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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-21 23:03:04 +01:00

Move network units to OpenRCT2::Network namespace

This commit is contained in:
Aaron van Geffen
2025-08-31 15:26:10 +02:00
parent d6e9f3d205
commit 6ea5959b2b
28 changed files with 7396 additions and 7311 deletions

View File

@@ -24,54 +24,51 @@
#include <chrono>
#include <discord_rpc.h>
using namespace OpenRCT2;
namespace
namespace OpenRCT2::Network
{
using namespace std::chrono_literals;
constexpr const char* kApplicationID = "378612438200877056";
constexpr const char* kSteamAppID = nullptr;
constexpr auto kRefreshInterval = 5.0s;
} // namespace
static void OnReady([[maybe_unused]] const DiscordUser* request)
{
static void OnReady([[maybe_unused]] const DiscordUser* request)
{
LOG_VERBOSE("DiscordService::OnReady()");
}
}
static void OnDisconnected(int errorCode, const char* message)
{
static void OnDisconnected(int errorCode, const char* message)
{
Console::Error::WriteLine("DiscordService::OnDisconnected(%d, %s)", errorCode, message);
}
}
static void OnErrored(int errorCode, const char* message)
{
static void OnErrored(int errorCode, const char* message)
{
Console::Error::WriteLine("DiscordService::OnErrored(%d, %s)", errorCode, message);
}
}
DiscordService::DiscordService()
{
DiscordService::DiscordService()
{
DiscordEventHandlers handlers = {};
handlers.ready = OnReady;
handlers.disconnected = OnDisconnected;
handlers.errored = OnErrored;
Discord_Initialize(kApplicationID, &handlers, 1, kSteamAppID);
}
}
DiscordService::~DiscordService()
{
DiscordService::~DiscordService()
{
Discord_Shutdown();
}
}
static std::string GetParkName()
{
static std::string GetParkName()
{
auto& gameState = getGameState();
return gameState.park.name;
}
}
void DiscordService::Tick()
{
void DiscordService::Tick()
{
Discord_RunCallbacks();
if (_updateTimer.GetElapsedTime() < kRefreshInterval)
@@ -79,10 +76,10 @@ void DiscordService::Tick()
RefreshPresence();
_updateTimer.Restart();
}
}
void DiscordService::RefreshPresence() const
{
void DiscordService::RefreshPresence() const
{
DiscordRichPresence discordPresence = {};
discordPresence.largeImageKey = "logo";
@@ -148,6 +145,7 @@ void DiscordService::RefreshPresence() const
discordPresence.details = details.c_str();
Discord_UpdatePresence(&discordPresence);
}
}
} // namespace OpenRCT2::Network
#endif

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@@ -15,19 +15,22 @@
#include <limits>
class DiscordService final
namespace OpenRCT2::Network
{
private:
class DiscordService final
{
private:
OpenRCT2::Timer _updateTimer;
public:
public:
DiscordService();
~DiscordService();
void Tick();
private:
private:
void RefreshPresence() const;
};
};
} // namespace OpenRCT2::Network
#endif

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@@ -19,12 +19,6 @@
#include <string_view>
#include <vector>
constexpr uint16_t kNetworkDefaultPort = 11753;
constexpr uint16_t kNetworkLanBroadcastPort = 11754;
constexpr const char* kNetworkLanBroadcastMsg = "openrct2.server.query";
constexpr const char* kMasterServerURL = "https://servers.openrct2.io";
constexpr uint16_t kMaxServerDescriptionLength = 256;
struct Peep;
struct CoordsXYZ;
@@ -36,85 +30,94 @@ namespace OpenRCT2::GameActions
class Result;
} // namespace OpenRCT2::GameActions
enum class NetworkPermission : uint32_t;
namespace OpenRCT2::Network
{
constexpr uint16_t kNetworkDefaultPort = 11753;
constexpr uint16_t kNetworkLanBroadcastPort = 11754;
constexpr const char* kNetworkLanBroadcastMsg = "openrct2.server.query";
constexpr const char* kMasterServerURL = "https://servers.openrct2.io";
constexpr uint16_t kMaxServerDescriptionLength = 256;
void NetworkReconnect();
void NetworkShutdownClient();
int32_t NetworkBeginClient(const std::string& host, int32_t port);
int32_t NetworkBeginServer(int32_t port, const std::string& address);
enum class NetworkPermission : uint32_t;
[[nodiscard]] int32_t NetworkGetMode();
[[nodiscard]] int32_t NetworkGetStatus();
bool NetworkIsDesynchronised();
bool NetworkCheckDesynchronisation();
void NetworkRequestGamestateSnapshot();
void NetworkSendTick();
bool NetworkGamestateSnapshotsEnabled();
void NetworkUpdate();
void NetworkProcessPending();
void NetworkFlush();
void NetworkReconnect();
void NetworkShutdownClient();
int32_t NetworkBeginClient(const std::string& host, int32_t port);
int32_t NetworkBeginServer(int32_t port, const std::string& address);
[[nodiscard]] NetworkAuth NetworkGetAuthstatus();
[[nodiscard]] uint32_t NetworkGetServerTick();
[[nodiscard]] uint8_t NetworkGetCurrentPlayerId();
[[nodiscard]] int32_t NetworkGetNumPlayers();
[[nodiscard]] int32_t NetworkGetNumVisiblePlayers();
[[nodiscard]] const char* NetworkGetPlayerName(uint32_t index);
[[nodiscard]] uint32_t NetworkGetPlayerFlags(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerPing(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerID(uint32_t index);
[[nodiscard]] money64 NetworkGetPlayerMoneySpent(uint32_t index);
[[nodiscard]] std::string NetworkGetPlayerIPAddress(uint32_t id);
[[nodiscard]] std::string NetworkGetPlayerPublicKeyHash(uint32_t id);
void NetworkIncrementPlayerNumCommands(uint32_t playerIndex);
void NetworkAddPlayerMoneySpent(uint32_t index, money64 cost);
[[nodiscard]] int32_t NetworkGetPlayerLastAction(uint32_t index, int32_t time);
void NetworkSetPlayerLastAction(uint32_t index, GameCommand command);
[[nodiscard]] CoordsXYZ NetworkGetPlayerLastActionCoord(uint32_t index);
void NetworkSetPlayerLastActionCoord(uint32_t index, const CoordsXYZ& coord);
[[nodiscard]] uint32_t NetworkGetPlayerCommandsRan(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerIndex(uint32_t id);
[[nodiscard]] uint8_t NetworkGetPlayerGroup(uint32_t index);
void NetworkSetPlayerGroup(uint32_t index, uint32_t groupindex);
[[nodiscard]] int32_t NetworkGetGroupIndex(uint8_t id);
[[nodiscard]] int32_t NetworkGetCurrentPlayerGroupIndex();
[[nodiscard]] uint8_t NetworkGetGroupID(uint32_t index);
[[nodiscard]] int32_t NetworkGetNumGroups();
[[nodiscard]] const char* NetworkGetGroupName(uint32_t index);
[[nodiscard]] OpenRCT2::GameActions::Result NetworkSetPlayerGroup(
[[nodiscard]] int32_t NetworkGetMode();
[[nodiscard]] int32_t NetworkGetStatus();
bool NetworkIsDesynchronised();
bool NetworkCheckDesynchronisation();
void NetworkRequestGamestateSnapshot();
void NetworkSendTick();
bool NetworkGamestateSnapshotsEnabled();
void NetworkUpdate();
void NetworkProcessPending();
void NetworkFlush();
[[nodiscard]] NetworkAuth NetworkGetAuthstatus();
[[nodiscard]] uint32_t NetworkGetServerTick();
[[nodiscard]] uint8_t NetworkGetCurrentPlayerId();
[[nodiscard]] int32_t NetworkGetNumPlayers();
[[nodiscard]] int32_t NetworkGetNumVisiblePlayers();
[[nodiscard]] const char* NetworkGetPlayerName(uint32_t index);
[[nodiscard]] uint32_t NetworkGetPlayerFlags(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerPing(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerID(uint32_t index);
[[nodiscard]] money64 NetworkGetPlayerMoneySpent(uint32_t index);
[[nodiscard]] std::string NetworkGetPlayerIPAddress(uint32_t id);
[[nodiscard]] std::string NetworkGetPlayerPublicKeyHash(uint32_t id);
void NetworkIncrementPlayerNumCommands(uint32_t playerIndex);
void NetworkAddPlayerMoneySpent(uint32_t index, money64 cost);
[[nodiscard]] int32_t NetworkGetPlayerLastAction(uint32_t index, int32_t time);
void NetworkSetPlayerLastAction(uint32_t index, GameCommand command);
[[nodiscard]] CoordsXYZ NetworkGetPlayerLastActionCoord(uint32_t index);
void NetworkSetPlayerLastActionCoord(uint32_t index, const CoordsXYZ& coord);
[[nodiscard]] uint32_t NetworkGetPlayerCommandsRan(uint32_t index);
[[nodiscard]] int32_t NetworkGetPlayerIndex(uint32_t id);
[[nodiscard]] uint8_t NetworkGetPlayerGroup(uint32_t index);
void NetworkSetPlayerGroup(uint32_t index, uint32_t groupindex);
[[nodiscard]] int32_t NetworkGetGroupIndex(uint8_t id);
[[nodiscard]] int32_t NetworkGetCurrentPlayerGroupIndex();
[[nodiscard]] uint8_t NetworkGetGroupID(uint32_t index);
[[nodiscard]] int32_t NetworkGetNumGroups();
[[nodiscard]] const char* NetworkGetGroupName(uint32_t index);
[[nodiscard]] OpenRCT2::GameActions::Result NetworkSetPlayerGroup(
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting);
[[nodiscard]] OpenRCT2::GameActions::Result NetworkModifyGroups(
[[nodiscard]] OpenRCT2::GameActions::Result NetworkModifyGroups(
NetworkPlayerId_t actionPlayerId, OpenRCT2::GameActions::ModifyGroupType type, uint8_t groupId, const std::string& name,
uint32_t permissionIndex, OpenRCT2::GameActions::PermissionState permissionState, bool isExecuting);
[[nodiscard]] OpenRCT2::GameActions::Result NetworkKickPlayer(NetworkPlayerId_t playerId, bool isExecuting);
[[nodiscard]] uint8_t NetworkGetDefaultGroup();
[[nodiscard]] int32_t NetworkGetNumActions();
[[nodiscard]] StringId NetworkGetActionNameStringID(uint32_t index);
[[nodiscard]] int32_t NetworkCanPerformAction(uint32_t groupindex, NetworkPermission index);
[[nodiscard]] int32_t NetworkCanPerformCommand(uint32_t groupindex, int32_t index);
void NetworkSetPickupPeep(uint8_t playerid, Peep* peep);
[[nodiscard]] Peep* NetworkGetPickupPeep(uint8_t playerid);
void NetworkSetPickupPeepOldX(uint8_t playerid, int32_t x);
[[nodiscard]] int32_t NetworkGetPickupPeepOldX(uint8_t playerid);
[[nodiscard]] bool NetworkIsServerPlayerInvisible();
[[nodiscard]] OpenRCT2::GameActions::Result NetworkKickPlayer(NetworkPlayerId_t playerId, bool isExecuting);
[[nodiscard]] uint8_t NetworkGetDefaultGroup();
[[nodiscard]] int32_t NetworkGetNumActions();
[[nodiscard]] StringId NetworkGetActionNameStringID(uint32_t index);
[[nodiscard]] int32_t NetworkCanPerformAction(uint32_t groupindex, NetworkPermission index);
[[nodiscard]] int32_t NetworkCanPerformCommand(uint32_t groupindex, int32_t index);
void NetworkSetPickupPeep(uint8_t playerid, Peep* peep);
[[nodiscard]] Peep* NetworkGetPickupPeep(uint8_t playerid);
void NetworkSetPickupPeepOldX(uint8_t playerid, int32_t x);
[[nodiscard]] int32_t NetworkGetPickupPeepOldX(uint8_t playerid);
[[nodiscard]] bool NetworkIsServerPlayerInvisible();
void NetworkSendChat(const char* text, const std::vector<uint8_t>& playerIds = {});
void NetworkSendGameAction(const OpenRCT2::GameActions::GameAction* action);
void NetworkSendPassword(const std::string& password);
void NetworkSendChat(const char* text, const std::vector<uint8_t>& playerIds = {});
void NetworkSendGameAction(const OpenRCT2::GameActions::GameAction* action);
void NetworkSendPassword(const std::string& password);
void NetworkSetPassword(const char* password);
void NetworkSetPassword(const char* password);
void NetworkAppendChatLog(std::string_view text);
void NetworkAppendServerLog(const utf8* text);
[[nodiscard]] u8string NetworkGetServerName();
[[nodiscard]] u8string NetworkGetServerDescription();
[[nodiscard]] u8string NetworkGetServerGreeting();
[[nodiscard]] u8string NetworkGetServerProviderName();
[[nodiscard]] u8string NetworkGetServerProviderEmail();
[[nodiscard]] u8string NetworkGetServerProviderWebsite();
void NetworkAppendChatLog(std::string_view text);
void NetworkAppendServerLog(const utf8* text);
[[nodiscard]] u8string NetworkGetServerName();
[[nodiscard]] u8string NetworkGetServerDescription();
[[nodiscard]] u8string NetworkGetServerGreeting();
[[nodiscard]] u8string NetworkGetServerProviderName();
[[nodiscard]] u8string NetworkGetServerProviderEmail();
[[nodiscard]] u8string NetworkGetServerProviderWebsite();
[[nodiscard]] std::string NetworkGetVersion();
[[nodiscard]] std::string NetworkGetVersion();
[[nodiscard]] NetworkStats NetworkGetStats();
[[nodiscard]] NetworkServerState NetworkGetServerState();
[[nodiscard]] json_t NetworkGetServerInfoAsJson();
[[nodiscard]] NetworkStats NetworkGetStats();
[[nodiscard]] NetworkServerState NetworkGetServerState();
[[nodiscard]] json_t NetworkGetServerInfoAsJson();
} // namespace OpenRCT2::Network

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@@ -16,8 +16,10 @@
#include <algorithm>
NetworkPermission NetworkActions::FindCommand(GameCommand command)
namespace OpenRCT2::Network
{
NetworkPermission NetworkActions::FindCommand(GameCommand command)
{
auto it = std::find_if(Actions.begin(), Actions.end(), [&command](NetworkAction const& action) {
for (GameCommand currentCommand : action.Commands)
{
@@ -33,10 +35,10 @@ NetworkPermission NetworkActions::FindCommand(GameCommand command)
return static_cast<NetworkPermission>(it - Actions.begin());
}
return NetworkPermission::Count;
}
}
NetworkPermission NetworkActions::FindCommandByPermissionName(const std::string& permission_name)
{
NetworkPermission NetworkActions::FindCommandByPermissionName(const std::string& permission_name)
{
auto it = std::find_if(Actions.begin(), Actions.end(), [&permission_name](NetworkAction const& action) {
return action.PermissionName == permission_name;
});
@@ -45,9 +47,9 @@ NetworkPermission NetworkActions::FindCommandByPermissionName(const std::string&
return static_cast<NetworkPermission>(it - Actions.begin());
}
return NetworkPermission::Count;
}
}
const std::array<NetworkAction, static_cast<size_t>(NetworkPermission::Count)> NetworkActions::Actions = {
const std::array<NetworkAction, static_cast<size_t>(NetworkPermission::Count)> NetworkActions::Actions = {
NetworkAction{
STR_ACTION_CHAT,
"PERMISSION_CHAT",
@@ -264,6 +266,7 @@ const std::array<NetworkAction, static_cast<size_t>(NetworkPermission::Count)> N
GameCommand::EditScenarioOptions,
},
},
};
};
} // namespace OpenRCT2::Network
#endif

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@@ -16,8 +16,10 @@
#include <string>
#include <vector>
enum class NetworkPermission : uint32_t
namespace OpenRCT2::Network
{
enum class NetworkPermission : uint32_t
{
Chat,
Terraform,
SetWaterLevel,
@@ -43,21 +45,22 @@ enum class NetworkPermission : uint32_t
EditScenarioOptions,
Count
};
};
class NetworkAction final
{
public:
class NetworkAction final
{
public:
StringId Name;
std::string PermissionName;
std::vector<GameCommand> Commands;
};
};
class NetworkActions final
{
public:
class NetworkActions final
{
public:
static const std::array<NetworkAction, static_cast<size_t>(NetworkPermission::Count)> Actions;
static NetworkPermission FindCommand(GameCommand command);
static NetworkPermission FindCommandByPermissionName(const std::string& permission_name);
};
};
} // namespace OpenRCT2::Network

File diff suppressed because it is too large Load Diff

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@@ -22,16 +22,18 @@ namespace OpenRCT2
struct IContext;
}
class NetworkBase : public OpenRCT2::System
namespace OpenRCT2::Network
{
public:
class NetworkBase : public OpenRCT2::System
{
public:
NetworkBase(OpenRCT2::IContext& context);
public: // Uncategorized
public: // Uncategorized
bool BeginServer(uint16_t port, const std::string& address);
bool BeginClient(const std::string& host, uint16_t port);
public: // Common
public: // Common
bool Init();
void Close();
uint32_t GetServerTick() const noexcept;
@@ -60,7 +62,7 @@ public: // Common
NetworkPlayer* AddPlayer(const std::string& name, const std::string& keyhash);
void ProcessPacket(NetworkConnection& connection, NetworkPacket& packet);
public: // Server
public: // Server
NetworkConnection* GetPlayerConnection(uint8_t id) const;
void KickPlayer(int32_t playerId);
NetworkGroup* AddGroup();
@@ -117,7 +119,7 @@ public: // Server
void ServerHandleToken(NetworkConnection& connection, NetworkPacket& packet);
void ServerHandleMapRequest(NetworkConnection& connection, NetworkPacket& packet);
public: // Client
public: // Client
void Reconnect();
int32_t GetMode() const noexcept;
NetworkAuth GetAuthStatus();
@@ -140,7 +142,8 @@ public: // Client
void Client_Send_RequestGameState(uint32_t tick);
void Client_Send_TOKEN();
void Client_Send_AUTH(
const std::string& name, const std::string& password, const std::string& pubkey, const std::vector<uint8_t>& signature);
const std::string& name, const std::string& password, const std::string& pubkey,
const std::vector<uint8_t>& signature);
void Client_Send_CHAT(const char* text);
void Client_Send_GAME_ACTION(const OpenRCT2::GameActions::GameAction* action);
void Client_Send_PING();
@@ -174,7 +177,7 @@ public: // Client
NetworkKey _key;
NetworkUserManager _userManager;
public: // Public common
public: // Public common
std::string ServerName;
std::string ServerDescription;
std::string ServerGreeting;
@@ -185,7 +188,7 @@ public: // Public common
std::vector<std::unique_ptr<NetworkGroup>> group_list;
bool IsServerPlayerInvisible = false;
private: // Common Data
private: // Common Data
using CommandHandler = void (NetworkBase::*)(NetworkConnection& connection, NetworkPacket& packet);
std::vector<uint8_t> chunk_buffer;
@@ -197,7 +200,7 @@ private: // Common Data
bool _closeLock = false;
bool _requireClose = false;
private: // Server Data
private: // Server Data
std::unordered_map<NetworkCommand, CommandHandler> server_command_handlers;
std::unique_ptr<ITcpSocket> _listenSocket;
std::unique_ptr<INetworkServerAdvertiser> _advertiser;
@@ -208,7 +211,7 @@ private: // Server Data
uint16_t listening_port = 0;
bool _playerListInvalidated = false;
private: // Client Data
private: // Client Data
struct PlayerListUpdate
{
std::vector<NetworkPlayer> players;
@@ -251,6 +254,7 @@ private: // Client Data
bool _requireReconnect = false;
bool _clientMapLoaded = false;
ServerScriptsData _serverScriptsData{};
};
};
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

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@@ -4,9 +4,12 @@
#ifndef DISABLE_NETWORK
class NetworkClient final : public NetworkBase
namespace OpenRCT2::Network
{
public:
};
class NetworkClient final : public NetworkBase
{
public:
};
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

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@@ -19,23 +19,23 @@
#include <sfl/small_vector.hpp>
using namespace OpenRCT2;
static constexpr size_t kNetworkDisconnectReasonBufSize = 256;
static constexpr size_t kNetworkBufferSize = (1024 * 64) - 1; // 64 KiB, maximum packet size.
namespace OpenRCT2::Network
{
static constexpr size_t kNetworkDisconnectReasonBufSize = 256;
static constexpr size_t kNetworkBufferSize = (1024 * 64) - 1; // 64 KiB, maximum packet size.
#ifndef DEBUG
static constexpr size_t kNetworkNoDataTimeout = 20; // Seconds.
static constexpr size_t kNetworkNoDataTimeout = 20; // Seconds.
#endif
static_assert(kNetworkBufferSize <= std::numeric_limits<uint16_t>::max(), "kNetworkBufferSize too big, uint16_t is max.");
static_assert(kNetworkBufferSize <= std::numeric_limits<uint16_t>::max(), "kNetworkBufferSize too big, uint16_t is max.");
NetworkConnection::NetworkConnection() noexcept
{
NetworkConnection::NetworkConnection() noexcept
{
ResetLastPacketTime();
}
}
NetworkReadPacket NetworkConnection::ReadPacket()
{
NetworkReadPacket NetworkConnection::ReadPacket()
{
size_t bytesRead = 0;
// Read packet header.
@@ -101,10 +101,10 @@ NetworkReadPacket NetworkConnection::ReadPacket()
}
return NetworkReadPacket::MoreData;
}
}
static sfl::small_vector<uint8_t, 512> serializePacket(const NetworkPacket& packet)
{
static sfl::small_vector<uint8_t, 512> serializePacket(const NetworkPacket& packet)
{
// NOTE: For compatibility reasons for the master server we need to add sizeof(Header.Id) to the size.
// Previously the Id field was not part of the header rather part of the body.
const auto bodyLength = packet.Data.size() + sizeof(packet.Header.Id);
@@ -123,10 +123,10 @@ static sfl::small_vector<uint8_t, 512> serializePacket(const NetworkPacket& pack
buffer.insert(buffer.end(), packet.Data.begin(), packet.Data.end());
return buffer;
}
}
void NetworkConnection::QueuePacket(const NetworkPacket& packet, bool front)
{
void NetworkConnection::QueuePacket(const NetworkPacket& packet, bool front)
{
if (AuthStatus == NetworkAuth::Ok || !packet.CommandRequiresAuth())
{
const auto payload = serializePacket(packet);
@@ -141,20 +141,20 @@ void NetworkConnection::QueuePacket(const NetworkPacket& packet, bool front)
RecordPacketStats(packet, true);
}
}
}
void NetworkConnection::Disconnect() noexcept
{
void NetworkConnection::Disconnect() noexcept
{
ShouldDisconnect = true;
}
}
bool NetworkConnection::IsValid() const
{
bool NetworkConnection::IsValid() const
{
return !ShouldDisconnect && Socket->GetStatus() == SocketStatus::Connected;
}
}
void NetworkConnection::SendQueuedData()
{
void NetworkConnection::SendQueuedData()
{
if (_outboundBuffer.empty())
{
return;
@@ -166,15 +166,15 @@ void NetworkConnection::SendQueuedData()
{
_outboundBuffer.erase(_outboundBuffer.begin(), _outboundBuffer.begin() + bytesSent);
}
}
}
void NetworkConnection::ResetLastPacketTime() noexcept
{
void NetworkConnection::ResetLastPacketTime() noexcept
{
_lastPacketTime = Platform::GetTicks();
}
}
bool NetworkConnection::ReceivedPacketRecently() const noexcept
{
bool NetworkConnection::ReceivedPacketRecently() const noexcept
{
#ifndef DEBUG
constexpr auto kTimeoutMs = kNetworkNoDataTimeout * 1000;
if (Platform::GetTicks() > _lastPacketTime + kTimeoutMs)
@@ -183,27 +183,27 @@ bool NetworkConnection::ReceivedPacketRecently() const noexcept
}
#endif
return true;
}
}
const utf8* NetworkConnection::GetLastDisconnectReason() const noexcept
{
const utf8* NetworkConnection::GetLastDisconnectReason() const noexcept
{
return this->_lastDisconnectReason.c_str();
}
}
void NetworkConnection::SetLastDisconnectReason(std::string_view src)
{
void NetworkConnection::SetLastDisconnectReason(std::string_view src)
{
_lastDisconnectReason = src;
}
}
void NetworkConnection::SetLastDisconnectReason(const StringId string_id, void* args)
{
void NetworkConnection::SetLastDisconnectReason(const StringId string_id, void* args)
{
char buffer[kNetworkDisconnectReasonBufSize];
OpenRCT2::FormatStringLegacy(buffer, kNetworkDisconnectReasonBufSize, string_id, args);
SetLastDisconnectReason(buffer);
}
}
void NetworkConnection::RecordPacketStats(const NetworkPacket& packet, bool sending)
{
void NetworkConnection::RecordPacketStats(const NetworkPacket& packet, bool sending)
{
uint32_t packetSize = static_cast<uint32_t>(packet.BytesTransferred);
NetworkStatisticsGroup trafficGroup;
@@ -230,6 +230,7 @@ void NetworkConnection::RecordPacketStats(const NetworkPacket& packet, bool send
Stats.bytesReceived[EnumValue(trafficGroup)] += packetSize;
Stats.bytesReceived[EnumValue(NetworkStatisticsGroup::Total)] += packetSize;
}
}
}
} // namespace OpenRCT2::Network
#endif

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@@ -20,16 +20,18 @@
#include <string_view>
#include <vector>
class NetworkPlayer;
namespace OpenRCT2
{
struct ObjectRepositoryItem;
}
class NetworkConnection final
namespace OpenRCT2::Network
{
public:
class NetworkPlayer;
class NetworkConnection final
{
public:
std::unique_ptr<ITcpSocket> Socket = nullptr;
NetworkPacket InboundPacket;
NetworkAuth AuthStatus = NetworkAuth::None;
@@ -59,12 +61,13 @@ public:
void SetLastDisconnectReason(std::string_view src);
void SetLastDisconnectReason(const StringId string_id, void* args = nullptr);
private:
private:
std::vector<uint8_t> _outboundBuffer;
uint32_t _lastPacketTime = 0;
std::string _lastDisconnectReason;
void RecordPacketStats(const NetworkPacket& packet, bool sending);
};
};
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

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@@ -15,10 +15,10 @@
#include "NetworkAction.h"
#include "NetworkTypes.h"
using namespace OpenRCT2;
NetworkGroup NetworkGroup::FromJson(const json_t& jsonData)
namespace OpenRCT2::Network
{
NetworkGroup NetworkGroup::FromJson(const json_t& jsonData)
{
Guard::Assert(jsonData.is_object(), "NetworkGroup::FromJson expects parameter jsonData to be object");
NetworkGroup group;
@@ -46,10 +46,10 @@ NetworkGroup NetworkGroup::FromJson(const json_t& jsonData)
}
}
return group;
}
}
json_t NetworkGroup::ToJson() const
{
json_t NetworkGroup::ToJson() const
{
json_t jsonGroup = {
{ "id", Id },
{ "name", GetName() },
@@ -64,40 +64,40 @@ json_t NetworkGroup::ToJson() const
}
jsonGroup["permissions"] = actionsArray;
return jsonGroup;
}
}
const std::string& NetworkGroup::GetName() const noexcept
{
const std::string& NetworkGroup::GetName() const noexcept
{
return _name;
}
}
void NetworkGroup::SetName(std::string_view name)
{
void NetworkGroup::SetName(std::string_view name)
{
_name = name;
}
}
void NetworkGroup::Read(NetworkPacket& packet)
{
void NetworkGroup::Read(NetworkPacket& packet)
{
packet >> Id;
SetName(packet.ReadString());
for (auto& action : ActionsAllowed)
{
packet >> action;
}
}
}
void NetworkGroup::Write(NetworkPacket& packet) const
{
void NetworkGroup::Write(NetworkPacket& packet) const
{
packet << Id;
packet.WriteString(GetName().c_str());
for (const auto& action : ActionsAllowed)
{
packet << action;
}
}
}
void NetworkGroup::ToggleActionPermission(NetworkPermission index)
{
void NetworkGroup::ToggleActionPermission(NetworkPermission index)
{
size_t index_st = static_cast<size_t>(index);
size_t byte = index_st / 8;
size_t bit = index_st % 8;
@@ -106,10 +106,10 @@ void NetworkGroup::ToggleActionPermission(NetworkPermission index)
return;
}
ActionsAllowed[byte] ^= (1 << bit);
}
}
bool NetworkGroup::CanPerformAction(NetworkPermission index) const noexcept
{
bool NetworkGroup::CanPerformAction(NetworkPermission index) const noexcept
{
size_t index_st = static_cast<size_t>(index);
size_t byte = index_st / 8;
size_t bit = index_st % 8;
@@ -118,16 +118,17 @@ bool NetworkGroup::CanPerformAction(NetworkPermission index) const noexcept
return false;
}
return (ActionsAllowed[byte] & (1 << bit)) != 0;
}
}
bool NetworkGroup::CanPerformCommand(GameCommand command) const
{
bool NetworkGroup::CanPerformCommand(GameCommand command) const
{
NetworkPermission action = NetworkActions::FindCommand(command);
if (action != NetworkPermission::Count)
{
return CanPerformAction(action);
}
return false;
}
}
} // namespace OpenRCT2::Network
#endif

View File

@@ -16,11 +16,13 @@
#include <string>
#include <string_view>
enum class NetworkPermission : uint32_t;
class NetworkGroup final
namespace OpenRCT2::Network
{
public:
enum class NetworkPermission : uint32_t;
class NetworkGroup final
{
public:
std::array<uint8_t, 8> ActionsAllowed{};
uint8_t Id = 0;
@@ -49,6 +51,7 @@ public:
*/
json_t ToJson() const;
private:
private:
std::string _name;
};
};
} // namespace OpenRCT2::Network

View File

@@ -19,18 +19,18 @@
#include <vector>
using namespace OpenRCT2;
NetworkKey::NetworkKey() = default;
NetworkKey::~NetworkKey() = default;
void NetworkKey::Unload()
namespace OpenRCT2::Network
{
NetworkKey::NetworkKey() = default;
NetworkKey::~NetworkKey() = default;
void NetworkKey::Unload()
{
_key = nullptr;
}
}
bool NetworkKey::Generate()
{
bool NetworkKey::Generate()
{
try
{
_key = Crypt::CreateRSAKey();
@@ -42,10 +42,10 @@ bool NetworkKey::Generate()
LOG_ERROR("NetworkKey::Generate failed: %s", e.what());
return false;
}
}
}
bool NetworkKey::LoadPrivate(OpenRCT2::IStream* stream)
{
bool NetworkKey::LoadPrivate(OpenRCT2::IStream* stream)
{
Guard::ArgumentNotNull(stream);
size_t size = static_cast<size_t>(stream->GetLength());
@@ -74,10 +74,10 @@ bool NetworkKey::LoadPrivate(OpenRCT2::IStream* stream)
LOG_ERROR("NetworkKey::LoadPrivate failed: %s", e.what());
return false;
}
}
}
bool NetworkKey::LoadPublic(OpenRCT2::IStream* stream)
{
bool NetworkKey::LoadPublic(OpenRCT2::IStream* stream)
{
Guard::ArgumentNotNull(stream);
size_t size = static_cast<size_t>(stream->GetLength());
@@ -106,10 +106,10 @@ bool NetworkKey::LoadPublic(OpenRCT2::IStream* stream)
LOG_ERROR("NetworkKey::LoadPublic failed: %s", e.what());
return false;
}
}
}
bool NetworkKey::SavePrivate(OpenRCT2::IStream* stream)
{
bool NetworkKey::SavePrivate(OpenRCT2::IStream* stream)
{
try
{
if (_key == nullptr)
@@ -125,10 +125,10 @@ bool NetworkKey::SavePrivate(OpenRCT2::IStream* stream)
LOG_ERROR("NetworkKey::SavePrivate failed: %s", e.what());
return false;
}
}
}
bool NetworkKey::SavePublic(OpenRCT2::IStream* stream)
{
bool NetworkKey::SavePublic(OpenRCT2::IStream* stream)
{
try
{
if (_key == nullptr)
@@ -144,18 +144,18 @@ bool NetworkKey::SavePublic(OpenRCT2::IStream* stream)
LOG_ERROR("NetworkKey::SavePublic failed: %s", e.what());
return false;
}
}
}
std::string NetworkKey::PublicKeyString()
{
std::string NetworkKey::PublicKeyString()
{
if (_key == nullptr)
{
throw std::runtime_error("No key loaded");
}
return _key->GetPublic();
}
}
/**
/**
* @brief NetworkKey::PublicKeyHash
* Computes a short, human-readable (e.g. asciif-ied hex) hash for a given
* public key. Serves a purpose of easy identification keys in multiplayer
@@ -166,8 +166,8 @@ std::string NetworkKey::PublicKeyString()
*
* @return returns a string containing key hash.
*/
std::string NetworkKey::PublicKeyHash()
{
std::string NetworkKey::PublicKeyHash()
{
try
{
std::string key = PublicKeyString();
@@ -183,10 +183,10 @@ std::string NetworkKey::PublicKeyHash()
LOG_ERROR("Failed to create hash of public key: %s", e.what());
}
return nullptr;
}
}
bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature) const
{
bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature) const
{
try
{
auto rsa = Crypt::CreateRSA();
@@ -198,10 +198,10 @@ bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>&
LOG_ERROR("NetworkKey::Sign failed: %s", e.what());
return false;
}
}
}
bool NetworkKey::Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature) const
{
bool NetworkKey::Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature) const
{
try
{
auto rsa = Crypt::CreateRSA();
@@ -212,6 +212,7 @@ bool NetworkKey::Verify(const uint8_t* md, const size_t len, const std::vector<u
LOG_ERROR("NetworkKey::Verify failed: %s", e.what());
return false;
}
}
}
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

View File

@@ -25,9 +25,11 @@ namespace OpenRCT2::Crypt
class RsaKey;
}
class NetworkKey final
namespace OpenRCT2::Network
{
public:
class NetworkKey final
{
public:
NetworkKey();
~NetworkKey();
bool Generate();
@@ -41,9 +43,10 @@ public:
bool Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature) const;
bool Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature) const;
private:
private:
NetworkKey(const NetworkKey&) = delete;
std::unique_ptr<OpenRCT2::Crypt::RsaKey> _key;
};
};
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

View File

@@ -15,35 +15,37 @@
#include <memory>
NetworkPacket::NetworkPacket(NetworkCommand id) noexcept
namespace OpenRCT2::Network
{
NetworkPacket::NetworkPacket(NetworkCommand id) noexcept
: Header{ 0, id }
{
}
{
}
uint8_t* NetworkPacket::GetData() noexcept
{
uint8_t* NetworkPacket::GetData() noexcept
{
return Data.data();
}
}
const uint8_t* NetworkPacket::GetData() const noexcept
{
const uint8_t* NetworkPacket::GetData() const noexcept
{
return Data.data();
}
}
NetworkCommand NetworkPacket::GetCommand() const noexcept
{
NetworkCommand NetworkPacket::GetCommand() const noexcept
{
return Header.Id;
}
}
void NetworkPacket::Clear() noexcept
{
void NetworkPacket::Clear() noexcept
{
BytesTransferred = 0;
BytesRead = 0;
Data.clear();
}
}
bool NetworkPacket::CommandRequiresAuth() const noexcept
{
bool NetworkPacket::CommandRequiresAuth() const noexcept
{
switch (GetCommand())
{
case NetworkCommand::Ping:
@@ -59,22 +61,22 @@ bool NetworkPacket::CommandRequiresAuth() const noexcept
default:
return true;
}
}
}
void NetworkPacket::Write(const void* bytes, size_t size)
{
void NetworkPacket::Write(const void* bytes, size_t size)
{
const uint8_t* src = reinterpret_cast<const uint8_t*>(bytes);
Data.insert(Data.end(), src, src + size);
}
}
void NetworkPacket::WriteString(std::string_view s)
{
void NetworkPacket::WriteString(std::string_view s)
{
Write(s.data(), s.size());
Data.push_back(0);
}
}
const uint8_t* NetworkPacket::Read(size_t size)
{
const uint8_t* NetworkPacket::Read(size_t size)
{
if (BytesRead + size > Data.size())
{
return nullptr;
@@ -83,10 +85,10 @@ const uint8_t* NetworkPacket::Read(size_t size)
const uint8_t* data = Data.data() + BytesRead;
BytesRead += size;
return data;
}
}
std::string_view NetworkPacket::ReadString()
{
std::string_view NetworkPacket::ReadString()
{
if (BytesRead >= Data.size())
return {};
@@ -106,6 +108,7 @@ std::string_view NetworkPacket::ReadString()
BytesRead++;
return std::string_view(str, stringLen);
}
}
} // namespace OpenRCT2::Network
#endif

View File

@@ -16,17 +16,19 @@
#include <sfl/small_vector.hpp>
#include <vector>
#pragma pack(push, 1)
struct PacketHeader
namespace OpenRCT2::Network
{
#pragma pack(push, 1)
struct PacketHeader
{
uint16_t Size = 0;
NetworkCommand Id = NetworkCommand::Invalid;
};
static_assert(sizeof(PacketHeader) == 6);
};
static_assert(sizeof(PacketHeader) == 6);
#pragma pack(pop)
struct NetworkPacket final
{
struct NetworkPacket final
{
NetworkPacket() noexcept = default;
NetworkPacket(NetworkCommand id) noexcept;
@@ -75,9 +77,10 @@ struct NetworkPacket final
return *this;
}
public:
public:
PacketHeader Header{};
sfl::small_vector<uint8_t, 512> Data;
size_t BytesTransferred = 0;
size_t BytesRead = 0;
};
};
} // namespace OpenRCT2::Network

View File

@@ -15,39 +15,42 @@
#include "../ui/WindowManager.h"
#include "NetworkPacket.h"
void NetworkPlayer::SetName(std::string_view name)
namespace OpenRCT2::Network
{
void NetworkPlayer::SetName(std::string_view name)
{
// 36 == 31 + strlen(" #255");
Name = name.substr(0, 36);
}
}
void NetworkPlayer::Read(NetworkPacket& packet)
{
void NetworkPlayer::Read(NetworkPacket& packet)
{
auto name = packet.ReadString();
SetName(name);
packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z >> MoneySpent
>> CommandsRan;
}
packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z
>> MoneySpent >> CommandsRan;
}
void NetworkPlayer::Write(NetworkPacket& packet)
{
void NetworkPlayer::Write(NetworkPacket& packet)
{
packet.WriteString(Name);
packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z << MoneySpent
<< CommandsRan;
}
packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z
<< MoneySpent << CommandsRan;
}
void NetworkPlayer::IncrementNumCommands()
{
void NetworkPlayer::IncrementNumCommands()
{
CommandsRan++;
auto* windowMgr = OpenRCT2::Ui::GetWindowManager();
windowMgr->InvalidateByNumber(WindowClass::Player, Id);
}
}
void NetworkPlayer::AddMoneySpent(money64 cost)
{
void NetworkPlayer::AddMoneySpent(money64 cost)
{
MoneySpent += cost;
auto* windowMgr = OpenRCT2::Ui::GetWindowManager();
windowMgr->InvalidateByNumber(WindowClass::Player, Id);
}
}
} // namespace OpenRCT2::Network
#endif

View File

@@ -17,12 +17,15 @@
#include <string_view>
#include <unordered_map>
struct NetworkPacket;
struct Peep;
class NetworkPlayer final
namespace OpenRCT2::Network
{
public:
struct NetworkPacket;
class NetworkPlayer final
{
public:
uint8_t Id = 0;
std::string Name;
uint16_t Ping = 0;
@@ -47,4 +50,5 @@ public:
void Write(NetworkPacket& packet);
void IncrementNumCommands();
void AddMoneySpent(money64 cost);
};
};
} // namespace OpenRCT2::Network

View File

@@ -4,9 +4,12 @@
#ifndef DISABLE_NETWORK
class NetworkServer final : public NetworkBase
namespace OpenRCT2::Network
{
public:
};
class NetworkServer final : public NetworkBase
{
public:
};
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

View File

@@ -34,25 +34,25 @@
#include <random>
#include <string>
using namespace OpenRCT2;
enum class MasterServerStatus
namespace OpenRCT2::Network
{
enum class MasterServerStatus
{
Ok = 200,
InvalidToken = 401,
ServerNotFound = 404,
InternalError = 500
};
};
#ifndef DISABLE_HTTP
using namespace std::chrono_literals;
constexpr int32_t kMasterServerRegisterTime = std::chrono::milliseconds(2min).count();
constexpr int32_t kMasterServerHeartbeatTime = std::chrono::milliseconds(1min).count();
using namespace std::chrono_literals;
constexpr int32_t kMasterServerRegisterTime = std::chrono::milliseconds(2min).count();
constexpr int32_t kMasterServerHeartbeatTime = std::chrono::milliseconds(1min).count();
#endif
class NetworkServerAdvertiser final : public INetworkServerAdvertiser
{
private:
class NetworkServerAdvertiser final : public INetworkServerAdvertiser
{
private:
uint16_t _port;
std::unique_ptr<IUdpSocket> _lanListener;
@@ -74,7 +74,7 @@ private:
bool _forceIPv4 = false;
#endif
public:
public:
explicit NetworkServerAdvertiser(uint16_t port)
{
_port = port;
@@ -100,7 +100,7 @@ public:
#endif
}
private:
private:
void UpdateLAN()
{
auto ticks = Platform::GetTicks();
@@ -353,11 +353,12 @@ private:
return result;
}
#endif
};
};
std::unique_ptr<INetworkServerAdvertiser> CreateServerAdvertiser(uint16_t port)
{
std::unique_ptr<INetworkServerAdvertiser> CreateServerAdvertiser(uint16_t port)
{
return std::make_unique<NetworkServerAdvertiser>(port);
}
}
} // namespace OpenRCT2::Network
#endif // DISABLE_NETWORK

View File

@@ -11,21 +11,24 @@
#include <memory>
enum class AdvertiseStatus
namespace OpenRCT2::Network
{
enum class AdvertiseStatus
{
disabled,
unregistered,
registered,
};
};
struct INetworkServerAdvertiser
{
struct INetworkServerAdvertiser
{
virtual ~INetworkServerAdvertiser()
{
}
virtual AdvertiseStatus GetStatus() const = 0;
virtual void Update() = 0;
};
};
[[nodiscard]] std::unique_ptr<INetworkServerAdvertiser> CreateServerAdvertiser(uint16_t port);
[[nodiscard]] std::unique_ptr<INetworkServerAdvertiser> CreateServerAdvertiser(uint16_t port);
} // namespace OpenRCT2::Network

View File

@@ -13,39 +13,41 @@
#include "../core/EnumUtils.hpp"
#include "../ride/RideTypes.h"
enum
namespace OpenRCT2::Network
{
enum
{
SERVER_EVENT_PLAYER_JOINED,
SERVER_EVENT_PLAYER_DISCONNECTED,
};
};
enum
{
enum
{
NETWORK_TICK_FLAG_CHECKSUMS = 1 << 0,
};
};
enum
{
enum
{
NETWORK_MODE_NONE,
NETWORK_MODE_CLIENT,
NETWORK_MODE_SERVER
};
};
enum
{
enum
{
NETWORK_PLAYER_FLAG_ISSERVER = 1 << 0,
};
};
enum
{
enum
{
NETWORK_STATUS_NONE,
NETWORK_STATUS_READY,
NETWORK_STATUS_CONNECTING,
NETWORK_STATUS_CONNECTED
};
};
enum class NetworkAuth : int32_t
{
enum class NetworkAuth : int32_t
{
None,
Requested,
Ok,
@@ -57,10 +59,10 @@ enum class NetworkAuth : int32_t
RequirePassword,
Verified,
UnknownKeyDisallowed
};
};
enum class NetworkCommand : uint32_t
{
enum class NetworkCommand : uint32_t
{
Auth,
Map,
Chat,
@@ -85,32 +87,32 @@ enum class NetworkCommand : uint32_t
Heartbeat,
Max,
Invalid = static_cast<uint32_t>(-1),
};
};
static_assert(NetworkCommand::GameInfo == static_cast<NetworkCommand>(9), "Master server expects this to be 9");
static_assert(NetworkCommand::GameInfo == static_cast<NetworkCommand>(9), "Master server expects this to be 9");
enum class NetworkServerStatus
{
enum class NetworkServerStatus
{
Ok,
Desynced
};
};
struct NetworkServerState
{
struct NetworkServerState
{
NetworkServerStatus state = NetworkServerStatus::Ok;
uint32_t desyncTick = 0;
uint32_t tick = 0;
uint32_t srand0 = 0;
bool gamestateSnapshotsEnabled = false;
};
};
// Structure is used for networking specific fields with meaning,
// this structure can be used in combination with DataSerialiser
// to provide extra details with template specialization.
#pragma pack(push, 1)
template<typename T, size_t _TypeID>
struct NetworkObjectId
{
template<typename T, size_t _TypeID>
struct NetworkObjectId
{
NetworkObjectId(T v)
: id(v)
{
@@ -124,25 +126,26 @@ struct NetworkObjectId
return id;
}
T id;
};
};
#pragma pack(pop)
// NOTE: When adding new types make sure to have no duplicate _TypeID's otherwise
// there is no way to specialize templates if they have the exact symbol.
using NetworkPlayerId_t = NetworkObjectId<int32_t, 0>;
using NetworkCheatType_t = NetworkObjectId<int32_t, 2>;
// NOTE: When adding new types make sure to have no duplicate _TypeID's otherwise
// there is no way to specialize templates if they have the exact symbol.
using NetworkPlayerId_t = NetworkObjectId<int32_t, 0>;
using NetworkCheatType_t = NetworkObjectId<int32_t, 2>;
enum class NetworkStatisticsGroup : uint32_t
{
enum class NetworkStatisticsGroup : uint32_t
{
Total = 0, // Entire network traffic.
Base, // Messages such as Tick, Ping
Commands, // Command / Game actions
MapData,
Max,
};
};
struct NetworkStats
{
struct NetworkStats
{
uint64_t bytesReceived[EnumValue(NetworkStatisticsGroup::Max)];
uint64_t bytesSent[EnumValue(NetworkStatisticsGroup::Max)];
};
};
} // namespace OpenRCT2::Network

View File

@@ -22,12 +22,12 @@
#include <unordered_set>
using namespace OpenRCT2;
constexpr const utf8* kUserStoreFilename = "users.json";
std::unique_ptr<NetworkUser> NetworkUser::FromJson(const json_t& jsonData)
namespace OpenRCT2::Network
{
constexpr const utf8* kUserStoreFilename = "users.json";
std::unique_ptr<NetworkUser> NetworkUser::FromJson(const json_t& jsonData)
{
Guard::Assert(jsonData.is_object(), "NetworkUser::FromJson expects parameter jsonData to be object");
const std::string hash = Json::GetString(jsonData["hash"]);
@@ -47,10 +47,10 @@ std::unique_ptr<NetworkUser> NetworkUser::FromJson(const json_t& jsonData)
user->Remove = false;
}
return user;
}
}
json_t NetworkUser::ToJson() const
{
json_t NetworkUser::ToJson() const
{
json_t jsonData;
jsonData["hash"] = Hash;
jsonData["name"] = Name;
@@ -63,10 +63,10 @@ json_t NetworkUser::ToJson() const
jsonData["groupId"] = jsonGroupId;
return jsonData;
}
}
void NetworkUserManager::Load()
{
void NetworkUserManager::Load()
{
const auto path = GetStorePath();
if (File::Exists(path))
@@ -93,10 +93,10 @@ void NetworkUserManager::Load()
Console::Error::WriteLine("Failed to read %s as JSON. %s", path.c_str(), ex.what());
}
}
}
}
void NetworkUserManager::Save()
{
void NetworkUserManager::Save()
{
const auto path = GetStorePath();
json_t jsonUsers;
@@ -151,10 +151,10 @@ void NetworkUserManager::Save()
}
Json::WriteToFile(path, jsonUsers);
}
}
void NetworkUserManager::UnsetUsersOfGroup(uint8_t groupId)
{
void NetworkUserManager::UnsetUsersOfGroup(uint8_t groupId)
{
for (const auto& kvp : _usersByHash)
{
auto& networkUser = kvp.second;
@@ -163,29 +163,29 @@ void NetworkUserManager::UnsetUsersOfGroup(uint8_t groupId)
networkUser->GroupId = std::nullopt;
}
}
}
}
void NetworkUserManager::RemoveUser(const std::string& hash)
{
void NetworkUserManager::RemoveUser(const std::string& hash)
{
NetworkUser* networkUser = const_cast<NetworkUser*>(GetUserByHash(hash));
if (networkUser != nullptr)
{
networkUser->Remove = true;
}
}
}
const NetworkUser* NetworkUserManager::GetUserByHash(const std::string& hash) const
{
const NetworkUser* NetworkUserManager::GetUserByHash(const std::string& hash) const
{
auto it = _usersByHash.find(hash);
if (it != _usersByHash.end())
{
return it->second.get();
}
return nullptr;
}
}
const NetworkUser* NetworkUserManager::GetUserByName(const std::string& name) const
{
const NetworkUser* NetworkUserManager::GetUserByName(const std::string& name) const
{
for (const auto& kvp : _usersByHash)
{
const auto& networkUser = kvp.second;
@@ -195,10 +195,10 @@ const NetworkUser* NetworkUserManager::GetUserByName(const std::string& name) co
}
}
return nullptr;
}
}
NetworkUser* NetworkUserManager::GetOrAddUser(const std::string& hash)
{
NetworkUser* NetworkUserManager::GetOrAddUser(const std::string& hash)
{
NetworkUser* networkUser = const_cast<NetworkUser*>(GetUserByHash(hash));
if (networkUser == nullptr)
{
@@ -208,12 +208,13 @@ NetworkUser* NetworkUserManager::GetOrAddUser(const std::string& hash)
_usersByHash[hash] = std::move(newNetworkUser);
}
return networkUser;
}
}
u8string NetworkUserManager::GetStorePath()
{
u8string NetworkUserManager::GetStorePath()
{
auto& env = OpenRCT2::GetContext()->GetPlatformEnvironment();
return Path::Combine(env.GetDirectoryPath(OpenRCT2::DirBase::user), kUserStoreFilename);
}
}
} // namespace OpenRCT2::Network
#endif

View File

@@ -16,9 +16,11 @@
#include <optional>
#include <unordered_map>
class NetworkUser final
namespace OpenRCT2::Network
{
public:
class NetworkUser final
{
public:
std::string Hash;
std::string Name;
std::optional<uint8_t> GroupId;
@@ -38,11 +40,11 @@ public:
* @return JSON representation of the NetworkUser object
*/
json_t ToJson() const;
};
};
class NetworkUserManager final
{
public:
class NetworkUserManager final
{
public:
void Load();
/**
@@ -60,8 +62,9 @@ public:
const NetworkUser* GetUserByName(const std::string& name) const;
NetworkUser* GetOrAddUser(const std::string& hash);
private:
private:
std::unordered_map<std::string, std::unique_ptr<NetworkUser>> _usersByHash;
static u8string GetStorePath();
};
};
} // namespace OpenRCT2::Network

View File

@@ -31,10 +31,10 @@
#include <numeric>
#include <optional>
using namespace OpenRCT2;
int32_t ServerListEntry::CompareTo(const ServerListEntry& other) const
namespace OpenRCT2::Network
{
int32_t ServerListEntry::CompareTo(const ServerListEntry& other) const
{
const auto& a = *this;
const auto& b = other;
@@ -66,15 +66,15 @@ int32_t ServerListEntry::CompareTo(const ServerListEntry& other) const
}
return String::compare(a.Name, b.Name, true);
}
}
bool ServerListEntry::IsVersionValid() const noexcept
{
bool ServerListEntry::IsVersionValid() const noexcept
{
return Version.empty() || Version == NetworkGetVersion();
}
}
std::optional<ServerListEntry> ServerListEntry::FromJson(json_t& server)
{
std::optional<ServerListEntry> ServerListEntry::FromJson(json_t& server)
{
Guard::Assert(server.is_object(), "ServerListEntry::FromJson expects parameter server to be object");
const auto port = Json::GetNumber<int32_t>(server["port"]);
@@ -109,10 +109,10 @@ std::optional<ServerListEntry> ServerListEntry::FromJson(json_t& server)
entry.MaxPlayers = maxPlayers;
return entry;
}
}
void ServerList::Sort()
{
void ServerList::Sort()
{
_serverEntries.erase(
std::unique(
_serverEntries.begin(), _serverEntries.end(),
@@ -127,36 +127,37 @@ void ServerList::Sort()
std::sort(_serverEntries.begin(), _serverEntries.end(), [](const ServerListEntry& a, const ServerListEntry& b) {
return a.CompareTo(b) < 0;
});
}
}
ServerListEntry& ServerList::GetServer(size_t index)
{
ServerListEntry& ServerList::GetServer(size_t index)
{
return _serverEntries[index];
}
}
size_t ServerList::GetCount() const
{
size_t ServerList::GetCount() const
{
return _serverEntries.size();
}
}
void ServerList::Add(const ServerListEntry& entry)
{
void ServerList::Add(const ServerListEntry& entry)
{
_serverEntries.push_back(entry);
Sort();
}
}
void ServerList::AddRange(const std::vector<ServerListEntry>& entries)
{
void ServerList::AddRange(const std::vector<ServerListEntry>& entries)
{
_serverEntries.insert(_serverEntries.end(), entries.begin(), entries.end());
Sort();
}
}
void ServerList::AddOrUpdateRange(const std::vector<ServerListEntry>& entries)
{
void ServerList::AddOrUpdateRange(const std::vector<ServerListEntry>& entries)
{
for (auto& existsEntry : _serverEntries)
{
auto match = std::find_if(
entries.begin(), entries.end(), [&](const ServerListEntry& entry) { return existsEntry.Address == entry.Address; });
auto match = std::find_if(entries.begin(), entries.end(), [&](const ServerListEntry& entry) {
return existsEntry.Address == entry.Address;
});
if (match != entries.end())
{
// Keep favourites
@@ -176,15 +177,15 @@ void ServerList::AddOrUpdateRange(const std::vector<ServerListEntry>& entries)
});
AddRange(newServers);
}
}
void ServerList::Clear() noexcept
{
void ServerList::Clear() noexcept
{
_serverEntries.clear();
}
}
std::vector<ServerListEntry> ServerList::ReadFavourites() const
{
std::vector<ServerListEntry> ServerList::ReadFavourites() const
{
LOG_VERBOSE("server_list_read(...)");
std::vector<ServerListEntry> entries;
try
@@ -216,30 +217,30 @@ std::vector<ServerListEntry> ServerList::ReadFavourites() const
entries = std::vector<ServerListEntry>();
}
return entries;
}
}
void ServerList::ReadAndAddFavourites()
{
void ServerList::ReadAndAddFavourites()
{
_serverEntries.erase(
std::remove_if(
_serverEntries.begin(), _serverEntries.end(), [](const ServerListEntry& entry) { return entry.Favourite; }),
_serverEntries.end());
auto entries = ReadFavourites();
AddRange(entries);
}
}
void ServerList::WriteFavourites() const
{
void ServerList::WriteFavourites() const
{
// Save just favourite servers
std::vector<ServerListEntry> favouriteServers;
std::copy_if(
_serverEntries.begin(), _serverEntries.end(), std::back_inserter(favouriteServers),
[](const ServerListEntry& entry) { return entry.Favourite; });
WriteFavourites(favouriteServers);
}
}
bool ServerList::WriteFavourites(const std::vector<ServerListEntry>& entries) const
{
bool ServerList::WriteFavourites(const std::vector<ServerListEntry>& entries) const
{
LOG_VERBOSE("server_list_write(%d, 0x%p)", entries.size(), entries.data());
auto& env = GetContext()->GetPlatformEnvironment();
@@ -262,10 +263,11 @@ bool ServerList::WriteFavourites(const std::vector<ServerListEntry>& entries) co
LOG_ERROR("Unable to write server list: %s", e.what());
return false;
}
}
}
std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync(const INetworkEndpoint& broadcastEndpoint) const
{
std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync(
const INetworkEndpoint& broadcastEndpoint) const
{
auto broadcastAddress = broadcastEndpoint.GetHostname();
return std::async(std::launch::async, [broadcastAddress] {
constexpr auto kReceiveDelayInMs = 10;
@@ -318,10 +320,10 @@ std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync(
}
return entries;
});
}
}
std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync() const
{
std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync() const
{
return std::async(std::launch::async, [&] {
// Get all possible LAN broadcast addresses
auto broadcastEndpoints = GetBroadcastAddresses();
@@ -350,10 +352,10 @@ std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync(
}
return mergedEntries;
});
}
}
std::future<std::vector<ServerListEntry>> ServerList::FetchOnlineServerListAsync() const
{
std::future<std::vector<ServerListEntry>> ServerList::FetchOnlineServerListAsync() const
{
#ifdef DISABLE_HTTP
return {};
#else
@@ -424,19 +426,20 @@ std::future<std::vector<ServerListEntry>> ServerList::FetchOnlineServerListAsync
});
return f;
#endif
}
}
uint32_t ServerList::GetTotalPlayerCount() const
{
uint32_t ServerList::GetTotalPlayerCount() const
{
return std::accumulate(_serverEntries.begin(), _serverEntries.end(), 0, [](uint32_t acc, const ServerListEntry& entry) {
return acc + entry.Players;
});
}
}
const char* MasterServerException::what() const noexcept
{
const char* MasterServerException::what() const noexcept
{
static std::string localisedStatusText = LanguageGetString(StatusText);
return localisedStatusText.c_str();
}
}
} // namespace OpenRCT2::Network
#endif

View File

@@ -18,10 +18,12 @@
#include <string>
#include <vector>
struct INetworkEndpoint;
struct ServerListEntry
namespace OpenRCT2::Network
{
struct INetworkEndpoint;
struct ServerListEntry
{
std::string Address;
std::string Name;
std::string Description;
@@ -43,11 +45,11 @@ struct ServerListEntry
* @note json is deliberately left non-const: json_t behaviour changes when const
*/
static std::optional<ServerListEntry> FromJson(json_t& server);
};
};
class ServerList
{
private:
class ServerList
{
private:
std::vector<ServerListEntry> _serverEntries;
void Sort();
@@ -55,7 +57,7 @@ private:
bool WriteFavourites(const std::vector<ServerListEntry>& entries) const;
std::future<std::vector<ServerListEntry>> FetchLocalServerListAsync(const INetworkEndpoint& broadcastEndpoint) const;
public:
public:
ServerListEntry& GetServer(size_t index);
size_t GetCount() const;
void Add(const ServerListEntry& entry);
@@ -69,11 +71,11 @@ public:
std::future<std::vector<ServerListEntry>> FetchLocalServerListAsync() const;
std::future<std::vector<ServerListEntry>> FetchOnlineServerListAsync() const;
uint32_t GetTotalPlayerCount() const;
};
};
class MasterServerException : public std::exception
{
public:
class MasterServerException : public std::exception
{
public:
StringId StatusText;
MasterServerException(StringId statusText)
@@ -82,4 +84,5 @@ public:
}
const char* what() const noexcept override;
};
};
} // namespace OpenRCT2::Network

View File

@@ -73,16 +73,18 @@
#include "Socket.h"
constexpr auto kConnectTimeout = std::chrono::milliseconds(3000);
namespace OpenRCT2::Network
{
constexpr auto kConnectTimeout = std::chrono::milliseconds(3000);
// RAII WSA initialisation needed for Windows
#ifdef _WIN32
class WSA
{
private:
class WSA
{
private:
bool _isInitialised{};
public:
public:
bool IsInitialised() const noexcept
{
return _isInitialised;
@@ -113,36 +115,36 @@ public:
_isInitialised = false;
}
}
};
};
static bool InitialiseWSA()
{
static bool InitialiseWSA()
{
static WSA wsa;
return wsa.Initialise();
}
}
#else
static bool InitialiseWSA()
{
static bool InitialiseWSA()
{
return true;
}
}
#endif
class SocketException : public std::runtime_error
{
public:
class SocketException : public std::runtime_error
{
public:
explicit SocketException(const std::string& message)
: std::runtime_error(message)
{
}
};
};
class NetworkEndpoint final : public INetworkEndpoint
{
private:
class NetworkEndpoint final : public INetworkEndpoint
{
private:
sockaddr _address{};
socklen_t _addressLen{};
public:
public:
NetworkEndpoint() noexcept = default;
NetworkEndpoint(const sockaddr* address, socklen_t addressLen)
@@ -181,11 +183,11 @@ public:
}
return {};
}
};
};
class Socket
{
protected:
class Socket
{
protected:
static bool ResolveAddress(const std::string& address, uint16_t port, sockaddr_storage* ss, socklen_t* ss_len)
{
return ResolveAddress(AF_UNSPEC, address, port, ss, ss_len);
@@ -213,7 +215,7 @@ protected:
return setsockopt(socket, a, b, reinterpret_cast<const char*>(&ivalue), sizeof(ivalue)) == 0;
}
private:
private:
static bool ResolveAddress(
int32_t family, const std::string& address, uint16_t port, sockaddr_storage* ss, socklen_t* ss_len)
{
@@ -245,11 +247,11 @@ private:
freeaddrinfo(result);
return true;
}
};
};
class TcpSocket final : public ITcpSocket, protected Socket
{
private:
class TcpSocket final : public ITcpSocket, protected Socket
{
private:
std::atomic<SocketStatus> _status{ SocketStatus::Closed };
uint16_t _listeningPort = 0;
SOCKET _socket = INVALID_SOCKET;
@@ -259,7 +261,7 @@ private:
std::future<void> _connectFuture;
std::string _error;
public:
public:
TcpSocket() noexcept = default;
explicit TcpSocket(SOCKET socket, std::string hostName, std::string ipAddress) noexcept
@@ -632,7 +634,7 @@ public:
return _ipAddress;
}
private:
private:
void CloseSocket()
{
if (_socket != INVALID_SOCKET)
@@ -661,11 +663,11 @@ private:
}
return result;
}
};
};
class UdpSocket final : public IUdpSocket, protected Socket
{
private:
class UdpSocket final : public IUdpSocket, protected Socket
{
private:
SocketStatus _status = SocketStatus::Closed;
uint16_t _listeningPort = 0;
SOCKET _socket = INVALID_SOCKET;
@@ -674,7 +676,7 @@ private:
std::string _hostName;
std::string _error;
public:
public:
UdpSocket() noexcept = default;
~UdpSocket() override
@@ -817,7 +819,7 @@ public:
return _hostName.empty() ? nullptr : _hostName.c_str();
}
private:
private:
SOCKET CreateSocket() const
{
auto sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
@@ -860,23 +862,23 @@ private:
}
_status = SocketStatus::Closed;
}
};
};
std::unique_ptr<ITcpSocket> CreateTcpSocket()
{
std::unique_ptr<ITcpSocket> CreateTcpSocket()
{
InitialiseWSA();
return std::make_unique<TcpSocket>();
}
}
std::unique_ptr<IUdpSocket> CreateUdpSocket()
{
std::unique_ptr<IUdpSocket> CreateUdpSocket()
{
InitialiseWSA();
return std::make_unique<UdpSocket>();
}
}
#ifdef _WIN32
static std::vector<INTERFACE_INFO> GetNetworkInterfaces()
{
static std::vector<INTERFACE_INFO> GetNetworkInterfaces()
{
InitialiseWSA();
int sock = socket(AF_INET, SOCK_DGRAM, 0);
@@ -910,11 +912,11 @@ static std::vector<INTERFACE_INFO> GetNetworkInterfaces()
interfaces.resize(len / sizeof(INTERFACE_INFO));
interfaces.shrink_to_fit();
return interfaces;
}
}
#endif
std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses()
{
std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses()
{
std::vector<std::unique_ptr<INetworkEndpoint>> baddresses;
#ifdef _WIN32
auto interfaces = GetNetworkInterfaces();
@@ -959,7 +961,8 @@ std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses()
{
ifreq r;
strcpy(r.ifr_name, req->ifr_name);
if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 && (r.ifr_flags & IFF_BROADCAST) && ioctl(sock, SIOCGIFBRDADDR, &r) != -1)
if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 && (r.ifr_flags & IFF_BROADCAST)
&& ioctl(sock, SIOCGIFBRDADDR, &r) != -1)
{
baddresses.push_back(std::make_unique<NetworkEndpoint>(&r.ifr_broadaddr, sizeof(sockaddr)));
}
@@ -972,7 +975,9 @@ std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses()
close(sock);
#endif
return baddresses;
}
}
} // namespace OpenRCT2::Network
namespace OpenRCT2::Convert
{

View File

@@ -13,42 +13,44 @@
#include <string>
#include <vector>
enum class SocketStatus
namespace OpenRCT2::Network
{
enum class SocketStatus
{
Closed,
Waiting,
Resolving,
Connecting,
Connected,
Listening,
};
};
enum class NetworkReadPacket : int32_t
{
enum class NetworkReadPacket : int32_t
{
Success,
NoData,
MoreData,
Disconnected
};
};
/**
/**
* Represents an address and port.
*/
struct INetworkEndpoint
{
struct INetworkEndpoint
{
virtual ~INetworkEndpoint()
{
}
virtual std::string GetHostname() const = 0;
};
};
/**
/**
* Represents a TCP socket / connection or listener.
*/
struct ITcpSocket
{
public:
struct ITcpSocket
{
public:
virtual ~ITcpSocket() = default;
virtual SocketStatus GetStatus() const = 0;
@@ -71,14 +73,14 @@ public:
virtual void Finish() = 0;
virtual void Disconnect() = 0;
virtual void Close() = 0;
};
};
/**
/**
* Represents a UDP socket / listener.
*/
struct IUdpSocket
{
public:
struct IUdpSocket
{
public:
virtual ~IUdpSocket() = default;
virtual SocketStatus GetStatus() const = 0;
@@ -95,11 +97,12 @@ public:
= 0;
virtual void Close() = 0;
};
};
[[nodiscard]] std::unique_ptr<ITcpSocket> CreateTcpSocket();
[[nodiscard]] std::unique_ptr<IUdpSocket> CreateUdpSocket();
[[nodiscard]] std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses();
[[nodiscard]] std::unique_ptr<ITcpSocket> CreateTcpSocket();
[[nodiscard]] std::unique_ptr<IUdpSocket> CreateUdpSocket();
[[nodiscard]] std::vector<std::unique_ptr<INetworkEndpoint>> GetBroadcastAddresses();
} // namespace OpenRCT2::Network
namespace OpenRCT2::Convert
{