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https://github.com/OpenRCT2/OpenRCT2
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Rename global window functions to TitleCase (#19167)
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@@ -644,7 +644,7 @@ void NetworkBase::UpdateClient()
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
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ContextOpenIntent(&intent);
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}
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window_close_by_class(WindowClass::Multiplayer);
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WindowCloseByClass(WindowClass::Multiplayer);
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Close();
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}
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else
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@@ -3023,7 +3023,7 @@ void NetworkBase::Server_Handle_PING(NetworkConnection& connection, [[maybe_unus
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if (connection.Player != nullptr)
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{
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connection.Player->Ping = ping;
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window_invalidate_by_number(WindowClass::Player, connection.Player->Id);
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WindowInvalidateByNumber(WindowClass::Player, connection.Player->Id);
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}
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}
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@@ -3042,7 +3042,7 @@ void NetworkBase::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& con
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player->Ping = ping;
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}
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}
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window_invalidate_by_class(WindowClass::Player);
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WindowInvalidateByClass(WindowClass::Player);
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}
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void NetworkBase::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
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@@ -3482,7 +3482,7 @@ GameActions::Result network_set_player_group(
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userManager.Save();
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}
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window_invalidate_by_number(WindowClass::Player, playerId);
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WindowInvalidateByNumber(WindowClass::Player, playerId);
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// Log set player group event
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NetworkPlayer* game_command_player = network.GetPlayerByID(actionPlayerId);
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