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Use IsGhost() to access ghost state

Added set and clear ghost to further prevent direct access to flags
This commit is contained in:
duncanspumpkin
2019-02-25 15:08:49 +00:00
parent f769779f0d
commit 737c308e4e
29 changed files with 61 additions and 45 deletions

View File

@@ -2129,7 +2129,7 @@ static money32 place_maze_design(uint8_t flags, Ride* ride, uint16_t mazeEntry,
tileElement->AsTrack()->SetMazeEntry(mazeEntry);
if (flags & GAME_COMMAND_FLAG_GHOST)
{
tileElement->flags |= TILE_ELEMENT_FLAG_GHOST;
tileElement->SetGhost();
}
map_invalidate_element(fx, fy, tileElement);