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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 14:24:33 +01:00

Rename snake_case functions in openrct2/src folder

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
This commit is contained in:
Hielke Morsink
2023-01-17 13:24:51 +01:00
committed by GitHub
parent bf5f7e8e71
commit 6b7dc8fcdb
227 changed files with 1040 additions and 1040 deletions

View File

@@ -260,7 +260,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
mode = NETWORK_MODE_CLIENT;
log_info("Connecting to %s:%u", host.c_str(), port);
LOG_INFO("Connecting to %s:%u", host.c_str(), port);
_host = host;
_port = port;
@@ -293,7 +293,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
const auto keysDirectory = network_get_keys_directory();
if (!Platform::EnsureDirectoryExists(keysDirectory.c_str()))
{
log_error("Unable to create directory %s.", keysDirectory.c_str());
LOG_ERROR("Unable to create directory %s.", keysDirectory.c_str());
return false;
}
@@ -304,7 +304,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
}
catch (const std::exception&)
{
log_error("Unable to save private key at %s.", keyPath.c_str());
LOG_ERROR("Unable to save private key at %s.", keyPath.c_str());
return false;
}
@@ -320,7 +320,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
}
catch (const std::exception&)
{
log_error("Unable to save public key at %s.", keyPath.c_str());
LOG_ERROR("Unable to save public key at %s.", keyPath.c_str());
return false;
}
}
@@ -330,13 +330,13 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
bool ok = false;
try
{
log_verbose("Loading key from %s", keyPath.c_str());
LOG_VERBOSE("Loading key from %s", keyPath.c_str());
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
ok = _key.LoadPrivate(&fs);
}
catch (const std::exception&)
{
log_error("Unable to read private key from %s.", keyPath.c_str());
LOG_ERROR("Unable to read private key from %s.", keyPath.c_str());
return false;
}
@@ -358,7 +358,7 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
_userManager.Load();
log_verbose("Begin listening for clients");
LOG_VERBOSE("Begin listening for clients");
_listenSocket = CreateTcpSocket();
try
@@ -410,8 +410,8 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
_serverState.gamestateSnapshotsEnabled = gConfigNetwork.DesyncDebugging;
_advertiser = CreateServerAdvertiser(listening_port);
game_load_scripts();
game_notify_map_changed();
GameLoadScripts();
GameNotifyMapChanged();
return true;
}
@@ -757,7 +757,7 @@ bool NetworkBase::CheckSRAND(uint32_t tick, uint32_t srand0)
if (storedTick.srand0 != srand0)
{
log_info("Srand0 mismatch, client = %08X, server = %08X", srand0, storedTick.srand0);
LOG_INFO("Srand0 mismatch, client = %08X, server = %08X", srand0, storedTick.srand0);
return false;
}
@@ -767,7 +767,7 @@ bool NetworkBase::CheckSRAND(uint32_t tick, uint32_t srand0)
std::string clientSpriteHash = checksum.ToString();
if (clientSpriteHash != storedTick.spriteHash)
{
log_info("Sprite hash mismatch, client = %s, server = %s", clientSpriteHash.c_str(), storedTick.spriteHash.c_str());
LOG_INFO("Sprite hash mismatch, client = %s, server = %s", clientSpriteHash.c_str(), storedTick.spriteHash.c_str());
return false;
}
}
@@ -809,7 +809,7 @@ bool NetworkBase::CheckDesynchronizaton()
void NetworkBase::RequestStateSnapshot()
{
log_info("Requesting game state for tick %u", _serverState.desyncTick);
LOG_INFO("Requesting game state for tick %u", _serverState.desyncTick);
Client_Send_RequestGameState(_serverState.desyncTick);
}
@@ -932,7 +932,7 @@ uint8_t NetworkBase::GetGroupIDByHash(const std::string& keyhash)
}
else
{
log_warning(
LOG_WARNING(
"User %s is assigned to non-existent group %u. Assigning to default group (%u)", keyhash.c_str(), assignedGroup,
groupId);
}
@@ -975,7 +975,7 @@ void NetworkBase::SaveGroups()
}
catch (const std::exception& ex)
{
log_error("Unable to save %s: %s", path.c_str(), ex.what());
LOG_ERROR("Unable to save %s: %s", path.c_str(), ex.what());
}
}
}
@@ -1029,7 +1029,7 @@ void NetworkBase::LoadGroups()
}
catch (const std::exception& e)
{
log_error("Failed to read %s as JSON. Setting default groups. %s", path.c_str(), e.what());
LOG_ERROR("Failed to read %s as JSON. Setting default groups. %s", path.c_str(), e.what());
}
}
@@ -1078,7 +1078,7 @@ void NetworkBase::AppendLog(std::ostream& fs, std::string_view s)
{
if (fs.fail())
{
log_error("bad ostream failed to append log");
LOG_ERROR("bad ostream failed to append log");
return;
}
try
@@ -1097,7 +1097,7 @@ void NetworkBase::AppendLog(std::ostream& fs, std::string_view s)
}
catch (const std::exception& ex)
{
log_error("%s", ex.what());
LOG_ERROR("%s", ex.what());
}
}
@@ -1180,11 +1180,11 @@ void NetworkBase::Client_Send_RequestGameState(uint32_t tick)
{
if (_serverState.gamestateSnapshotsEnabled == false)
{
log_verbose("Server does not store a gamestate history");
LOG_VERBOSE("Server does not store a gamestate history");
return;
}
log_verbose("Requesting gamestate from server for tick %u", tick);
LOG_VERBOSE("Requesting gamestate from server for tick %u", tick);
NetworkPacket packet(NetworkCommand::RequestGameState);
packet << tick;
@@ -1193,7 +1193,7 @@ void NetworkBase::Client_Send_RequestGameState(uint32_t tick)
void NetworkBase::Client_Send_TOKEN()
{
log_verbose("requesting token");
LOG_VERBOSE("requesting token");
NetworkPacket packet(NetworkCommand::Token);
_serverConnection->AuthStatus = NetworkAuth::Requested;
_serverConnection->QueuePacket(std::move(packet));
@@ -1216,13 +1216,13 @@ void NetworkBase::Client_Send_AUTH(
void NetworkBase::Client_Send_MAPREQUEST(const std::vector<ObjectEntryDescriptor>& objects)
{
log_verbose("client requests %u objects", uint32_t(objects.size()));
LOG_VERBOSE("client requests %u objects", uint32_t(objects.size()));
NetworkPacket packet(NetworkCommand::MapRequest);
packet << static_cast<uint32_t>(objects.size());
for (const auto& object : objects)
{
std::string name(object.GetName());
log_verbose("client requests object %s", name.c_str());
LOG_VERBOSE("client requests object %s", name.c_str());
if (object.Generation == ObjectGeneration::DAT)
{
packet << static_cast<uint8_t>(0);
@@ -1248,7 +1248,7 @@ void NetworkBase::Server_Send_TOKEN(NetworkConnection& connection)
void NetworkBase::Server_Send_OBJECTS_LIST(
NetworkConnection& connection, const std::vector<const ObjectRepositoryItem*>& objects) const
{
log_verbose("Server sends objects list with %u items", objects.size());
LOG_VERBOSE("Server sends objects list with %u items", objects.size());
if (objects.empty())
{
@@ -1269,14 +1269,14 @@ void NetworkBase::Server_Send_OBJECTS_LIST(
if (object->Identifier.empty())
{
// DAT
log_verbose("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum);
LOG_VERBOSE("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum);
packet << static_cast<uint8_t>(0);
packet.Write(&object->ObjectEntry, sizeof(rct_object_entry));
}
else
{
// JSON
log_verbose("Object %s", object->Identifier.c_str());
LOG_VERBOSE("Object %s", object->Identifier.c_str());
packet << static_cast<uint8_t>(1);
packet.WriteString(object->Identifier);
}
@@ -1305,12 +1305,12 @@ void NetworkBase::Server_Send_SCRIPTS(NetworkConnection& connection)
}
}
log_verbose("Server sends %u scripts", pluginsToSend.size());
LOG_VERBOSE("Server sends %u scripts", pluginsToSend.size());
packet << static_cast<uint32_t>(pluginsToSend.size());
for (const auto& plugin : pluginsToSend)
{
const auto& metadata = plugin->GetMetadata();
log_verbose("Script %s", metadata.Name.c_str());
LOG_VERBOSE("Script %s", metadata.Name.c_str());
const auto& code = plugin->GetCode();
packet << static_cast<uint32_t>(code.size());
@@ -1324,7 +1324,7 @@ void NetworkBase::Server_Send_SCRIPTS(NetworkConnection& connection)
void NetworkBase::Client_Send_HEARTBEAT(NetworkConnection& connection) const
{
log_verbose("Sending heartbeat");
LOG_VERBOSE("Sending heartbeat");
NetworkPacket packet(NetworkCommand::Heartbeat);
connection.QueuePacket(std::move(packet));
@@ -1426,7 +1426,7 @@ std::vector<uint8_t> NetworkBase::save_for_network(const std::vector<const Objec
}
else
{
log_warning("Failed to export map.");
LOG_WARNING("Failed to export map.");
}
return result;
}
@@ -1712,7 +1712,7 @@ void NetworkBase::ProcessPacket(NetworkConnection& connection, NetworkPacket& pa
}
catch (const std::exception& ex)
{
log_verbose("Exception during packet processing: %s", ex.what());
LOG_VERBOSE("Exception during packet processing: %s", ex.what());
}
}
}
@@ -2122,7 +2122,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
auto keyPath = network_get_private_key_path(gConfigNetwork.PlayerName);
if (!File::Exists(keyPath))
{
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath.c_str());
LOG_ERROR("Key file (%s) was not found. Restart client to re-generate it.", keyPath.c_str());
return;
}
@@ -2136,7 +2136,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
}
catch (const std::exception&)
{
log_error("Failed to load key %s", keyPath.c_str());
LOG_ERROR("Failed to load key %s", keyPath.c_str());
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Disconnect();
return;
@@ -2153,7 +2153,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
bool ok = _key.Sign(_challenge.data(), _challenge.size(), signature);
if (!ok)
{
log_error("Failed to sign server's challenge.");
LOG_ERROR("Failed to sign server's challenge.");
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Disconnect();
return;
@@ -2209,7 +2209,7 @@ void NetworkBase::Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection,
void NetworkBase::Server_Handle_HEARTBEAT(NetworkConnection& connection, NetworkPacket& packet)
{
log_verbose("Client %s heartbeat", connection.Socket->GetHostName());
LOG_VERBOSE("Client %s heartbeat", connection.Socket->GetHostName());
connection.ResetLastPacketTime();
}
@@ -2340,13 +2340,13 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
if (object == nullptr)
{
auto objectName = std::string(entry->GetName());
log_verbose("Requesting object %s with checksum %x from server", objectName.c_str(), entry->checksum);
LOG_VERBOSE("Requesting object %s with checksum %x from server", objectName.c_str(), entry->checksum);
_missingObjects.push_back(ObjectEntryDescriptor(*entry));
}
else if (object->ObjectEntry.checksum != entry->checksum || object->ObjectEntry.flags != entry->flags)
{
auto objectName = std::string(entry->GetName());
log_warning(
LOG_WARNING(
"Object %s has different checksum/flags (%x/%x) than server (%x/%x).", objectName.c_str(),
object->ObjectEntry.checksum, object->ObjectEntry.flags, entry->checksum, entry->flags);
}
@@ -2362,7 +2362,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
if (object == nullptr)
{
auto objectName = std::string(identifier);
log_verbose("Requesting object %s from server", objectName.c_str());
LOG_VERBOSE("Requesting object %s from server", objectName.c_str());
_missingObjects.push_back(ObjectEntryDescriptor(objectName));
}
}
@@ -2371,7 +2371,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
if (index + 1 >= totalObjects)
{
log_verbose("client received object list, it has %u entries", totalObjects);
LOG_VERBOSE("client received object list, it has %u entries", totalObjects);
Client_Send_MAPREQUEST(_missingObjects);
_missingObjects.clear();
}
@@ -2420,7 +2420,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
const uint8_t* data = packet.Read(dataSize);
_serverGameState.Write(data, dataSize);
log_verbose(
LOG_VERBOSE(
"Received Game State %.02f%%",
(static_cast<float>(_serverGameState.GetLength()) / static_cast<float>(totalSize)) * 100.0f);
@@ -2452,7 +2452,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
if (snapshots->LogCompareDataToFile(outputFile, cmpData))
{
log_info("Wrote desync report to '%s'", outputFile.c_str());
LOG_INFO("Wrote desync report to '%s'", outputFile.c_str());
auto ft = Formatter();
ft.Add<char*>(uniqueFileName);
@@ -2472,7 +2472,7 @@ void NetworkBase::Server_Handle_MAPREQUEST(NetworkConnection& connection, Networ
{
uint32_t size;
packet >> size;
log_verbose("Client requested %u objects", size);
LOG_VERBOSE("Client requested %u objects", size);
auto& repo = GetContext().GetObjectRepository();
for (uint32_t i = 0; i < size; i++)
{
@@ -2485,19 +2485,19 @@ void NetworkBase::Server_Handle_MAPREQUEST(NetworkConnection& connection, Networ
{
const auto* entry = reinterpret_cast<const rct_object_entry*>(packet.Read(sizeof(rct_object_entry)));
objectName = std::string(entry->GetName());
log_verbose("Client requested object %s", objectName.c_str());
LOG_VERBOSE("Client requested object %s", objectName.c_str());
item = repo.FindObject(entry);
}
else
{
objectName = std::string(packet.ReadString());
log_verbose("Client requested object %s", objectName.c_str());
LOG_VERBOSE("Client requested object %s", objectName.c_str());
item = repo.FindObject(objectName);
}
if (item == nullptr)
{
log_warning("Client tried getting non-existent object %s from us.", objectName.c_str());
LOG_WARNING("Client tried getting non-existent object %s from us.", objectName.c_str());
}
else
{
@@ -2560,10 +2560,10 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
const std::string hash = connection.Key.PublicKeyHash();
if (verified)
{
log_verbose("Connection %s: Signature verification ok. Hash %s", hostName, hash.c_str());
LOG_VERBOSE("Connection %s: Signature verification ok. Hash %s", hostName, hash.c_str());
if (gConfigNetwork.KnownKeysOnly && _userManager.GetUserByHash(hash) == nullptr)
{
log_verbose("Connection %s: Hash %s, not known", hostName, hash.c_str());
LOG_VERBOSE("Connection %s: Hash %s, not known", hostName, hash.c_str());
connection.AuthStatus = NetworkAuth::UnknownKeyDisallowed;
}
else
@@ -2574,13 +2574,13 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
else
{
connection.AuthStatus = NetworkAuth::VerificationFailure;
log_verbose("Connection %s: Signature verification failed!", hostName);
LOG_VERBOSE("Connection %s: Signature verification failed!", hostName);
}
}
catch (const std::exception&)
{
connection.AuthStatus = NetworkAuth::VerificationFailure;
log_verbose("Connection %s: Signature verification failed, invalid data!", hostName);
LOG_VERBOSE("Connection %s: Signature verification failed, invalid data!", hostName);
}
}
@@ -2593,31 +2593,31 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
if (gameversion != network_get_version())
{
connection.AuthStatus = NetworkAuth::BadVersion;
log_info("Connection %s: Bad version.", hostName);
LOG_INFO("Connection %s: Bad version.", hostName);
}
else if (name.empty())
{
connection.AuthStatus = NetworkAuth::BadName;
log_info("Connection %s: Bad name.", connection.Socket->GetHostName());
LOG_INFO("Connection %s: Bad name.", connection.Socket->GetHostName());
}
else if (!passwordless)
{
if (password.empty() && !_password.empty())
{
connection.AuthStatus = NetworkAuth::RequirePassword;
log_info("Connection %s: Requires password.", hostName);
LOG_INFO("Connection %s: Requires password.", hostName);
}
else if (!password.empty() && _password != password)
{
connection.AuthStatus = NetworkAuth::BadPassword;
log_info("Connection %s: Bad password.", hostName);
LOG_INFO("Connection %s: Bad password.", hostName);
}
}
if (GetNumVisiblePlayers() >= gConfigNetwork.Maxplayers)
{
connection.AuthStatus = NetworkAuth::Full;
log_info("Connection %s: Server is full.", hostName);
LOG_INFO("Connection %s: Server is full.", hostName);
}
else if (connection.AuthStatus == NetworkAuth::Verified)
{
@@ -2630,7 +2630,7 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
else
{
connection.AuthStatus = NetworkAuth::VerificationFailure;
log_info("Connection %s: Denied by plugin.", hostName);
LOG_INFO("Connection %s: Denied by plugin.", hostName);
}
}
@@ -2680,8 +2680,8 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
GameActions::ResumeQueue();
ContextForceCloseWindowByClass(WindowClass::NetworkStatus);
game_unload_scripts();
game_notify_map_change();
GameUnloadScripts();
GameNotifyMapChange();
bool has_to_free = false;
uint8_t* data = &chunk_buffer[0];
@@ -2689,9 +2689,9 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
auto ms = MemoryStream(data, data_size);
if (LoadMap(&ms))
{
game_load_init();
game_load_scripts();
game_notify_map_changed();
GameLoadInit();
GameLoadScripts();
GameNotifyMapChanged();
_serverState.tick = gCurrentTicks;
// window_network_status_open("Loaded new map from network");
_serverState.state = NetworkServerState::Ok;
@@ -2856,7 +2856,7 @@ void NetworkBase::Client_Handle_GAME_ACTION([[maybe_unused]] NetworkConnection&
GameAction::Ptr action = GameActions::Create(actionType);
if (action == nullptr)
{
log_error("Received unregistered game action type: 0x%08X", actionType);
LOG_ERROR("Received unregistered game action type: 0x%08X", actionType);
return;
}
action->Serialise(ds);
@@ -2910,7 +2910,7 @@ void NetworkBase::Server_Handle_GAME_ACTION(NetworkConnection& connection, Netwo
GameAction::Ptr ga = GameActions::Create(actionType);
if (ga == nullptr)
{
log_error(
LOG_ERROR(
"Received unregistered game action type: 0x%08X from player: (%d) %s", actionType, connection.Player->Id,
connection.Player->Name.c_str());
return;
@@ -3114,7 +3114,7 @@ void NetworkBase::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connec
void NetworkBase::Client_Send_GAMEINFO()
{
log_verbose("requesting gameinfo");
LOG_VERBOSE("requesting gameinfo");
NetworkPacket packet(NetworkCommand::GameInfo);
_serverConnection->QueuePacket(std::move(packet));
}
@@ -3621,7 +3621,7 @@ GameActions::Result network_modify_groups(
}
break;
default:
log_error("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
LOG_ERROR("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
@@ -3828,7 +3828,7 @@ void network_send_password(const std::string& password)
const auto keyPath = network_get_private_key_path(gConfigNetwork.PlayerName);
if (!File::Exists(keyPath))
{
log_error("Private key %s missing! Restart the game to generate it.", keyPath.c_str());
LOG_ERROR("Private key %s missing! Restart the game to generate it.", keyPath.c_str());
return;
}
try
@@ -3838,7 +3838,7 @@ void network_send_password(const std::string& password)
}
catch (const std::exception&)
{
log_error("Error reading private key from %s.", keyPath.c_str());
LOG_ERROR("Error reading private key from %s.", keyPath.c_str());
return;
}
const std::string pubkey = network._key.PublicKeyString();