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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -520,7 +520,7 @@ static void ShortcutToggleVisibility()
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return;
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extern TileCoordsXY windowTileInspectorTile;
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TileElement* tileElement = map_get_nth_element_at(windowTileInspectorTile.ToCoordsXY(), windowTileInspectorSelectedIndex);
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TileElement* tileElement = MapGetNthElementAt(windowTileInspectorTile.ToCoordsXY(), windowTileInspectorSelectedIndex);
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if (tileElement != nullptr)
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{
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tileElement->SetInvisible(!tileElement->IsInvisible());
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