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https://github.com/OpenRCT2/OpenRCT2
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src/openrct2/ObjectList.cpp
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188
src/openrct2/ObjectList.cpp
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "core/Math.hpp"
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#include "core/Util.hpp"
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#include "Game.h"
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#include "object.h"
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#include "ObjectList.h"
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#include "object/ObjectRepository.h"
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#include "util/sawyercoding.h"
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#include "util/util.h"
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// 98DA00
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sint32 object_entry_group_counts[] = {
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MAX_RIDE_OBJECTS, // rides
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MAX_SMALL_SCENERY_OBJECTS, // small scenery
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MAX_LARGE_SCENERY_OBJECTS, // large scenery
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MAX_WALL_SCENERY_OBJECTS, // walls
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MAX_BANNER_OBJECTS, // banners
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MAX_PATH_OBJECTS, // paths
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MAX_PATH_ADDITION_OBJECTS, // path bits
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MAX_SCENERY_GROUP_OBJECTS, // scenery sets
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MAX_PARK_ENTRANCE_OBJECTS, // park entrance
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MAX_WATER_OBJECTS, // water
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MAX_SCENARIO_TEXT_OBJECTS // scenario text
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};
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// 98DA2C
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sint32 object_entry_group_encoding[] = {
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_RLE,
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CHUNK_ENCODING_ROTATE
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};
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rct_ride_entry *gRideEntries[MAX_RIDE_OBJECTS];
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rct_small_scenery_entry *gSmallSceneryEntries[MAX_SMALL_SCENERY_OBJECTS];
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rct_large_scenery_entry *gLargeSceneryEntries[MAX_LARGE_SCENERY_OBJECTS];
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rct_wall_scenery_entry *gWallSceneryEntries[MAX_WALL_SCENERY_OBJECTS];
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rct_banner *gBannerSceneryEntries[MAX_BANNER_OBJECTS];
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rct_footpath_entry *gFootpathEntries[MAX_PATH_OBJECTS];
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rct_path_bit_scenery_entry *gFootpathAdditionEntries[MAX_PATH_ADDITION_OBJECTS];
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rct_scenery_group_entry *gSceneryGroupEntries[MAX_SCENERY_GROUP_OBJECTS];
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rct_entrance_type *gParkEntranceEntries[MAX_PARK_ENTRANCE_OBJECTS];
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rct_water_type *gWaterEntries[MAX_WATER_OBJECTS];
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rct_stex_entry *gStexEntries[MAX_SCENARIO_TEXT_OBJECTS];
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static rct_object_entry_extended _objectEntriesRides[MAX_RIDE_OBJECTS];
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static rct_object_entry_extended _objectEntriesSmallScenery[MAX_SMALL_SCENERY_OBJECTS];
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static rct_object_entry_extended _objectEntriesLargeScenery[MAX_LARGE_SCENERY_OBJECTS];
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static rct_object_entry_extended _objectEntriesWalls[MAX_WALL_SCENERY_OBJECTS];
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static rct_object_entry_extended _objectEntriesBanners[MAX_BANNER_OBJECTS];
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static rct_object_entry_extended _objectEntriesFootpaths[MAX_PATH_OBJECTS];
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static rct_object_entry_extended _objectEntriesFootpathAdditions[MAX_PATH_ADDITION_OBJECTS];
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static rct_object_entry_extended _objectEntriesSceneryGroups[MAX_SCENERY_GROUP_OBJECTS];
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static rct_object_entry_extended _objectEntriesParkEntrances[MAX_PARK_ENTRANCE_OBJECTS];
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static rct_object_entry_extended _objectEntriesWaters[MAX_WATER_OBJECTS];
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static rct_object_entry_extended _objectEntriesStexs[MAX_SCENARIO_TEXT_OBJECTS];
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// 0x98D97C chunk address', 0x98D980 object_entries
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const rct_object_entry_group object_entry_groups[] = {
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(void**)(gRideEntries ), _objectEntriesRides, // rides
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(void**)(gSmallSceneryEntries ), _objectEntriesSmallScenery, // small scenery 0x009AD1A4, 0xF2FA3C
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(void**)(gLargeSceneryEntries ), _objectEntriesLargeScenery, // large scenery 0x009AD594, 0xF40DEC
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(void**)(gWallSceneryEntries ), _objectEntriesWalls, // walls 0x009AD794, 0xF417EC
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(void**)(gBannerSceneryEntries ), _objectEntriesBanners, // banners 0x009AD994, 0xF421EC
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(void**)(gFootpathEntries ), _objectEntriesFootpaths, // paths 0x009ADA14, 0xF4246C
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(void**)(gFootpathAdditionEntries ), _objectEntriesFootpathAdditions, // path bits 0x009ADA54, 0xF425AC
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(void**)(gSceneryGroupEntries ), _objectEntriesSceneryGroups, // scenery sets 0x009ADA90, 0xF426D8
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(void**)(gParkEntranceEntries ), _objectEntriesParkEntrances, // park entrance 0x009ADADC, 0xF42854
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(void**)(gWaterEntries ), _objectEntriesWaters, // water 0x009ADAE0, 0xF42868
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(void**)(gStexEntries ), _objectEntriesStexs, // scenario text 0x009ADAE4, 0xF4287C
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};
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bool object_entry_is_empty(const rct_object_entry *entry)
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{
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uint64 a, b;
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memcpy(&a, (uint8 *)entry, 8);
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memcpy(&b, (uint8 *)entry + 8, 8);
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if (a == 0xFFFFFFFFFFFFFFFF && b == 0xFFFFFFFFFFFFFFFF) return true;
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if (a == 0 && b == 0) return true;
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return false;
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}
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uint8 object_entry_get_source_game(const rct_object_entry * objectEntry)
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{
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return (objectEntry->flags & 0xF0) >> 4;
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}
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/**
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*
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* rct2: 0x006AB344
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*/
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void object_create_identifier_name(char* string_buffer, size_t size, const rct_object_entry* object)
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{
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snprintf(string_buffer, size, "%.8s/%4X%4X", object->name, object->flags, object->checksum);
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}
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/**
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*
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* rct2: 0x006A9DA2
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* bl = entry_index
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* ecx = entry_type
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*/
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sint32 find_object_in_entry_group(const rct_object_entry* entry, uint8* entry_type, uint8* entry_index){
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if ((entry->flags & 0xF) >= Util::CountOf(object_entry_groups)) {
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return 0;
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}
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*entry_type = entry->flags & 0xF;
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rct_object_entry_group entry_group = object_entry_groups[*entry_type];
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for (*entry_index = 0;
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*entry_index < object_entry_group_counts[*entry_type];
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++(*entry_index),
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entry_group.chunks++,
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entry_group.entries++){
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if (*entry_group.chunks == NULL) continue;
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if (object_entry_compare((rct_object_entry*)entry_group.entries, entry))break;
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}
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if (*entry_index == object_entry_group_counts[*entry_type])return 0;
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return 1;
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}
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void get_type_entry_index(size_t index, uint8 * outObjectType, uint8 * outEntryIndex)
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{
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uint8 objectType = OBJECT_TYPE_RIDE;
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for (size_t i = 0; i < OBJECT_TYPE_COUNT; i++) {
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size_t groupCount = object_entry_group_counts[i];
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if (index >= groupCount) {
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index -= groupCount;
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objectType++;
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} else {
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break;
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}
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}
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if (outObjectType != NULL) *outObjectType = objectType;
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if (outEntryIndex != NULL) *outEntryIndex = (uint8)index;
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}
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const rct_object_entry * get_loaded_object_entry(size_t index)
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{
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uint8 objectType, entryIndex;
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get_type_entry_index(index, &objectType, &entryIndex);
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rct_object_entry * entry = (rct_object_entry *)&(object_entry_groups[objectType].entries[entryIndex]);
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return entry;
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}
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void * get_loaded_object_chunk(size_t index)
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{
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uint8 objectType, entryIndex;
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get_type_entry_index(index, &objectType, &entryIndex);
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void *entry = object_entry_groups[objectType].chunks[entryIndex];
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return entry;
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}
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void object_entry_get_name_fixed(utf8 * buffer, size_t bufferSize, const rct_object_entry * entry)
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{
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bufferSize = Math::Min((size_t)9, bufferSize);
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memcpy(buffer, entry->name, bufferSize - 1);
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buffer[bufferSize - 1] = 0;
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}
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