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Refactor how map animations are created and stored
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@@ -2853,7 +2853,7 @@ bool NetworkBase::LoadMap(IStream* stream)
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importer->Import(gameState);
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EntityTweener::Get().Reset();
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MapAnimationAutoCreate();
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MapAnimation::CreateAll();
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gLastAutoSaveUpdate = kAutosavePause;
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result = true;
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