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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -622,7 +622,7 @@ static void ViewportInteractionRemoveFootpath(TileElement* tileElement, const Co
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if (w != nullptr)
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FootpathProvisionalUpdate();
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tileElement2 = map_get_first_element_at(mapCoords);
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tileElement2 = MapGetFirstElementAt(mapCoords);
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if (tileElement2 == nullptr)
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return;
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do
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