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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 23:04:36 +01:00

Rename global window functions to TitleCase (#19167)

This commit is contained in:
Hielke Morsink
2023-01-16 21:13:42 +01:00
committed by GitHub
parent 7f5934cc95
commit 6dafbbfb65
150 changed files with 1713 additions and 1720 deletions

View File

@@ -644,7 +644,7 @@ void NetworkBase::UpdateClient()
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
ContextOpenIntent(&intent);
}
window_close_by_class(WindowClass::Multiplayer);
WindowCloseByClass(WindowClass::Multiplayer);
Close();
}
else
@@ -3023,7 +3023,7 @@ void NetworkBase::Server_Handle_PING(NetworkConnection& connection, [[maybe_unus
if (connection.Player != nullptr)
{
connection.Player->Ping = ping;
window_invalidate_by_number(WindowClass::Player, connection.Player->Id);
WindowInvalidateByNumber(WindowClass::Player, connection.Player->Id);
}
}
@@ -3042,7 +3042,7 @@ void NetworkBase::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& con
player->Ping = ping;
}
}
window_invalidate_by_class(WindowClass::Player);
WindowInvalidateByClass(WindowClass::Player);
}
void NetworkBase::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
@@ -3482,7 +3482,7 @@ GameActions::Result network_set_player_group(
userManager.Save();
}
window_invalidate_by_number(WindowClass::Player, playerId);
WindowInvalidateByNumber(WindowClass::Player, playerId);
// Log set player group event
NetworkPlayer* game_command_player = network.GetPlayerByID(actionPlayerId);