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Refactor how map animations are created and stored
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@@ -67,7 +67,7 @@ static void GameInit(bool retainSpatialIndices)
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ResetAllSpriteQuadrantPlacements();
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LoadPalette();
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EntityTweener::Get().Reset();
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MapAnimationAutoCreate();
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MapAnimation::CreateAll();
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FixInvalidVehicleSpriteSizes();
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gGameSpeed = 1;
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