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Refactor how map animations are created and stored
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@@ -914,7 +914,7 @@ void FootpathChainRideQueue(
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lastPathElement->AsPath()->SetHasQueueBanner(true);
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lastPathElement->AsPath()->SetQueueBannerDirection(lastPathDirection); // set the ride sign direction
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MapAnimationCreate(MAP_ANIMATION_TYPE_QUEUE_BANNER, { lastPath, lastPathElement->GetBaseZ() });
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MapAnimation::Create(lastPath);
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}
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}
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}
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