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Remove snake_case from second chunk of Drawing (#19166)
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@@ -45,9 +45,9 @@ void FootpathSurfaceObject::Unload()
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void FootpathSurfaceObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
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{
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auto screenCoords = ScreenCoordsXY{ width / 2 - 16, height / 2 };
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gfx_draw_sprite(dpi, ImageId(BaseImageId + 3), screenCoords);
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gfx_draw_sprite(dpi, ImageId(BaseImageId + 16), { screenCoords.x + 32, screenCoords.y - 16 });
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gfx_draw_sprite(dpi, ImageId(BaseImageId + 8), { screenCoords.x + 32, screenCoords.y + 16 });
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GfxDrawSprite(dpi, ImageId(BaseImageId + 3), screenCoords);
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GfxDrawSprite(dpi, ImageId(BaseImageId + 16), { screenCoords.x + 32, screenCoords.y - 16 });
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GfxDrawSprite(dpi, ImageId(BaseImageId + 8), { screenCoords.x + 32, screenCoords.y + 16 });
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}
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void FootpathSurfaceObject::ReadJson(IReadObjectContext* context, json_t& root)
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