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Refactor how map animations are created and stored

This commit is contained in:
ζeh Matt
2025-05-07 01:40:11 +03:00
committed by mix
parent 829d146765
commit 769a85afb7
19 changed files with 299 additions and 641 deletions

View File

@@ -914,7 +914,7 @@ void FootpathChainRideQueue(
lastPathElement->AsPath()->SetHasQueueBanner(true);
lastPathElement->AsPath()->SetQueueBannerDirection(lastPathDirection); // set the ride sign direction
MapAnimationCreate(MAP_ANIMATION_TYPE_QUEUE_BANNER, { lastPath, lastPathElement->GetBaseZ() });
MapAnimation::Create(lastPath);
}
}
}