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Fix #7985: Giant Screenshot ignores 'Map rendering' settings
This commit is contained in:
committed by
Michael Steenbeek
parent
764fdf0648
commit
73345b414b
@@ -26,6 +26,7 @@
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- Fix: [#7952] Performance drop caused by code refactor.
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- Fix: [#7952] Performance drop caused by code refactor.
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- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
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- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
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- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (Original bug).
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- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (Original bug).
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- Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
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- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
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- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
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- Fix: [#8045] Crash when switching between languages.
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- Fix: [#8045] Crash when switching between languages.
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- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
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- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
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@@ -253,7 +253,7 @@ void screenshot_giant()
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viewport.view_width = viewport.width;
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viewport.view_width = viewport.width;
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viewport.view_height = viewport.height;
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viewport.view_height = viewport.height;
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viewport.var_11 = 0;
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viewport.var_11 = 0;
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viewport.flags = 0;
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viewport.flags = vp->flags;
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int32_t centreX = (mapSize / 2) * 32 + 16;
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int32_t centreX = (mapSize / 2) * 32 + 16;
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int32_t centreY = (mapSize / 2) * 32 + 16;
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int32_t centreY = (mapSize / 2) * 32 + 16;
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