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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -61,7 +61,7 @@ template<typename T> std::vector<T*> BuildListManual(const CoordsXY& pos)
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{
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std::vector<TileElement*> res;
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TileElement* element = map_get_first_element_at(pos);
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TileElement* element = MapGetFirstElementAt(pos);
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if (element == nullptr)
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return res;
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