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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Make rct_windowclass strong type WindowClass
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp). The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
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@@ -92,8 +92,8 @@ namespace Editor
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static rct_window* OpenEditorWindows()
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{
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auto* main = context_open_window(WC_MAIN_WINDOW);
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context_open_window(WC_TOP_TOOLBAR);
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auto* main = context_open_window(WindowClass::MainWindow);
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context_open_window(WindowClass::TopToolbar);
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context_open_window_view(WV_EDITOR_BOTTOM_TOOLBAR);
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return main;
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}
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@@ -126,7 +126,7 @@ namespace Editor
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void ConvertSaveToScenario()
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{
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tool_cancel();
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auto intent = Intent(WC_LOADSAVE);
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auto intent = Intent(WindowClass::Loadsave);
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intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME);
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intent.putExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(ConvertSaveToScenarioCallback));
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context_open_intent(&intent);
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@@ -399,12 +399,12 @@ namespace Editor
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switch (gEditorStep)
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{
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case EditorStep::ObjectSelection:
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if (window_find_by_class(WC_EDITOR_OBJECT_SELECTION) != nullptr)
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if (window_find_by_class(WindowClass::EditorObjectSelection) != nullptr)
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{
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return;
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}
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if (window_find_by_class(WC_INSTALL_TRACK) != nullptr)
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if (window_find_by_class(WindowClass::InstallTrack) != nullptr)
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{
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return;
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}
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@@ -414,31 +414,31 @@ namespace Editor
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object_manager_unload_all_objects();
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}
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context_open_window(WC_EDITOR_OBJECT_SELECTION);
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context_open_window(WindowClass::EditorObjectSelection);
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break;
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case EditorStep::InventionsListSetUp:
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if (window_find_by_class(WC_EDITOR_INVENTION_LIST) != nullptr)
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if (window_find_by_class(WindowClass::EditorInventionList) != nullptr)
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{
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return;
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}
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context_open_window(WC_EDITOR_INVENTION_LIST);
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context_open_window(WindowClass::EditorInventionList);
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break;
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case EditorStep::OptionsSelection:
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if (window_find_by_class(WC_EDITOR_SCENARIO_OPTIONS) != nullptr)
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if (window_find_by_class(WindowClass::EditorScenarioOptions) != nullptr)
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{
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return;
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}
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context_open_window(WC_EDITOR_SCENARIO_OPTIONS);
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context_open_window(WindowClass::EditorScenarioOptions);
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break;
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case EditorStep::ObjectiveSelection:
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if (window_find_by_class(WC_EDITOR_OBJECTIVE_OPTIONS) != nullptr)
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if (window_find_by_class(WindowClass::EditorObjectiveOptions) != nullptr)
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{
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return;
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}
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context_open_window(WC_EDITOR_OBJECTIVE_OPTIONS);
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context_open_window(WindowClass::EditorObjectiveOptions);
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break;
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case EditorStep::LandscapeEditor:
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case EditorStep::SaveScenario:
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