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https://github.com/OpenRCT2/OpenRCT2
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Rename MapAnimation namespace to MapAnimations
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@@ -2848,13 +2848,13 @@ bool NetworkBase::LoadMap(IStream* stream)
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auto loadResult = importer->LoadFromStream(stream, false);
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objManager.LoadObjects(loadResult.RequiredObjects);
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MapAnimation::ClearAll();
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MapAnimations::ClearAll();
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// TODO: Have a separate GameState and exchange once loaded.
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auto& gameState = getGameState();
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importer->Import(gameState);
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EntityTweener::Get().Reset();
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MapAnimation::MarkAllTiles();
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MapAnimations::MarkAllTiles();
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gLastAutoSaveUpdate = kAutosavePause;
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result = true;
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