mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 08:14:38 +01:00
Start moving code from OpenRCT2 to Context
This commit is contained in:
@@ -15,11 +15,44 @@
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#pragma endregion
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#include <exception>
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#include "core/Memory.hpp"
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#include "config/Config.h"
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#include <memory>
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#include <string>
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#include "Context.h"
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#include "OpenRCT2.h"
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#include "ui/UiContext.h"
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#include "core/Console.hpp"
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#include "core/File.h"
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#include "core/FileStream.hpp"
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#include "core/Guard.hpp"
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#include "core/String.hpp"
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#include "FileClassifier.h"
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#include "network/network.h"
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#include "object/ObjectRepository.h"
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#include "OpenRCT2.h"
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#include "ParkImporter.h"
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#include "platform/crash.h"
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#include "PlatformEnvironment.h"
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#include "ride/TrackDesignRepository.h"
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#include "scenario/ScenarioRepository.h"
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#include "title/TitleScreen.h"
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#include "title/TitleSequenceManager.h"
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#include "Version.h"
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extern "C"
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{
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#include "audio/audio.h"
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#include "config/Config.h"
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#include "editor.h"
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#include "game.h"
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#include "interface/chat.h"
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#include "interface/themes.h"
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#include "intro.h"
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#include "localisation/localisation.h"
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#include "network/http.h"
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#include "object_list.h"
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#include "rct1.h"
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#include "rct2.h"
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#include "rct2/interop.h"
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}
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using namespace OpenRCT2;
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using namespace OpenRCT2::Ui;
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@@ -29,7 +62,25 @@ namespace OpenRCT2
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class Context : public IContext
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{
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private:
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IUiContext * const _uiContext;
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// The game update inverval in milliseconds, (1000 / 40fps) = 25ms
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constexpr static uint32 UPDATE_TIME_MS = 25;
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// Dependencies
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IUiContext * const _uiContext = nullptr;
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// Services
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IPlatformEnvironment * _env = nullptr;
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IObjectRepository * _objectRepository = nullptr;
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ITrackDesignRepository * _trackDesignRepository = nullptr;
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IScenarioRepository * _scenarioRepository = nullptr;
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bool _isWindowMinimised = false;
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uint32 _isWindowMinimisedLastCheckTick = 0;
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uint32 _lastTick = 0;
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uint32 _uncapTick = 0;
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/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to false. */
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bool _finished = false;
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public:
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// Singleton of Context.
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@@ -46,6 +97,16 @@ namespace OpenRCT2
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~Context() override
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{
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network_close();
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http_dispose();
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language_close_all();
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rct2_dispose();
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config_release();
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#ifndef DISABLE_NETWORK
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EVP_MD_CTX_destroy(gHashCTX);
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#endif // DISABLE_NETWORK
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rct2_interop_dispose();
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platform_free();
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Instance = nullptr;
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}
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@@ -60,10 +121,435 @@ namespace OpenRCT2
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int runGame = cmdline_run((const char * *)argv, argc);
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if (runGame == 1)
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{
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openrct2_launch();
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Initialise();
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Launch();
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}
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return gExitCode;
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}
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/**
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* Causes the OpenRCT2 game loop to finish.
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*/
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void Finish()
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{
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_finished = true;
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}
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private:
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bool Initialise()
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{
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#ifndef DISABLE_NETWORK
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gHashCTX = EVP_MD_CTX_create();
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Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed");
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#endif // DISABLE_NETWORK
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crash_init();
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// Sets up the environment OpenRCT2 is running in, e.g. directory paths
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_env = SetupEnvironment();
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if (_env == nullptr)
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{
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return false;
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}
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if (!rct2_interop_setup_segment())
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{
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log_fatal("Unable to load RCT2 data sector");
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return false;
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}
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if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION))
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{
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gOpenRCT2ShowChangelog = false;
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}
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else
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{
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gOpenRCT2ShowChangelog = true;
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gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
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config_save_default();
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}
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if (!gOpenRCT2Headless)
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{
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GetContext()->GetUiContext()->CreateWindow();
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}
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// TODO add configuration option to allow multiple instances
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// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
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// log_fatal("OpenRCT2 is already running.");
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// return false;
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// }
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_objectRepository = CreateObjectRepository(_env);
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_trackDesignRepository = CreateTrackDesignRepository(_env);
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_scenarioRepository = CreateScenarioRepository(_env);
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if (!language_open(gConfigGeneral.language))
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{
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log_error("Failed to open configured language...");
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if (!language_open(LANGUAGE_ENGLISH_UK))
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{
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log_fatal("Failed to open fallback language...");
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return false;
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}
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}
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// TODO Ideally we want to delay this until we show the title so that we can
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// still open the game window and draw a progress screen for the creation
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// of the object cache.
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_objectRepository->LoadOrConstruct();
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// TODO Like objects, this can take a while if there are a lot of track designs
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// its also really something really we might want to do in the background
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// as its not required until the player wants to place a new ride.
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_trackDesignRepository->Scan();
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_scenarioRepository->Scan();
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TitleSequenceManager::Scan();
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if (!gOpenRCT2Headless)
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{
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audio_init();
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audio_populate_devices();
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}
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http_init();
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theme_manager_initialise();
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rct2_interop_setup_hooks();
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if (!rct2_init())
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{
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return false;
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}
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chat_init();
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rct2_copy_original_user_files_over();
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return true;
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}
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IPlatformEnvironment * SetupEnvironment()
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{
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utf8 userPath[MAX_PATH];
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platform_resolve_openrct_data_path();
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platform_resolve_user_data_path();
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platform_get_user_directory(userPath, NULL, sizeof(userPath));
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if (!platform_ensure_directory_exists(userPath))
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{
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Console::Error::WriteLine("Could not create user directory (do you have write access to your documents folder?)");
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return nullptr;
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}
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platform_get_exe_path(gExePath, sizeof(gExePath));
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log_verbose("Setting exe path to %s", gExePath);
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config_set_defaults();
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if (!config_open_default())
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{
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if (!config_find_or_browse_install_directory())
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{
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gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
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config_save_default();
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utf8 path[MAX_PATH];
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config_get_default_path(path, sizeof(path));
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Console::Error::WriteLine("An RCT2 install directory must be specified! Please edit \"game_path\" in %s.", path);
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return nullptr;
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}
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config_save_default();
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}
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if (!rct2_init_directories())
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{
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return nullptr;
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}
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if (!rct2_startup_checks())
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{
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return nullptr;
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}
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utf8 path[260];
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std::string basePaths[4];
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basePaths[(size_t)DIRBASE::RCT1] = String::ToStd(gConfigGeneral.rct1_path);
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basePaths[(size_t)DIRBASE::RCT2] = String::ToStd(gConfigGeneral.rct2_path);
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platform_get_openrct_data_path(path, sizeof(path));
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basePaths[(size_t)DIRBASE::OPENRCT2] = std::string(path);
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platform_get_user_directory(path, nullptr, sizeof(path));
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basePaths[(size_t)DIRBASE::USER] = std::string(path);
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IPlatformEnvironment * env = CreatePlatformEnvironment(basePaths);
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return env;
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}
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/**
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* Launches the game, after command line arguments have been parsed and processed.
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*/
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void Launch()
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{
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gIntroState = INTRO_STATE_NONE;
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if ((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
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{
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gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
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}
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switch (gOpenRCT2StartupAction) {
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case STARTUP_ACTION_INTRO:
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gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
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title_load();
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break;
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case STARTUP_ACTION_TITLE:
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title_load();
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break;
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case STARTUP_ACTION_OPEN:
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{
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bool parkLoaded = false;
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// A path that includes "://" is illegal with all common filesystems, so it is almost certainly a URL
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// This way all cURL supported protocols, like http, ftp, scp and smb are automatically handled
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if (strstr(gOpenRCT2StartupActionPath, "://") != nullptr)
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{
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#ifndef DISABLE_HTTP
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// Download park and open it using its temporary filename
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char tmpPath[MAX_PATH];
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if (!http_download_park(gOpenRCT2StartupActionPath, tmpPath))
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{
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title_load();
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break;
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}
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parkLoaded = OpenParkAutoDetectFormat(tmpPath);
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#endif
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}
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else
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{
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parkLoaded = rct2_open_file(gOpenRCT2StartupActionPath);
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}
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if (!parkLoaded)
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{
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Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
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title_load();
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break;
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}
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gScreenFlags = SCREEN_FLAGS_PLAYING;
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#ifndef DISABLE_NETWORK
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if (gNetworkStart == NETWORK_MODE_SERVER)
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{
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if (gNetworkStartPort == 0)
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{
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gNetworkStartPort = gConfigNetwork.default_port;
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}
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if (String::IsNullOrEmpty(gCustomPassword))
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{
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network_set_password(gConfigNetwork.default_password);
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}
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else
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{
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network_set_password(gCustomPassword);
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}
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network_begin_server(gNetworkStartPort);
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}
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#endif // DISABLE_NETWORK
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break;
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}
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case STARTUP_ACTION_EDIT:
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if (String::SizeOf(gOpenRCT2StartupActionPath) == 0)
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{
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editor_load();
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}
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else if (!editor_load_landscape(gOpenRCT2StartupActionPath))
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{
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title_load();
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}
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break;
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}
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#ifndef DISABLE_NETWORK
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if (gNetworkStart == NETWORK_MODE_CLIENT)
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{
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if (gNetworkStartPort == 0)
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{
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gNetworkStartPort = gConfigNetwork.default_port;
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}
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network_begin_client(gNetworkStartHost, gNetworkStartPort);
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}
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#endif // DISABLE_NETWORK
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RunGameLoop();
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}
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/**
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* Run the main game loop until the finished flag is set.
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*/
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void RunGameLoop()
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{
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log_verbose("begin openrct2 loop");
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_finished = false;
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do
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{
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if (ShouldRunVariableFrame())
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{
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RunVariableFrame();
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}
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else
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{
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RunFixedFrame();
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}
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} while (!_finished);
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log_verbose("finish openrct2 loop");
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}
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bool IsMinimised()
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{
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// Don't check if window is minimised too frequently (every second is fine)
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if (_lastTick > _isWindowMinimisedLastCheckTick + 1000)
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{
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uint32 windowFlags = SDL_GetWindowFlags(gWindow);
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_isWindowMinimised = (windowFlags & SDL_WINDOW_MINIMIZED) ||
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(windowFlags & SDL_WINDOW_HIDDEN);
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}
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return _isWindowMinimised;
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}
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bool ShouldRunVariableFrame()
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{
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if (!gConfigGeneral.uncap_fps) return false;
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if (gGameSpeed > 4) return false;
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if (gOpenRCT2Headless) return false;
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if (IsMinimised()) return false;
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return true;
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}
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|
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void RunFixedFrame()
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{
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_uncapTick = 0;
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uint32 currentTick = SDL_GetTicks();
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uint32 ticksElapsed = currentTick - _lastTick;
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if (ticksElapsed < UPDATE_TIME_MS)
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{
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SDL_Delay(UPDATE_TIME_MS - ticksElapsed);
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_lastTick += UPDATE_TIME_MS;
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}
|
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else
|
||||
{
|
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_lastTick = currentTick;
|
||||
}
|
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GetContext()->GetUiContext()->ProcessMessages();
|
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rct2_update();
|
||||
if (!_isWindowMinimised)
|
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{
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platform_draw();
|
||||
}
|
||||
}
|
||||
|
||||
void RunVariableFrame()
|
||||
{
|
||||
uint32 currentTick = SDL_GetTicks();
|
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if (_uncapTick == 0)
|
||||
{
|
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_uncapTick = currentTick;
|
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sprite_position_tween_reset();
|
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}
|
||||
|
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// Limit number of updates per loop (any long pauses or debugging can make this update for a very long time)
|
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if (currentTick - _uncapTick > UPDATE_TIME_MS * 60)
|
||||
{
|
||||
_uncapTick = currentTick - UPDATE_TIME_MS - 1;
|
||||
}
|
||||
|
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GetContext()->GetUiContext()->ProcessMessages();
|
||||
|
||||
while (_uncapTick <= currentTick && currentTick - _uncapTick > UPDATE_TIME_MS)
|
||||
{
|
||||
// Get the original position of each sprite
|
||||
sprite_position_tween_store_a();
|
||||
|
||||
// Update the game so the sprite positions update
|
||||
rct2_update();
|
||||
|
||||
// Get the next position of each sprite
|
||||
sprite_position_tween_store_b();
|
||||
|
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_uncapTick += UPDATE_TIME_MS;
|
||||
}
|
||||
|
||||
// Tween the position of each sprite from the last position to the new position based on the time between the last
|
||||
// tick and the next tick.
|
||||
float nudge = 1 - ((float)(currentTick - _uncapTick) / UPDATE_TIME_MS);
|
||||
sprite_position_tween_all(nudge);
|
||||
|
||||
platform_draw();
|
||||
|
||||
sprite_position_tween_restore();
|
||||
}
|
||||
|
||||
bool OpenParkAutoDetectFormat(const utf8 * path)
|
||||
{
|
||||
ClassifiedFile info;
|
||||
if (TryClassifyFile(path, &info))
|
||||
{
|
||||
if (info.Type == FILE_TYPE::SAVED_GAME ||
|
||||
info.Type == FILE_TYPE::SCENARIO)
|
||||
{
|
||||
std::unique_ptr<IParkImporter> parkImporter;
|
||||
if (info.Version <= 2)
|
||||
{
|
||||
parkImporter.reset(ParkImporter::CreateS4());
|
||||
}
|
||||
else
|
||||
{
|
||||
parkImporter.reset(ParkImporter::CreateS6());
|
||||
}
|
||||
|
||||
if (info.Type == FILE_TYPE::SAVED_GAME)
|
||||
{
|
||||
try
|
||||
{
|
||||
parkImporter->LoadSavedGame(path);
|
||||
parkImporter->Import();
|
||||
game_fix_save_vars();
|
||||
sprite_position_tween_reset();
|
||||
gScreenAge = 0;
|
||||
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
|
||||
game_load_init();
|
||||
return true;
|
||||
}
|
||||
catch (const Exception &)
|
||||
{
|
||||
Console::Error::WriteLine("Error loading saved game.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
parkImporter->LoadScenario(path);
|
||||
parkImporter->Import();
|
||||
game_fix_save_vars();
|
||||
sprite_position_tween_reset();
|
||||
gScreenAge = 0;
|
||||
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
|
||||
scenario_begin();
|
||||
return true;
|
||||
}
|
||||
catch (const Exception &)
|
||||
{
|
||||
Console::Error::WriteLine("Error loading scenario.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console::Error::WriteLine("Invalid file type.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console::Error::WriteLine("Unable to detect file type.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
Context * Context::Instance = nullptr;
|
||||
@@ -86,6 +572,16 @@ namespace OpenRCT2
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void openrct2_write_full_version_info(utf8 * buffer, size_t bufferSize)
|
||||
{
|
||||
String::Set(buffer, bufferSize, Version::GetInfo().c_str());
|
||||
}
|
||||
|
||||
void openrct2_finish()
|
||||
{
|
||||
GetContext()->Finish();
|
||||
}
|
||||
|
||||
void context_setcurrentcursor(sint32 cursor)
|
||||
{
|
||||
GetContext()->GetUiContext()->SetCursor((CURSOR_ID)cursor);
|
||||
|
||||
Reference in New Issue
Block a user