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https://github.com/OpenRCT2/OpenRCT2
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Refactor how map animations are created and stored
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@@ -832,7 +832,7 @@ namespace OpenRCT2
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gCurrentLoadedPath = path;
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gFirstTimeSaving = true;
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GameFixSaveVars();
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MapAnimationAutoCreate();
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MapAnimation::CreateAll();
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EntityTweener::Get().Reset();
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gScreenAge = 0;
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gLastAutoSaveUpdate = kAutosavePause;
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