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Simplify boolean expresions

This commit is contained in:
Filip Gawin
2019-05-10 22:00:38 +02:00
committed by Michael Steenbeek
parent 9af568d97c
commit 6833da77e3
25 changed files with 52 additions and 100 deletions

View File

@@ -986,7 +986,7 @@ void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCm
bool Network::CheckSRAND(uint32_t tick, uint32_t srand0)
{
// We have to wait for the map to be loaded first, ticks may match current loaded map.
if (_clientMapLoaded == false)
if (!_clientMapLoaded)
return true;
auto itTickData = _serverTickData.find(tick);
@@ -999,7 +999,7 @@ bool Network::CheckSRAND(uint32_t tick, uint32_t srand0)
if (storedTick.srand0 != srand0)
return false;
if (storedTick.spriteHash.empty() == false)
if (!storedTick.spriteHash.empty())
{
rct_sprite_checksum checksum = sprite_checksum();
std::string clientSpriteHash = checksum.ToString();
@@ -2198,7 +2198,7 @@ NetworkPlayer* Network::AddPlayer(const std::string& name, const std::string& ke
if (networkUser == nullptr)
{
player->Group = GetDefaultGroup();
if (name.empty() == false)
if (!name.empty())
{
player->SetName(MakePlayerNameUnique(String::Trim(name)));
}