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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -1123,7 +1123,7 @@ private:
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z = std::min(255 * COORDS_Z_STEP, gFootpathConstructFromPosition.z);
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zLow = z - PATH_HEIGHT_STEP;
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tileElement = map_get_first_element_at(gFootpathConstructFromPosition);
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tileElement = MapGetFirstElementAt(gFootpathConstructFromPosition);
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do
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{
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if (tileElement == nullptr)
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