w->saved_view_x = centreLoc->x;
w->saved_view_y = centreLoc->y;
viewport->view_x = centreLoc->x;
viewport->view_y = centreLoc->y;
w->savedViewPos = *centreLoc;
viewport->viewPos = *centreLoc;
}
/**
@@ -239,9 +234,10 @@ static void viewport_redraw_after_shift(
if (window != nullptr)
{
// skip current window and non-intersecting windows
if (viewport == window->viewport || viewport->x + viewport->width <= window->x
|| viewport->x >= window->x + window->width || viewport->y + viewport->height <= window->y
|| viewport->y >= window->y + window->height)
if (viewport == window->viewport || viewport->pos.x + viewport->width <= window->windowPos.x
|| viewport->pos.x >= window->windowPos.x + window->width
|| viewport->pos.y + viewport->height <= window->windowPos.y
|| viewport->pos.y >= window->windowPos.y + window->height)
{
auto itWindowPos = window_get_iterator(window);
auto itNextWindow = itWindowPos != g_window_list.end() ? std::next(itWindowPos) : g_window_list.end();
@@ -254,50 +250,50 @@ static void viewport_redraw_after_shift(
rct_viewport view_copy;
std::memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < window->x)
if (viewport->pos.x < window->windowPos.x)
{
viewport->width = window->x - viewport->x;
viewport->width = window->windowPos.x - viewport->pos.x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->pos.x += viewport->width;
viewport->viewPos.x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->x + viewport->width > window->x + window->width)
else if (viewport->pos.x + viewport->width > window->windowPos.x + window->width)
{
viewport->width = window->x + window->width - viewport->x;
viewport->width = window->windowPos.x + window->width - viewport->pos.x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->pos.x += viewport->width;
viewport->viewPos.x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y < window->y)
else if (viewport->pos.y < window->windowPos.y)
{
viewport->height = window->y - viewport->y;
viewport->height = window->windowPos.y - viewport->pos.y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->pos.y += viewport->height;
viewport->viewPos.y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y + viewport->height > window->y + window->height)
else if (viewport->pos.y + viewport->height > window->windowPos.y + window->height)
{
viewport->height = window->y + window->height - viewport->y;
viewport->height = window->windowPos.y + window->height - viewport->pos.y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->pos.y += viewport->height;
viewport->viewPos.y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
@@ -308,28 +304,28 @@ static void viewport_redraw_after_shift(
}
else
{
int16_t left = viewport->x;
int16_t right = viewport->x + viewport->width;
int16_t top = viewport->y;
int16_t bottom = viewport->y + viewport->height;
int16_t left = viewport->pos.x;
int16_t right = viewport->pos.x + viewport->width;
int16_t top = viewport->pos.y;
int16_t bottom = viewport->pos.y + viewport->height;
// if moved more than the viewport size
if (abs(x) < viewport->width && abs(y) < viewport->height)
{
// update whole block ?
drawing_engine_copy_rect(viewport->x, viewport->y, viewport->width, viewport->height, x, y);
drawing_engine_copy_rect(viewport->pos.x, viewport->pos.y, viewport->width, viewport->height, x, y);
if (x > 0)
{
// draw left
int16_t _right = viewport->x + x;
int16_t _right = viewport->pos.x + x;
window_draw_all(dpi, left, top, _right, bottom);
left += x;
}
else if (x < 0)
{
// draw right
int16_t _left = viewport->x + viewport->width + x;
int16_t _left = viewport->pos.x + viewport->width + x;
window_draw_all(dpi, _left, top, right, bottom);
right += x;
}
@@ -337,13 +333,13 @@ static void viewport_redraw_after_shift(
if (y > 0)
{
// draw top
bottom = viewport->y + y;
bottom = viewport->pos.y + y;
window_draw_all(dpi, left, top, right, bottom);
}
else if (y < 0)
{
// draw bottom
top = viewport->y + viewport->height + y;
top = viewport->pos.y + viewport->height + y;
window_draw_all(dpi, left, top, right, bottom);
}
}
@@ -367,30 +363,30 @@ static void viewport_shift_pixels(
if (w->viewport == viewport)
continue;
if (viewport->x + viewport->width <= w->x)
if (viewport->pos.x + viewport->width <= w->windowPos.x)
continue;
if (w->x + w->width <= viewport->x)
if (w->windowPos.x + w->width <= viewport->pos.x)
continue;
if (viewport->y + viewport->height <= w->y)
if (viewport->pos.y + viewport->height <= w->windowPos.y)
continue;
if (w->y + w->height <= viewport->y)
if (w->windowPos.y + w->height <= viewport->pos.y)
continue;
auto left = w->x;
auto right = w->x + w->width;
auto top = w->y;
auto bottom = w->y + w->height;
auto left = w->windowPos.x;
auto right = w->windowPos.x + w->width;
auto top = w->windowPos.y;
auto bottom = w->windowPos.y + w->height;
if (left < viewport->x)
left = viewport->x;
if (right > viewport->x + viewport->width)
right = viewport->x + viewport->width;
if (left < viewport->pos.x)
left = viewport->pos.x;
if (right > viewport->pos.x + viewport->width)
right = viewport->pos.x + viewport->width;
if (top < viewport->y)
top = viewport->y;
if (bottom > viewport->y + viewport->height)
bottom = viewport->y + viewport->height;
if (top < viewport->pos.y)
top = viewport->pos.y;
if (bottom > viewport->pos.y + viewport->height)
bottom = viewport->pos.y + viewport->height;
if (left >= right)
continue;
@@ -410,11 +406,10 @@ static void viewport_move(int16_t x, int16_t y, rct_window* w, rct_viewport* vie
// Note: do not do the subtraction and then divide!
// Note: Due to arithmetic shift != /zoom a shift will have to be used
// hopefully when 0x006E7FF3 is finished this can be converted to /zoom.
int16_t x_diff = (viewport->view_x >> viewport->zoom) - (x >> viewport->zoom);
int16_t y_diff = (viewport->view_y >> viewport->zoom) - (y >> viewport->zoom);
int16_t x_diff = (viewport->viewPos.x >> viewport->zoom) - (x >> viewport->zoom);
int16_t y_diff = (viewport->viewPos.y >> viewport->zoom) - (y >> viewport->zoom);
viewport->view_x = x;
viewport->view_y = y;
viewport->viewPos = { x, y };
// If no change in viewing area
if ((!x_diff) && (!y_diff))
@@ -422,10 +417,10 @@ static void viewport_move(int16_t x, int16_t y, rct_window* w, rct_viewport* vie
if (w->flags & WF_7)
{
int32_t left = std::max<int32_t>(viewport->x, 0);
int32_t top = std::max<int32_t>(viewport->y, 0);
int32_t right = std::min<int32_t>(viewport->x + viewport->width, context_get_width());
int32_t bottom = std::min<int32_t>(viewport->y + viewport->height, context_get_height());
int32_t left = std::max<int32_t>(viewport->pos.x, 0);
int32_t top = std::max<int32_t>(viewport->pos.y, 0);
int32_t right = std::min<int32_t>(viewport->pos.x + viewport->width, context_get_width());
int32_t bottom = std::min<int32_t>(viewport->pos.y + viewport->height, context_get_height());
if (left >= right)
return;
@@ -443,15 +438,15 @@ static void viewport_move(int16_t x, int16_t y, rct_window* w, rct_viewport* vie
rct_viewport view_copy;
std::memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < 0)
if (viewport->pos.x < 0)
{
viewport->width += viewport->x;
viewport->view_width += viewport->x * zoom;
viewport->view_x -= viewport->x * zoom;
viewport->x = 0;
viewport->width += viewport->pos.x;
viewport->view_width += viewport->pos.x * zoom;
viewport->viewPos.x -= viewport->pos.x * zoom;
viewport->pos.x = 0;
}
int32_t eax = viewport->x + viewport->width - context_get_width();
int32_t eax = viewport->pos.x + viewport->width - context_get_width();
if (eax > 0)
{
viewport->width -= eax;
@@ -464,15 +459,15 @@ static void viewport_move(int16_t x, int16_t y, rct_window* w, rct_viewport* vie
return;
}
if (viewport->y < 0)
if (viewport->pos.y < 0)
{
viewport->height += viewport->y;
viewport->view_height += viewport->y * zoom;
viewport->view_y -= viewport->y * zoom;
viewport->y = 0;
viewport->height += viewport->pos.y;
viewport->view_height += viewport->pos.y * zoom;
viewport->viewPos.y -= viewport->pos.y * zoom;
viewport->pos.y = 0;
}
eax = viewport->y + viewport->height - context_get_height();
eax = viewport->pos.y + viewport->height - context_get_height();
if (eax > 0)
{
viewport->height -= eax;
@@ -542,8 +537,8 @@ void viewport_update_position(rct_window* window)
viewport_set_underground_flag(0, window, viewport);
int16_t x = window->saved_view_x + viewport->view_width / 2;
int16_t y = window->saved_view_y + viewport->view_height / 2;
int16_t x = window->savedViewPos.x + viewport->view_width / 2;
int16_t y = window->savedViewPos.y + viewport->view_height / 2;
auto mapCoord = viewport_coord_to_map_coord(x, y, 0);
@@ -577,24 +572,23 @@ void viewport_update_position(rct_window* window)
auto centreLoc = centre_2d_coordinates({ mapCoord, 0 }, viewport);
if (centreLoc)
{
window->saved_view_x = centreLoc->x;
window->saved_view_y = centreLoc->y;
window->savedViewPos = *centreLoc;
}
}
x = window->saved_view_x;
y = window->saved_view_y;
x = window->savedViewPos.x;
y = window->savedViewPos.y;
if (window->flags & WF_SCROLLING_TO_LOCATION)
{
// Moves the viewport if focusing in on an item
uint8_t flags = 0;
x -= viewport->view_x;
x -= viewport->viewPos.x;
if (x < 0)
{
x = -x;
flags |= 1;
}
y -= viewport->view_y;
y -= viewport->viewPos.y;
if (y < 0)
{
y = -y;
@@ -616,8 +610,8 @@ void viewport_update_position(rct_window* window)
{
y = -y;
}
x += viewport->view_x;
y += viewport->view_y;
x += viewport->viewPos.x;
y += viewport->viewPos.y;
}
viewport_move(x, y, window, viewport);
@@ -637,8 +631,7 @@ void viewport_update_sprite_follow(rct_window* window)
auto centreLoc = centre_2d_coordinates({ sprite->generic.x, sprite->generic.y, sprite->generic.z }, window->viewport);
if (centreLoc)
{
window->saved_view_x = centreLoc->x;
window->saved_view_y = centreLoc->y;
window->savedViewPos = *centreLoc;
viewport_move(centreLoc->x, centreLoc->y, window, window->viewport);
}
}
@@ -786,33 +779,33 @@ void viewport_render(
rct_drawpixelinfo* dpi, const rct_viewport* viewport, int32_t left, int32_t top, int32_t right, int32_t bottom,
std::vector<paint_session>* sessions)
{
if (right <= viewport->x)
if (right <= viewport->pos.x)
return;
if (bottom <= viewport->y)
if (bottom <= viewport->pos.y)
return;
if (left >= viewport->x + viewport->width)
if (left >= viewport->pos.x + viewport->width)
return;
if (top >= viewport->y + viewport->height)
if (top >= viewport->pos.y + viewport->height)
return;
#ifdef DEBUG_SHOW_DIRTY_BOX
int32_t l = left, t = top, r = right, b = bottom;
#endif
left = std::max<int32_t>(left - viewport->x, 0);
right = std::min<int32_t>(right - viewport->x, viewport->width);
top = std::max<int32_t>(top - viewport->y, 0);
bottom = std::min<int32_t>(bottom - viewport->y, viewport->height);
left = std::max<int32_t>(left - viewport->pos.x, 0);
right = std::min<int32_t>(right - viewport->pos.x, viewport->width);
top = std::max<int32_t>(top - viewport->pos.y, 0);
bottom = std::min<int32_t>(bottom - viewport->pos.y, viewport->height);
left <<= viewport->zoom;
right <<= viewport->zoom;
top <<= viewport->zoom;
bottom <<= viewport->zoom;
left += viewport->view_x;
right += viewport->view_x;
top += viewport->view_y;
bottom += viewport->view_y;
left += viewport->viewPos.x;
right += viewport->viewPos.x;
top += viewport->viewPos.y;
bottom += viewport->viewPos.y;
viewport_paint(viewport, dpi, left, top, right, bottom, sessions);
@@ -912,13 +905,13 @@ void viewport_paint(
right = left + width;
bottom = top + height;
int16_t x = (int16_t)(left - (int16_t)(viewport->view_x & bitmask));
int16_t x = (int16_t)(left - (int16_t)(viewport->viewPos.x & bitmask));
x >>= viewport->zoom;
x += viewport->x;
x += viewport->pos.x;
int16_t y = (int16_t)(top - (int16_t)(viewport->view_y & bitmask));
int16_t y = (int16_t)(top - (int16_t)(viewport->viewPos.y & bitmask));
y >>= viewport->zoom;
y += viewport->y;
y += viewport->pos.y;
rct_drawpixelinfo dpi1 = *dpi;
dpi1.bits = dpi->bits + (x - dpi->x) + ((y - dpi->y) * (dpi->width + dpi->pitch));
@@ -1064,8 +1057,8 @@ std::optional<CoordsXY> screen_pos_to_map_pos(const ScreenCoordsXY& screenCoords
ScreenCoordsXY screen_coord_to_viewport_coord(rct_viewport* viewport, const ScreenCoordsXY& screenCoords)
{
ScreenCoordsXY ret;
ret.x = ((screenCoords.x - viewport->x) << viewport->zoom) + viewport->view_x;
ret.y = ((screenCoords.y - viewport->y) << viewport->zoom) + viewport->view_y;
ret.x = ((screenCoords.x - viewport->pos.x) << viewport->zoom) + viewport->viewPos.x;
ret.y = ((screenCoords.y - viewport->pos.y) << viewport->zoom) + viewport->viewPos.y;
return ret;
}
@@ -1653,15 +1646,13 @@ void get_map_coordinates_from_pos_window(
if (window != nullptr && window->viewport != nullptr)
{
rct_viewport* myviewport = window->viewport;
screenCoords.x -= (int32_t)myviewport->x;
screenCoords.y -= (int32_t)myviewport->y;
screenCoords -= myviewport->pos;
if (screenCoords.x >= 0 && screenCoords.x < (int32_t)myviewport->width && screenCoords.y >= 0
&& screenCoords.y < (int32_t)myviewport->height)
{
screenCoords.x <<= myviewport->zoom;
screenCoords.y <<= myviewport->zoom;
screenCoords.x += (int32_t)myviewport->view_x;
screenCoords.y += (int32_t)myviewport->view_y;
screenCoords += myviewport->viewPos;
screenCoords.x &= (0xFFFF << myviewport->zoom) & 0xFFFF;
screenCoords.y &= (0xFFFF << myviewport->zoom) & 0xFFFF;
rct_drawpixelinfo dpi;
@@ -1712,10 +1703,10 @@ void viewport_invalidate(rct_viewport* viewport, int32_t left, int32_t top, int3
if (viewport->visibility == VC_COVERED)
return;
int32_t viewportLeft = viewport->view_x;
int32_t viewportTop = viewport->view_y;
int32_t viewportRight = viewport->view_x + viewport->view_width;
int32_t viewportBottom = viewport->view_y + viewport->view_height;
int32_t viewportLeft = viewport->viewPos.x;
int32_t viewportTop = viewport->viewPos.y;
int32_t viewportRight = viewport->viewPos.x + viewport->view_width;
int32_t viewportBottom = viewport->viewPos.y + viewport->view_height;
if (right > viewportLeft && bottom > viewportTop)
{
left = std::max(left, viewportLeft);
@@ -1732,10 +1723,10 @@ void viewport_invalidate(rct_viewport* viewport, int32_t left, int32_t top, int3
top /= zoom;
right /= zoom;
bottom /= zoom;
left += viewport->x;
top += viewport->y;
right += viewport->x;
bottom += viewport->y;
left += viewport->pos.x;
top += viewport->pos.y;
right += viewport->pos.x;
bottom += viewport->pos.y;
gfx_set_dirty_blocks(left, top, right, bottom);
}
}
@@ -1750,9 +1741,9 @@ static rct_viewport* viewport_find_from_point(const ScreenCoordsXY& screenCoords
if (viewport == nullptr)
return nullptr;
if (screenCoords.x < viewport->x || screenCoords.y < viewport->y)
if (screenCoords.x < viewport->pos.x || screenCoords.y < viewport->pos.y)
return nullptr;
if (screenCoords.x >= viewport->x + viewport->width || screenCoords.y >= viewport->y + viewport->height)
if (screenCoords.x >= viewport->pos.x + viewport->width || screenCoords.y >= viewport->pos.y + viewport->height)
return nullptr;
return viewport;
@@ -1921,8 +1912,7 @@ void viewport_set_saved_view()
{
rct_viewport* viewport = w->viewport;
gSavedView = ScreenCoordsXY{ viewport->view_width / 2 + viewport->view_x,
viewport->view_height / 2 + viewport->view_y };
gSavedView = ScreenCoordsXY{ viewport->view_width / 2, viewport->view_height / 2 } + viewport->viewPos;
gSavedViewZoom = viewport->zoom;
gSavedViewRotation = get_current_rotation();