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https://github.com/OpenRCT2/OpenRCT2
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Remove snake_case from second chunk of Drawing (#19166)
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@@ -150,7 +150,7 @@ void InGameConsole::RefreshCaret(size_t position)
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_selectionStart = position;
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char tempString[TEXT_INPUT_SIZE] = { 0 };
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std::memcpy(tempString, &_consoleCurrentLine, _selectionStart);
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_caretScreenPosX = gfx_get_string_width_no_formatting(tempString, InGameConsoleGetFontStyle());
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_caretScreenPosX = GfxGetStringWidthNoFormatting(tempString, InGameConsoleGetFontStyle());
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}
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void InGameConsole::Scroll(int32_t linesToScroll)
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@@ -318,7 +318,7 @@ void InGameConsole::Draw(rct_drawpixelinfo* dpi) const
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{
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const size_t index = i + _consoleScrollPos;
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lineBuffer = _colourFormatStr + _consoleLines[index];
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gfx_draw_string(dpi, screenCoords, lineBuffer.c_str(), { textColour, InGameConsoleGetFontStyle() });
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GfxDrawString(dpi, screenCoords, lineBuffer.c_str(), { textColour, InGameConsoleGetFontStyle() });
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screenCoords.y += lineHeight;
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}
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@@ -326,7 +326,7 @@ void InGameConsole::Draw(rct_drawpixelinfo* dpi) const
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// Draw current line
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lineBuffer = _colourFormatStr + _consoleCurrentLine;
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gfx_draw_string_no_formatting(dpi, screenCoords, lineBuffer.c_str(), { TEXT_COLOUR_255, InGameConsoleGetFontStyle() });
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GfxDrawStringNoFormatting(dpi, screenCoords, lineBuffer.c_str(), { TEXT_COLOUR_255, InGameConsoleGetFontStyle() });
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// Draw caret
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if (_consoleCaretTicks < CONSOLE_CARET_FLASH_THRESHOLD)
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