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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Start moving code from OpenRCT2 to Context

This commit is contained in:
Ted John
2017-03-26 21:04:14 +01:00
committed by Gymnasiast
parent 9d24e47e6f
commit 7163973bd2
16 changed files with 621 additions and 585 deletions

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@@ -0,0 +1,48 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include <SDL.h>
#include <stdexcept>
/**
* An exception which wraps an SDL error.
*/
class SDLException : public std::runtime_error
{
public:
explicit SDLException(const std::string& message)
: runtime_error(message.c_str())
{
SDL_GetError();
}
explicit SDLException(const char * message)
: runtime_error(message)
{
}
/**
* Throws an SDL exception with a message containing the given call information
* and the message given by SDL_GetError.
*/
static void Throw(const char * call)
{
std::string message = std::string(call) + ": " + std::string(SDL_GetError());
throw SDLException(message);
}
};

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@@ -26,6 +26,7 @@
#include <openrct2/Version.h>
#include "CursorRepository.h"
#include "drawing/engines/DrawingEngines.h"
#include "SDLException.h"
#include "TextComposition.h"
#include "UiContext.h"
@@ -70,7 +71,7 @@ private:
CursorState _cursorState;
uint32 _lastKeyPressed;
const uint8 * _keysState;
uint8 * _keysPressed;
uint8 _keysPressed[256];
uint32 _lastGestureTimestamp;
float _gestureRadius;
@@ -78,15 +79,20 @@ public:
UiContext(IPlatformUiContext * platformUiContext)
: _platformUiContext(platformUiContext)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
SDLException::Throw("SDL_Init(SDL_INIT_VIDEO)");
}
}
~UiContext() override
{
CloseWindow();
SDL_Quit();
}
// Window
void * GetWindow() override
SDL_Window * GetWindow() override
{
return _window;
}
@@ -190,12 +196,12 @@ public:
{
switch ((sint32)type) {
case DRAWING_ENGINE_SOFTWARE:
return CreateSoftwareDrawingEngine();
return CreateSoftwareDrawingEngine(this);
case DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY:
return CreateHardwareDisplayDrawingEngine();
return CreateHardwareDisplayDrawingEngine(this);
#ifndef DISABLE_OPENGL
case DRAWING_ENGINE_OPENGL:
return CreateOpenGLDrawingEngine();
return CreateOpenGLDrawingEngine(this);
#endif
default:
return nullptr;
@@ -434,26 +440,19 @@ public:
OnResize(width, height);
}
private:
void CreateWindow()
void CreateWindow() override
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
log_fatal("SDL_Init %s", SDL_GetError());
exit(-1);
}
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, gConfigGeneral.minimize_fullscreen_focus_loss ? "1" : "0");
// TODO This should probably be called somewhere else. It has nothing to do with window creation and can be done as soon as
// g1.dat is loaded.
sub_68371D();
// sub_68371D();
// Get saved window size
sint32 width = gConfigGeneral.window_width;
sint32 height = gConfigGeneral.window_height;
if (width == -1) width = 640;
if (height == -1) height = 480;
if (width <= 0) width = 640;
if (height <= 0) height = 480;
// Create window in window first rather than fullscreen so we have the display the window is on first
uint32 flags = SDL_WINDOW_RESIZABLE;
@@ -465,8 +464,7 @@ private:
_window = SDL_CreateWindow(OPENRCT2_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
if (_window == nullptr)
{
log_fatal("SDL_CreateWindow failed %s", SDL_GetError());
exit(-1);
SDLException::Throw("SDL_CreateWindow(...)");
}
SDL_SetWindowGrab(_window, gConfigGeneral.trap_cursor ? SDL_TRUE : SDL_FALSE);
@@ -487,13 +485,13 @@ private:
TriggerResize();
}
void CloseWindow()
void CloseWindow() override
{
drawing_engine_dispose();
SDL_DestroyWindow(_window);
SDL_Quit();
}
private:
void OnResize(sint32 width, sint32 height)
{
// Scale the native window size to the game's canvas size

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@@ -27,10 +27,10 @@ namespace OpenRCT2
namespace Ui
{
Drawing::IDrawingEngine * CreateSoftwareDrawingEngine();
Drawing::IDrawingEngine * CreateHardwareDisplayDrawingEngine();
Drawing::IDrawingEngine * CreateSoftwareDrawingEngine(IUiContext * uiContext);
Drawing::IDrawingEngine * CreateHardwareDisplayDrawingEngine(IUiContext * uiContext);
#ifndef DISABLE_OPENGL
Drawing::IDrawingEngine * CreateOpenGLDrawingEngine();
Drawing::IDrawingEngine * CreateOpenGLDrawingEngine(IUiContext * uiContext);
#endif
}
}

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@@ -41,6 +41,7 @@ extern "C"
using namespace OpenRCT2;
using namespace OpenRCT2::Drawing;
using namespace OpenRCT2::Ui;
class SoftwareDrawingEngine;
@@ -191,8 +192,10 @@ public:
class SoftwareDrawingEngine final : public IDrawingEngine
{
private:
bool _hardwareDisplay;
IUiContext * const _uiContext;
bool const _hardwareDisplay;
SDL_Window * _window = nullptr;
SDL_Surface * _surface = nullptr;
SDL_Surface * _RGBASurface = nullptr;
SDL_Palette * _palette = nullptr;
@@ -227,9 +230,10 @@ private:
SoftwareDrawingContext * _drawingContext;
public:
explicit SoftwareDrawingEngine(bool hardwareDisplay)
explicit SoftwareDrawingEngine(IUiContext * uiContext, bool hardwareDisplay)
: _uiContext(uiContext),
_hardwareDisplay(hardwareDisplay)
{
_hardwareDisplay = hardwareDisplay;
_drawingContext = new SoftwareDrawingContext(this);
#ifdef __ENABLE_LIGHTFX__
_lastLightFXenabled = (gConfigGeneral.enable_light_fx != 0);
@@ -251,6 +255,7 @@ public:
void Initialise(SDL_Window * window) override
{
_window = window;
if (_hardwareDisplay)
{
// Try to create the accelerated renderer.
@@ -340,17 +345,14 @@ public:
}
else
{
SDL_Surface * windowSurface = SDL_GetWindowSurface(gWindow);
if (windowSurface == nullptr)
SDL_Surface * windowSurface = SDL_GetWindowSurface(_window);
if (windowSurface != nullptr && _palette != nullptr)
{
log_fatal("SDL_GetWindowSurface failed %s", SDL_GetError());
exit(1);
}
if (_palette != nullptr && SDL_SetPaletteColors(_palette, palette, 0, 256))
{
log_fatal("SDL_SetPaletteColors failed %s", SDL_GetError());
exit(1);
// log_fatal("SDL_GetWindowSurface failed %s", SDL_GetError());
// exit(1);
// log_fatal("SDL_SetPaletteColors failed %s", SDL_GetError());
// exit(1);
SDL_SetPaletteColors(_palette, palette, 0, 256);
}
}
}
@@ -688,7 +690,7 @@ private:
// Copy the surface to the window
if (gConfigGeneral.window_scale == 1 || gConfigGeneral.window_scale <= 0)
{
SDL_Surface * windowSurface = SDL_GetWindowSurface(gWindow);
SDL_Surface * windowSurface = SDL_GetWindowSurface(_window);
if (SDL_BlitSurface(_surface, nullptr, windowSurface, nullptr))
{
log_fatal("SDL_BlitSurface %s", SDL_GetError());
@@ -706,13 +708,13 @@ private:
// then scale to window size. Without changing to RGBA first, SDL complains
// about blit configurations being incompatible.
if (SDL_BlitScaled(_RGBASurface, nullptr, SDL_GetWindowSurface(gWindow), nullptr))
if (SDL_BlitScaled(_RGBASurface, nullptr, SDL_GetWindowSurface(_window), nullptr))
{
log_fatal("SDL_BlitScaled %s", SDL_GetError());
exit(1);
}
}
if (SDL_UpdateWindowSurface(gWindow))
if (SDL_UpdateWindowSurface(_window))
{
log_fatal("SDL_UpdateWindowSurface %s", SDL_GetError());
exit(1);
@@ -834,14 +836,14 @@ private:
}
};
IDrawingEngine * OpenRCT2::Ui::CreateSoftwareDrawingEngine()
IDrawingEngine * OpenRCT2::Ui::CreateSoftwareDrawingEngine(IUiContext * uiContext)
{
return new SoftwareDrawingEngine(false);
return new SoftwareDrawingEngine(uiContext, false);
}
IDrawingEngine * OpenRCT2::Ui::CreateHardwareDisplayDrawingEngine()
IDrawingEngine * OpenRCT2::Ui::CreateHardwareDisplayDrawingEngine(IUiContext * uiContext)
{
return new SoftwareDrawingEngine(true);
return new SoftwareDrawingEngine(uiContext, true);
}
SoftwareDrawingContext::SoftwareDrawingContext(SoftwareDrawingEngine * engine)

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@@ -29,6 +29,7 @@
#include <openrct2/drawing/IDrawingEngine.h>
#include <openrct2/drawing/Rain.h>
#include <openrct2/config/Config.h>
#include <openrct2/ui/UiContext.h>
extern "C"
{
@@ -225,8 +226,9 @@ public:
class OpenGLDrawingEngine : public IDrawingEngine
{
private:
SDL_Window * _window = nullptr;
SDL_GLContext _context = nullptr;
IUiContext * const _uiContext = nullptr;
SDL_Window * _window = nullptr;
SDL_GLContext _context = nullptr;
uint32 _width = 0;
uint32 _height = 0;
@@ -246,7 +248,8 @@ public:
SDL_Color Palette[256];
vec4f GLPalette[256];
OpenGLDrawingEngine()
OpenGLDrawingEngine(IUiContext * uiContext)
: _uiContext(uiContext)
{
_drawingContext = new OpenGLDrawingContext(this);
}
@@ -494,9 +497,9 @@ private:
}
};
IDrawingEngine * OpenRCT2::Ui::CreateOpenGLDrawingEngine()
IDrawingEngine * OpenRCT2::Ui::CreateOpenGLDrawingEngine(IUiContext * uiContext)
{
return new OpenGLDrawingEngine();
return new OpenGLDrawingEngine(uiContext);
}
OpenGLDrawingContext::OpenGLDrawingContext(OpenGLDrawingEngine * engine)

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@@ -54,6 +54,7 @@
<ClInclude Include="drawing\engines\opengl\OpenGLShaderProgram.h" />
<ClInclude Include="drawing\engines\opengl\SwapFramebuffer.h" />
<ClInclude Include="drawing\engines\opengl\TextureCache.h" />
<ClInclude Include="SDLException.h" />
<ClInclude Include="TextComposition.h" />
<ClInclude Include="UiContext.h" />
</ItemGroup>

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@@ -15,11 +15,44 @@
#pragma endregion
#include <exception>
#include "core/Memory.hpp"
#include "config/Config.h"
#include <memory>
#include <string>
#include "Context.h"
#include "OpenRCT2.h"
#include "ui/UiContext.h"
#include "core/Console.hpp"
#include "core/File.h"
#include "core/FileStream.hpp"
#include "core/Guard.hpp"
#include "core/String.hpp"
#include "FileClassifier.h"
#include "network/network.h"
#include "object/ObjectRepository.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "platform/crash.h"
#include "PlatformEnvironment.h"
#include "ride/TrackDesignRepository.h"
#include "scenario/ScenarioRepository.h"
#include "title/TitleScreen.h"
#include "title/TitleSequenceManager.h"
#include "Version.h"
extern "C"
{
#include "audio/audio.h"
#include "config/Config.h"
#include "editor.h"
#include "game.h"
#include "interface/chat.h"
#include "interface/themes.h"
#include "intro.h"
#include "localisation/localisation.h"
#include "network/http.h"
#include "object_list.h"
#include "rct1.h"
#include "rct2.h"
#include "rct2/interop.h"
}
using namespace OpenRCT2;
using namespace OpenRCT2::Ui;
@@ -29,7 +62,25 @@ namespace OpenRCT2
class Context : public IContext
{
private:
IUiContext * const _uiContext;
// The game update inverval in milliseconds, (1000 / 40fps) = 25ms
constexpr static uint32 UPDATE_TIME_MS = 25;
// Dependencies
IUiContext * const _uiContext = nullptr;
// Services
IPlatformEnvironment * _env = nullptr;
IObjectRepository * _objectRepository = nullptr;
ITrackDesignRepository * _trackDesignRepository = nullptr;
IScenarioRepository * _scenarioRepository = nullptr;
bool _isWindowMinimised = false;
uint32 _isWindowMinimisedLastCheckTick = 0;
uint32 _lastTick = 0;
uint32 _uncapTick = 0;
/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to false. */
bool _finished = false;
public:
// Singleton of Context.
@@ -46,6 +97,16 @@ namespace OpenRCT2
~Context() override
{
network_close();
http_dispose();
language_close_all();
rct2_dispose();
config_release();
#ifndef DISABLE_NETWORK
EVP_MD_CTX_destroy(gHashCTX);
#endif // DISABLE_NETWORK
rct2_interop_dispose();
platform_free();
Instance = nullptr;
}
@@ -60,10 +121,435 @@ namespace OpenRCT2
int runGame = cmdline_run((const char * *)argv, argc);
if (runGame == 1)
{
openrct2_launch();
Initialise();
Launch();
}
return gExitCode;
}
/**
* Causes the OpenRCT2 game loop to finish.
*/
void Finish()
{
_finished = true;
}
private:
bool Initialise()
{
#ifndef DISABLE_NETWORK
gHashCTX = EVP_MD_CTX_create();
Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed");
#endif // DISABLE_NETWORK
crash_init();
// Sets up the environment OpenRCT2 is running in, e.g. directory paths
_env = SetupEnvironment();
if (_env == nullptr)
{
return false;
}
if (!rct2_interop_setup_segment())
{
log_fatal("Unable to load RCT2 data sector");
return false;
}
if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION))
{
gOpenRCT2ShowChangelog = false;
}
else
{
gOpenRCT2ShowChangelog = true;
gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
config_save_default();
}
if (!gOpenRCT2Headless)
{
GetContext()->GetUiContext()->CreateWindow();
}
// TODO add configuration option to allow multiple instances
// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// }
_objectRepository = CreateObjectRepository(_env);
_trackDesignRepository = CreateTrackDesignRepository(_env);
_scenarioRepository = CreateScenarioRepository(_env);
if (!language_open(gConfigGeneral.language))
{
log_error("Failed to open configured language...");
if (!language_open(LANGUAGE_ENGLISH_UK))
{
log_fatal("Failed to open fallback language...");
return false;
}
}
// TODO Ideally we want to delay this until we show the title so that we can
// still open the game window and draw a progress screen for the creation
// of the object cache.
_objectRepository->LoadOrConstruct();
// TODO Like objects, this can take a while if there are a lot of track designs
// its also really something really we might want to do in the background
// as its not required until the player wants to place a new ride.
_trackDesignRepository->Scan();
_scenarioRepository->Scan();
TitleSequenceManager::Scan();
if (!gOpenRCT2Headless)
{
audio_init();
audio_populate_devices();
}
http_init();
theme_manager_initialise();
rct2_interop_setup_hooks();
if (!rct2_init())
{
return false;
}
chat_init();
rct2_copy_original_user_files_over();
return true;
}
IPlatformEnvironment * SetupEnvironment()
{
utf8 userPath[MAX_PATH];
platform_resolve_openrct_data_path();
platform_resolve_user_data_path();
platform_get_user_directory(userPath, NULL, sizeof(userPath));
if (!platform_ensure_directory_exists(userPath))
{
Console::Error::WriteLine("Could not create user directory (do you have write access to your documents folder?)");
return nullptr;
}
platform_get_exe_path(gExePath, sizeof(gExePath));
log_verbose("Setting exe path to %s", gExePath);
config_set_defaults();
if (!config_open_default())
{
if (!config_find_or_browse_install_directory())
{
gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
config_save_default();
utf8 path[MAX_PATH];
config_get_default_path(path, sizeof(path));
Console::Error::WriteLine("An RCT2 install directory must be specified! Please edit \"game_path\" in %s.", path);
return nullptr;
}
config_save_default();
}
if (!rct2_init_directories())
{
return nullptr;
}
if (!rct2_startup_checks())
{
return nullptr;
}
utf8 path[260];
std::string basePaths[4];
basePaths[(size_t)DIRBASE::RCT1] = String::ToStd(gConfigGeneral.rct1_path);
basePaths[(size_t)DIRBASE::RCT2] = String::ToStd(gConfigGeneral.rct2_path);
platform_get_openrct_data_path(path, sizeof(path));
basePaths[(size_t)DIRBASE::OPENRCT2] = std::string(path);
platform_get_user_directory(path, nullptr, sizeof(path));
basePaths[(size_t)DIRBASE::USER] = std::string(path);
IPlatformEnvironment * env = CreatePlatformEnvironment(basePaths);
return env;
}
/**
* Launches the game, after command line arguments have been parsed and processed.
*/
void Launch()
{
gIntroState = INTRO_STATE_NONE;
if ((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
{
gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
}
switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
title_load();
break;
case STARTUP_ACTION_TITLE:
title_load();
break;
case STARTUP_ACTION_OPEN:
{
bool parkLoaded = false;
// A path that includes "://" is illegal with all common filesystems, so it is almost certainly a URL
// This way all cURL supported protocols, like http, ftp, scp and smb are automatically handled
if (strstr(gOpenRCT2StartupActionPath, "://") != nullptr)
{
#ifndef DISABLE_HTTP
// Download park and open it using its temporary filename
char tmpPath[MAX_PATH];
if (!http_download_park(gOpenRCT2StartupActionPath, tmpPath))
{
title_load();
break;
}
parkLoaded = OpenParkAutoDetectFormat(tmpPath);
#endif
}
else
{
parkLoaded = rct2_open_file(gOpenRCT2StartupActionPath);
}
if (!parkLoaded)
{
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
title_load();
break;
}
gScreenFlags = SCREEN_FLAGS_PLAYING;
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_SERVER)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
if (String::IsNullOrEmpty(gCustomPassword))
{
network_set_password(gConfigNetwork.default_password);
}
else
{
network_set_password(gCustomPassword);
}
network_begin_server(gNetworkStartPort);
}
#endif // DISABLE_NETWORK
break;
}
case STARTUP_ACTION_EDIT:
if (String::SizeOf(gOpenRCT2StartupActionPath) == 0)
{
editor_load();
}
else if (!editor_load_landscape(gOpenRCT2StartupActionPath))
{
title_load();
}
break;
}
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_CLIENT)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
network_begin_client(gNetworkStartHost, gNetworkStartPort);
}
#endif // DISABLE_NETWORK
RunGameLoop();
}
/**
* Run the main game loop until the finished flag is set.
*/
void RunGameLoop()
{
log_verbose("begin openrct2 loop");
_finished = false;
do
{
if (ShouldRunVariableFrame())
{
RunVariableFrame();
}
else
{
RunFixedFrame();
}
} while (!_finished);
log_verbose("finish openrct2 loop");
}
bool IsMinimised()
{
// Don't check if window is minimised too frequently (every second is fine)
if (_lastTick > _isWindowMinimisedLastCheckTick + 1000)
{
uint32 windowFlags = SDL_GetWindowFlags(gWindow);
_isWindowMinimised = (windowFlags & SDL_WINDOW_MINIMIZED) ||
(windowFlags & SDL_WINDOW_HIDDEN);
}
return _isWindowMinimised;
}
bool ShouldRunVariableFrame()
{
if (!gConfigGeneral.uncap_fps) return false;
if (gGameSpeed > 4) return false;
if (gOpenRCT2Headless) return false;
if (IsMinimised()) return false;
return true;
}
void RunFixedFrame()
{
_uncapTick = 0;
uint32 currentTick = SDL_GetTicks();
uint32 ticksElapsed = currentTick - _lastTick;
if (ticksElapsed < UPDATE_TIME_MS)
{
SDL_Delay(UPDATE_TIME_MS - ticksElapsed);
_lastTick += UPDATE_TIME_MS;
}
else
{
_lastTick = currentTick;
}
GetContext()->GetUiContext()->ProcessMessages();
rct2_update();
if (!_isWindowMinimised)
{
platform_draw();
}
}
void RunVariableFrame()
{
uint32 currentTick = SDL_GetTicks();
if (_uncapTick == 0)
{
_uncapTick = currentTick;
sprite_position_tween_reset();
}
// Limit number of updates per loop (any long pauses or debugging can make this update for a very long time)
if (currentTick - _uncapTick > UPDATE_TIME_MS * 60)
{
_uncapTick = currentTick - UPDATE_TIME_MS - 1;
}
GetContext()->GetUiContext()->ProcessMessages();
while (_uncapTick <= currentTick && currentTick - _uncapTick > UPDATE_TIME_MS)
{
// Get the original position of each sprite
sprite_position_tween_store_a();
// Update the game so the sprite positions update
rct2_update();
// Get the next position of each sprite
sprite_position_tween_store_b();
_uncapTick += UPDATE_TIME_MS;
}
// Tween the position of each sprite from the last position to the new position based on the time between the last
// tick and the next tick.
float nudge = 1 - ((float)(currentTick - _uncapTick) / UPDATE_TIME_MS);
sprite_position_tween_all(nudge);
platform_draw();
sprite_position_tween_restore();
}
bool OpenParkAutoDetectFormat(const utf8 * path)
{
ClassifiedFile info;
if (TryClassifyFile(path, &info))
{
if (info.Type == FILE_TYPE::SAVED_GAME ||
info.Type == FILE_TYPE::SCENARIO)
{
std::unique_ptr<IParkImporter> parkImporter;
if (info.Version <= 2)
{
parkImporter.reset(ParkImporter::CreateS4());
}
else
{
parkImporter.reset(ParkImporter::CreateS6());
}
if (info.Type == FILE_TYPE::SAVED_GAME)
{
try
{
parkImporter->LoadSavedGame(path);
parkImporter->Import();
game_fix_save_vars();
sprite_position_tween_reset();
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
game_load_init();
return true;
}
catch (const Exception &)
{
Console::Error::WriteLine("Error loading saved game.");
}
}
else
{
try
{
parkImporter->LoadScenario(path);
parkImporter->Import();
game_fix_save_vars();
sprite_position_tween_reset();
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
scenario_begin();
return true;
}
catch (const Exception &)
{
Console::Error::WriteLine("Error loading scenario.");
}
}
}
else
{
Console::Error::WriteLine("Invalid file type.");
}
}
else
{
Console::Error::WriteLine("Unable to detect file type.");
}
return false;
}
};
Context * Context::Instance = nullptr;
@@ -86,6 +572,16 @@ namespace OpenRCT2
extern "C"
{
void openrct2_write_full_version_info(utf8 * buffer, size_t bufferSize)
{
String::Set(buffer, bufferSize, Version::GetInfo().c_str());
}
void openrct2_finish()
{
GetContext()->Finish();
}
void context_setcurrentcursor(sint32 cursor)
{
GetContext()->GetUiContext()->SetCursor((CURSOR_ID)cursor);

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@@ -71,6 +71,7 @@ namespace OpenRCT2
virtual Ui::IUiContext * GetUiContext() abstract;
virtual sint32 RunOpenRCT2(int argc, char * * argv) abstract;
virtual void Finish() abstract;
};
IContext * CreateContext();

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@@ -14,49 +14,17 @@
*****************************************************************************/
#pragma endregion
#include <memory>
#include <string>
#include "Context.h"
#include "ui/UiContext.h"
#include "core/Console.hpp"
#include "core/File.h"
#include "core/FileStream.hpp"
#include "core/Guard.hpp"
#include "core/String.hpp"
#include "FileClassifier.h"
#include "network/network.h"
#include "object/ObjectRepository.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "platform/crash.h"
#include "PlatformEnvironment.h"
#include "ride/TrackDesignRepository.h"
#include "scenario/ScenarioRepository.h"
#include "title/TitleScreen.h"
#include "title/TitleSequenceManager.h"
#include "Version.h"
extern "C"
{
#include "audio/audio.h"
#include "config/Config.h"
#include "editor.h"
#include "game.h"
#include "interface/chat.h"
#include "interface/themes.h"
#include "intro.h"
#include "localisation/localisation.h"
#include "network/http.h"
#include "object_list.h"
#include "platform/platform.h"
#include "rct1.h"
#include "rct2.h"
#include "rct2/interop.h"
}
// The game update interval in milliseconds, (1000 / 40fps) = 25ms
constexpr uint32 UPDATE_TIME_MS = 25;
extern "C"
{
sint32 gExitCode;
@@ -78,252 +46,6 @@ extern "C"
// OpenSSL's message digest context used for calculating sprite checksums
EVP_MD_CTX * gHashCTX = nullptr;
#endif // DISABLE_NETWORK
}
namespace OpenRCT2
{
static IPlatformEnvironment * _env = nullptr;
static bool _isWindowMinimised;
static uint32 _isWindowMinimisedLastCheckTick;
static uint32 _lastTick;
static uint32 _uncapTick;
/** If set, will end the OpenRCT2 game loop. Intentionally private to this module so that the flag can not be set back to false. */
static bool _finished;
static bool ShouldRunVariableFrame();
static void RunGameLoop();
static void RunFixedFrame();
static void RunVariableFrame();
static bool OpenParkAutoDetectFormat(const utf8 * path);
}
extern "C"
{
void openrct2_write_full_version_info(utf8 * buffer, size_t bufferSize)
{
String::Set(buffer, bufferSize, gVersionInfoFull);
}
static void openrct2_set_exe_path()
{
platform_get_exe_path(gExePath, sizeof(gExePath));
log_verbose("Setting exe path to %s", gExePath);
}
bool openrct2_initialise()
{
#ifndef DISABLE_NETWORK
gHashCTX = EVP_MD_CTX_create();
Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed");
#endif // DISABLE_NETWORK
crash_init();
// Sets up the environment OpenRCT2 is running in, e.g. directory paths
OpenRCT2::_env = OpenRCT2::SetupEnvironment();
if (OpenRCT2::_env == nullptr)
{
return false;
}
if (!rct2_interop_setup_segment())
{
log_fatal("Unable to load RCT2 data sector");
return false;
}
if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION))
{
gOpenRCT2ShowChangelog = false;
}
else
{
gOpenRCT2ShowChangelog = true;
gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
config_save_default();
}
// TODO add configuration option to allow multiple instances
// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// }
IObjectRepository * objRepo = CreateObjectRepository(OpenRCT2::_env);
ITrackDesignRepository * tdRepo = CreateTrackDesignRepository(OpenRCT2::_env);
IScenarioRepository * scenarioRepo = CreateScenarioRepository(OpenRCT2::_env);
if (!language_open(gConfigGeneral.language))
{
log_error("Failed to open configured language...");
if (!language_open(LANGUAGE_ENGLISH_UK))
{
log_fatal("Failed to open fallback language...");
return false;
}
}
// TODO Ideally we want to delay this until we show the title so that we can
// still open the game window and draw a progress screen for the creation
// of the object cache.
objRepo->LoadOrConstruct();
// TODO Like objects, this can take a while if there are a lot of track designs
// it's also really something we might want to do in the background
// as it's not required until the player wants to place a new ride.
tdRepo->Scan();
scenarioRepo->Scan();
TitleSequenceManager::Scan();
if (!gOpenRCT2Headless)
{
audio_init();
audio_populate_devices();
}
http_init();
theme_manager_initialise();
rct2_interop_setup_hooks();
if (!rct2_init())
{
return false;
}
chat_init();
rct2_copy_original_user_files_over();
return true;
}
/**
* Launches the game, after command line arguments have been parsed and processed.
*/
void openrct2_launch()
{
if (openrct2_initialise())
{
gIntroState = INTRO_STATE_NONE;
if ((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
{
gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
}
switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
title_load();
break;
case STARTUP_ACTION_TITLE:
title_load();
break;
case STARTUP_ACTION_OPEN:
{
bool parkLoaded = false;
// A path that includes "://" is illegal with all common filesystems, so it is almost certainly a URL
// This way all cURL supported protocols, like http, ftp, scp and smb are automatically handled
if (strstr(gOpenRCT2StartupActionPath, "://") != nullptr)
{
#ifndef DISABLE_HTTP
// Download park and open it using its temporary filename
char tmpPath[MAX_PATH];
if (!http_download_park(gOpenRCT2StartupActionPath, tmpPath))
{
title_load();
break;
}
parkLoaded = OpenRCT2::OpenParkAutoDetectFormat(tmpPath);
#endif
}
else
{
parkLoaded = rct2_open_file(gOpenRCT2StartupActionPath);
}
if (!parkLoaded)
{
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
title_load();
break;
}
gScreenFlags = SCREEN_FLAGS_PLAYING;
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_SERVER)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
if (String::IsNullOrEmpty(gCustomPassword))
{
network_set_password(gConfigNetwork.default_password);
}
else
{
network_set_password(gCustomPassword);
}
network_begin_server(gNetworkStartPort);
}
#endif // DISABLE_NETWORK
break;
}
case STARTUP_ACTION_EDIT:
if (String::SizeOf(gOpenRCT2StartupActionPath) == 0)
{
editor_load();
}
else if (!editor_load_landscape(gOpenRCT2StartupActionPath))
{
title_load();
}
break;
}
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_CLIENT)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
network_begin_client(gNetworkStartHost, gNetworkStartPort);
}
#endif // DISABLE_NETWORK
OpenRCT2::RunGameLoop();
}
openrct2_dispose();
}
void openrct2_dispose()
{
network_close();
http_dispose();
language_close_all();
rct2_dispose();
config_release();
#ifndef DISABLE_NETWORK
EVP_MD_CTX_destroy(gHashCTX);
#endif // DISABLE_NETWORK
rct2_interop_dispose();
platform_free();
}
/**
* Causes the OpenRCT2 game loop to finish.
*/
void openrct2_finish()
{
OpenRCT2::_finished = true;
}
bool check_file_path(sint32 pathId)
{
@@ -355,229 +77,3 @@ extern "C"
return true;
}
}
namespace OpenRCT2
{
IPlatformEnvironment * SetupEnvironment()
{
utf8 userPath[MAX_PATH];
platform_resolve_openrct_data_path();
platform_resolve_user_data_path();
platform_get_user_directory(userPath, NULL, sizeof(userPath));
if (!platform_ensure_directory_exists(userPath))
{
Console::Error::WriteLine("Could not create user directory (do you have write access to your documents folder?)");
return nullptr;
}
openrct2_set_exe_path();
config_set_defaults();
if (!config_open_default())
{
if (!config_find_or_browse_install_directory())
{
gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
config_save_default();
utf8 path[MAX_PATH];
config_get_default_path(path, sizeof(path));
Console::Error::WriteLine("An RCT2 install directory must be specified! Please edit \"game_path\" in %s.", path);
return nullptr;
}
config_save_default();
}
if (!rct2_init_directories())
{
return nullptr;
}
if (!rct2_startup_checks())
{
return nullptr;
}
utf8 path[260];
std::string basePaths[4];
basePaths[(size_t)DIRBASE::RCT1] = String::ToStd(gConfigGeneral.rct1_path);
basePaths[(size_t)DIRBASE::RCT2] = String::ToStd(gConfigGeneral.rct2_path);
platform_get_openrct_data_path(path, sizeof(path));
basePaths[(size_t)DIRBASE::OPENRCT2] = std::string(path);
platform_get_user_directory(path, nullptr, sizeof(path));
basePaths[(size_t)DIRBASE::USER] = std::string(path);
IPlatformEnvironment * env = CreatePlatformEnvironment(basePaths);
return env;
}
/**
* Run the main game loop until the finished flag is set.
*/
static void RunGameLoop()
{
log_verbose("begin openrct2 loop");
_finished = false;
do
{
if (ShouldRunVariableFrame())
{
RunVariableFrame();
}
else
{
RunFixedFrame();
}
}
while (!_finished);
log_verbose("finish openrct2 loop");
}
static bool IsMinimised()
{
// Don't check if window is minimised too frequently (every second is fine)
if (_lastTick > _isWindowMinimisedLastCheckTick + 1000)
{
uint32 windowFlags = SDL_GetWindowFlags(gWindow);
_isWindowMinimised = (windowFlags & SDL_WINDOW_MINIMIZED) ||
(windowFlags & SDL_WINDOW_HIDDEN);
}
return _isWindowMinimised;
}
static bool ShouldRunVariableFrame()
{
if (!gConfigGeneral.uncap_fps) return false;
if (gGameSpeed > 4) return false;
if (gOpenRCT2Headless) return false;
if (IsMinimised()) return false;
return true;
}
static void RunFixedFrame()
{
_uncapTick = 0;
uint32 currentTick = SDL_GetTicks();
uint32 ticksElapsed = currentTick - _lastTick;
if (ticksElapsed < UPDATE_TIME_MS)
{
SDL_Delay(UPDATE_TIME_MS - ticksElapsed);
_lastTick += UPDATE_TIME_MS;
}
else
{
_lastTick = currentTick;
}
GetContext()->GetUiContext()->ProcessMessages();
rct2_update();
if (!_isWindowMinimised)
{
platform_draw();
}
}
static void RunVariableFrame()
{
uint32 currentTick = SDL_GetTicks();
if (_uncapTick == 0)
{
_uncapTick = currentTick;
sprite_position_tween_reset();
}
// Limit number of updates per loop (any long pauses or debugging can make this update for a very long time)
if (currentTick - _uncapTick > UPDATE_TIME_MS * 60)
{
_uncapTick = currentTick - UPDATE_TIME_MS - 1;
}
GetContext()->GetUiContext()->ProcessMessages();
while (_uncapTick <= currentTick && currentTick - _uncapTick > UPDATE_TIME_MS)
{
// Get the original position of each sprite
sprite_position_tween_store_a();
// Update the game so the sprite positions update
rct2_update();
// Get the next position of each sprite
sprite_position_tween_store_b();
_uncapTick += UPDATE_TIME_MS;
}
// Tween the position of each sprite from the last position to the new position based on the time between the last
// tick and the next tick.
float nudge = 1 - ((float)(currentTick - _uncapTick) / UPDATE_TIME_MS);
sprite_position_tween_all(nudge);
platform_draw();
sprite_position_tween_restore();
}
static bool OpenParkAutoDetectFormat(const utf8 * path)
{
ClassifiedFile info;
if (TryClassifyFile(path, &info))
{
if (info.Type == FILE_TYPE::SAVED_GAME ||
info.Type == FILE_TYPE::SCENARIO)
{
std::unique_ptr<IParkImporter> parkImporter;
if (info.Version <= 2)
{
parkImporter.reset(ParkImporter::CreateS4());
}
else
{
parkImporter.reset(ParkImporter::CreateS6());
}
if (info.Type == FILE_TYPE::SAVED_GAME)
{
try
{
parkImporter->LoadSavedGame(path);
parkImporter->Import();
game_fix_save_vars();
sprite_position_tween_reset();
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
game_load_init();
return true;
}
catch (const Exception &)
{
Console::Error::WriteLine("Error loading saved game.");
}
}
else
{
try
{
parkImporter->LoadScenario(path);
parkImporter->Import();
game_fix_save_vars();
sprite_position_tween_reset();
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
scenario_begin();
return true;
}
catch (const Exception &)
{
Console::Error::WriteLine("Error loading scenario.");
}
}
}
else
{
Console::Error::WriteLine("Invalid file type.");
}
}
else
{
Console::Error::WriteLine("Unable to detect file type.");
}
return false;
}
}

View File

@@ -24,6 +24,7 @@ extern "C"
{
#endif
#include "platform/platform.h"
#undef CreateWindow
#ifdef __cplusplus
}
#endif
@@ -40,17 +41,6 @@ enum STARTUP_ACTION
STARTUP_ACTION_EDIT
};
#ifdef __cplusplus
interface IPlatformEnvironment;
namespace OpenRCT2
{
IPlatformEnvironment * SetupEnvironment();
}
#endif
#ifdef __cplusplus
extern "C"
{
@@ -80,9 +70,6 @@ extern "C"
#endif
void openrct2_write_full_version_info(utf8 * buffer, size_t bufferSize);
bool openrct2_initialise();
void openrct2_launch();
void openrct2_dispose();
void openrct2_finish();
sint32 cmdline_run(const char * * argv, sint32 argc);

View File

@@ -103,11 +103,11 @@ exitcode_t CommandLine::HandleCommandConvert(CommandLineArgEnumerator * enumerat
WriteConvertFromAndToMessage(sourceFileType, destinationFileType);
gOpenRCT2Headless = true;
if (!openrct2_initialise())
{
Console::Error::WriteLine("Error while initialising OpenRCT2.");
return EXITCODE_FAIL;
}
// if (!openrct2_initialise())
// {
// Console::Error::WriteLine("Error while initialising OpenRCT2.");
// return EXITCODE_FAIL;
// }
try
{

View File

@@ -389,9 +389,9 @@ static exitcode_t HandleCommandScanObjects(CommandLineArgEnumerator * enumerator
return result;
}
IPlatformEnvironment * env = OpenRCT2::SetupEnvironment();
IObjectRepository * objectRepository = CreateObjectRepository(env);
objectRepository->Construct();
// IPlatformEnvironment * env = OpenRCT2::SetupEnvironment();
// IObjectRepository * objectRepository = CreateObjectRepository(env);
// objectRepository->Construct();
return EXITCODE_OK;
}

View File

@@ -104,7 +104,7 @@ extern "C"
{
try
{
drawingEngine->Initialise(gWindow);
drawingEngine->Initialise(uiContext->GetWindow());
drawingEngine->SetUncappedFrameRate(gConfigGeneral.uncap_fps == 1);
_drawingEngine = drawingEngine;
}

View File

@@ -288,7 +288,7 @@ sint32 cmdline_for_screenshot(const char **argv, sint32 argc)
}
gOpenRCT2Headless = true;
if (openrct2_initialise()) {
// if (openrct2_initialise()) {
drawing_engine_init();
rct2_open_file(inputPath);
@@ -373,7 +373,7 @@ sint32 cmdline_for_screenshot(const char **argv, sint32 argc)
free(dpi.bits);
drawing_engine_dispose();
}
openrct2_dispose();
// }
// openrct2_dispose();
return 1;
}

View File

@@ -167,7 +167,7 @@ bool rct2_init()
font_sprite_initialise_characters();
if (!gOpenRCT2Headless) {
platform_init();
// platform_init();
audio_init_ride_sounds_and_info();
}
viewport_init_all();

View File

@@ -21,6 +21,8 @@
#include "../Context.h"
#include "../interface/Cursors.h"
struct SDL_Window;
namespace OpenRCT2
{
namespace Drawing
@@ -68,7 +70,9 @@ namespace OpenRCT2
virtual ~IUiContext() = default;
// Window
virtual void * GetWindow() abstract;
virtual void CreateWindow() abstract;
virtual void CloseWindow() abstract;
virtual SDL_Window * GetWindow() abstract;
virtual sint32 GetWidth() abstract;
virtual sint32 GetHeight() abstract;
virtual void SetFullscreenMode(FULLSCREEN_MODE mode) abstract;