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Refactor how map animations are created and stored

This commit is contained in:
ζeh Matt
2025-05-07 01:40:11 +03:00
committed by mix
parent 829d146765
commit 769a85afb7
19 changed files with 299 additions and 641 deletions

View File

@@ -67,7 +67,7 @@ static void GameInit(bool retainSpatialIndices)
ResetAllSpriteQuadrantPlacements();
LoadPalette();
EntityTweener::Get().Reset();
MapAnimationAutoCreate();
MapAnimation::CreateAll();
FixInvalidVehicleSpriteSizes();
gGameSpeed = 1;