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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -402,7 +402,7 @@ private:
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int32_t GetBaseZ(const CoordsXY& loc)
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{
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auto surfaceElement = map_get_surface_element_at(loc);
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auto surfaceElement = MapGetSurfaceElementAt(loc);
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if (surfaceElement == nullptr)
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return 0;
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