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Merge pull request #8339 from ZehMatt/realtime-ticks
Use real time ticks for UI effects.
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@@ -65,7 +65,7 @@
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#define NUMBER_OF_AUTOSAVES_TO_KEEP 9
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uint16_t gTicksSinceLastUpdate;
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uint16_t gCurrentDeltaTime;
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uint8_t gGamePaused = 0;
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int32_t gGameSpeed = 1;
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bool gDoSingleUpdate = false;
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@@ -82,6 +82,7 @@ uint8_t gUnk13CA740;
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uint8_t gUnk141F568;
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uint32_t gCurrentTicks;
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uint32_t gCurrentRealTimeTicks;
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// clang-format off
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GAME_COMMAND_CALLBACK_POINTER * game_command_callback = nullptr;
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