From 810bd0620afcb8f8a2edbe15e5ba5335d35d2d94 Mon Sep 17 00:00:00 2001 From: Gymnasiast Date: Tue, 11 Aug 2015 17:54:21 +0200 Subject: [PATCH] Fix Clear Scenery tool in Scenario Editor --- src/world/map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/map.c b/src/world/map.c index 8149fc7c8d..3004e105fa 100644 --- a/src/world/map.c +++ b/src/world/map.c @@ -1478,7 +1478,7 @@ money32 map_clear_scenery(int x0, int y0, int x1, int y1, int flags) totalCost = 0; for (y = y0; y <= y1; y += 32) { for (x = x0; x <= x1; x += 32) { - if (gCheatsSandboxMode || map_is_location_owned_or_has_rights(x, y)) { + if ((RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode || map_is_location_owned_or_has_rights(x, y)) { cost = map_clear_scenery_from_tile(x / 32, y / 32, flags); if (cost != MONEY32_UNDEFINED) { noValidTiles = false;