1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 06:44:38 +01:00

Make rct_windowclass strong type WindowClass

This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
This commit is contained in:
Hielke Morsink
2022-08-21 18:38:25 +02:00
committed by GitHub
parent ebe38a91ce
commit 7f29e4e39c
145 changed files with 1331 additions and 1235 deletions

View File

@@ -410,7 +410,7 @@ public:
}
Invalidate();
auto intent = Intent(WC_LOADSAVE);
auto intent = Intent(WindowClass::Loadsave);
intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_LOAD | LOADSAVETYPE_TRACK);
context_open_intent(&intent);
break;
@@ -576,7 +576,7 @@ public:
{
// Used for in-game object selection cheat to prevent crashing the game
// when windows attempt to draw objects that don't exist any more
window_close_all_except_class(WC_EDITOR_OBJECT_SELECTION);
window_close_all_except_class(WindowClass::EditorObjectSelection);
int32_t selected_object = GetObjectFromObjectSelection(GetSelectedObjectType(), screenCoords.y);
if (selected_object == -1)
@@ -1502,7 +1502,7 @@ private:
rct_ride_entry* ride_entry = get_ride_entry(entry_index);
auto rideType = ride_entry_get_first_non_null_ride_type(ride_entry);
auto intent = Intent(WC_TRACK_DESIGN_LIST);
auto intent = Intent(WindowClass::TrackDesignList);
intent.putExtra(INTENT_EXTRA_RIDE_TYPE, rideType);
intent.putExtra(INTENT_EXTRA_RIDE_ENTRY_INDEX, entry_index);
context_open_intent(&intent);
@@ -1516,7 +1516,7 @@ private:
rct_window* WindowEditorObjectSelectionOpen()
{
return WindowFocusOrCreate<EditorObjectSelectionWindow>(
WC_EDITOR_OBJECT_SELECTION, 755, 400, WF_10 | WF_RESIZABLE | WF_CENTRE_SCREEN);
WindowClass::EditorObjectSelection, 755, 400, WF_10 | WF_RESIZABLE | WF_CENTRE_SCREEN);
}
static bool VisibleListSortRideName(const ObjectListItem& a, const ObjectListItem& b)