mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Make rct_windowclass strong type WindowClass
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp). The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
This commit is contained in:
@@ -560,7 +560,7 @@ void NetworkBase::UpdateClient()
|
||||
char str_resolving[256];
|
||||
format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, nullptr);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
|
||||
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
|
||||
context_open_intent(&intent);
|
||||
@@ -575,7 +575,7 @@ void NetworkBase::UpdateClient()
|
||||
char str_connecting[256];
|
||||
format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, nullptr);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
|
||||
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
|
||||
context_open_intent(&intent);
|
||||
@@ -592,7 +592,7 @@ void NetworkBase::UpdateClient()
|
||||
char str_authenticating[256];
|
||||
format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, nullptr);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
|
||||
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
|
||||
context_open_intent(&intent);
|
||||
@@ -607,7 +607,7 @@ void NetworkBase::UpdateClient()
|
||||
}
|
||||
|
||||
Close();
|
||||
context_force_close_window_by_class(WC_NETWORK_STATUS);
|
||||
context_force_close_window_by_class(WindowClass::NetworkStatus);
|
||||
context_show_error(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE, {});
|
||||
break;
|
||||
}
|
||||
@@ -621,7 +621,7 @@ void NetworkBase::UpdateClient()
|
||||
// Do not show disconnect message window when password window closed/canceled
|
||||
if (_serverConnection->AuthStatus == NetworkAuth::RequirePassword)
|
||||
{
|
||||
context_force_close_window_by_class(WC_NETWORK_STATUS);
|
||||
context_force_close_window_by_class(WindowClass::NetworkStatus);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -637,11 +637,11 @@ void NetworkBase::UpdateClient()
|
||||
format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, nullptr);
|
||||
}
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
|
||||
context_open_intent(&intent);
|
||||
}
|
||||
window_close_by_class(WC_MULTIPLAYER);
|
||||
window_close_by_class(WindowClass::Multiplayer);
|
||||
Close();
|
||||
}
|
||||
else
|
||||
@@ -777,7 +777,7 @@ bool NetworkBase::CheckDesynchronizaton()
|
||||
char str_desync[256];
|
||||
format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, nullptr);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
|
||||
context_open_intent(&intent);
|
||||
|
||||
@@ -2306,7 +2306,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
|
||||
};
|
||||
format_string(objectListMsg, 256, STR_MULTIPLAYER_RECEIVING_OBJECTS_LIST, &args);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ objectListMsg });
|
||||
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
|
||||
context_open_intent(&intent);
|
||||
@@ -2444,7 +2444,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
|
||||
char str_desync[1024];
|
||||
format_string(str_desync, sizeof(str_desync), STR_DESYNC_REPORT, ft.Data());
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
|
||||
context_open_intent(&intent);
|
||||
}
|
||||
@@ -2652,7 +2652,7 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
|
||||
};
|
||||
format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args);
|
||||
|
||||
auto intent = Intent(WC_NETWORK_STATUS);
|
||||
auto intent = Intent(WindowClass::NetworkStatus);
|
||||
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
|
||||
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
|
||||
context_open_intent(&intent);
|
||||
@@ -2663,7 +2663,7 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
|
||||
// Allow queue processing of game actions again.
|
||||
GameActions::ResumeQueue();
|
||||
|
||||
context_force_close_window_by_class(WC_NETWORK_STATUS);
|
||||
context_force_close_window_by_class(WindowClass::NetworkStatus);
|
||||
game_unload_scripts();
|
||||
game_notify_map_change();
|
||||
|
||||
@@ -3007,7 +3007,7 @@ void NetworkBase::Server_Handle_PING(NetworkConnection& connection, [[maybe_unus
|
||||
if (connection.Player != nullptr)
|
||||
{
|
||||
connection.Player->Ping = ping;
|
||||
window_invalidate_by_number(WC_PLAYER, connection.Player->Id);
|
||||
window_invalidate_by_number(WindowClass::Player, connection.Player->Id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3026,7 +3026,7 @@ void NetworkBase::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& con
|
||||
player->Ping = ping;
|
||||
}
|
||||
}
|
||||
window_invalidate_by_class(WC_PLAYER);
|
||||
window_invalidate_by_class(WindowClass::Player);
|
||||
}
|
||||
|
||||
void NetworkBase::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
|
||||
@@ -3460,7 +3460,7 @@ GameActions::Result network_set_player_group(
|
||||
userManager.Save();
|
||||
}
|
||||
|
||||
window_invalidate_by_number(WC_PLAYER, playerId);
|
||||
window_invalidate_by_number(WindowClass::Player, playerId);
|
||||
|
||||
// Log set player group event
|
||||
NetworkPlayer* game_command_player = network.GetPlayerByID(actionPlayerId);
|
||||
|
||||
Reference in New Issue
Block a user