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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00

Strip all whitespace

This commit is contained in:
Michał Janiszewski
2015-10-20 20:16:30 +02:00
parent 6fb6bb2556
commit 7d0ce00bab
163 changed files with 1280 additions and 1280 deletions

View File

@@ -8,12 +8,12 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
@@ -166,7 +166,7 @@ int NetworkConnection::ReadPacket()
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
return NETWORK_DISCONNECTED;
} else {
return NETWORK_NO_DATA;
return NETWORK_NO_DATA;
}
}
inboundpacket.transferred += readBytes;
@@ -613,14 +613,14 @@ void Network::Server_Send_CHAT(const char* text)
void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback;
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback;
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback;
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback;
SendPacketToClients(*packet);
}
@@ -803,7 +803,7 @@ void Network::PrintError()
char *s = strerror(LAST_SOCKET_ERROR());
fprintf(stderr, "%s\n", s);
#endif
}
int Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)