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Remove snake_case from second chunk of Drawing (#19166)
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@@ -75,7 +75,7 @@ void SceneryGroupObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int3
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auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
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const auto imageId = ImageId(_legacyType.image + 1, COLOUR_DARK_GREEN);
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gfx_draw_sprite(dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 });
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GfxDrawSprite(dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 });
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}
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static std::optional<uint8_t> GetSceneryType(const ObjectType type)
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