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Refactor how map animations are created and stored

This commit is contained in:
ζeh Matt
2025-05-07 01:40:11 +03:00
committed by mix
parent 829d146765
commit 769a85afb7
19 changed files with 299 additions and 641 deletions

View File

@@ -2853,7 +2853,7 @@ bool NetworkBase::LoadMap(IStream* stream)
importer->Import(gameState);
EntityTweener::Get().Reset();
MapAnimationAutoCreate();
MapAnimation::CreateAll();
gLastAutoSaveUpdate = kAutosavePause;
result = true;