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Remove snake_case from second chunk of Drawing (#19166)
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@@ -43,8 +43,8 @@ void TerrainEdgeObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32
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auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
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auto imageId = ImageId(BaseImageId + 5);
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gfx_draw_sprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
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gfx_draw_sprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
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GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
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GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
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}
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void TerrainEdgeObject::ReadJson(IReadObjectContext* context, json_t& root)
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