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Fix overload resolution for map_get_first_element_at
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@@ -243,7 +243,7 @@ void tile_element_iterator_begin(tile_element_iterator* it)
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{
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it->x = 0;
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it->y = 0;
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it->element = map_get_first_element_at({ 0, 0 });
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it->element = map_get_first_element_at(TileCoordsXY{ 0, 0 });
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}
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int32_t tile_element_iterator_next(tile_element_iterator* it)
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