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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -458,7 +458,7 @@ public:
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if (parkEntranceMapPosition.IsNull())
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return parkEntranceMapPosition;
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auto surfaceElement = map_get_surface_element_at(mapCoords);
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auto surfaceElement = MapGetSurfaceElementAt(mapCoords);
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if (surfaceElement == nullptr)
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{
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parkEntranceMapPosition.SetNull();
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@@ -1066,7 +1066,7 @@ private:
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uint16_t GetPixelColourPeep(const CoordsXY& c)
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{
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auto* surfaceElement = map_get_surface_element_at(c);
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auto* surfaceElement = MapGetSurfaceElementAt(c);
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if (surfaceElement == nullptr)
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return 0;
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@@ -1109,7 +1109,7 @@ private:
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uint16_t colourB = MapColour(PALETTE_INDEX_13); // surface colour (dark grey)
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// as an improvement we could use first_element to show underground stuff?
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TileElement* tileElement = reinterpret_cast<TileElement*>(map_get_surface_element_at(c));
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TileElement* tileElement = reinterpret_cast<TileElement*>(MapGetSurfaceElementAt(c));
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do
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{
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if (tileElement == nullptr)
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