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Use CoordsXY on footpath_remove_edges_at()
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@@ -1192,7 +1192,7 @@ static bool TrackDesignPlaceSceneryElement(
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}
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footpath_queue_chain_reset();
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footpath_remove_edges_at(mapCoord.x, mapCoord.y, reinterpret_cast<TileElement*>(pathElement));
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footpath_remove_edges_at(mapCoord, reinterpret_cast<TileElement*>(pathElement));
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flags = GAME_COMMAND_FLAG_APPLY;
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if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
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