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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 06:23:04 +01:00

Code style: Remove snakes from everything world apart from Map.h (#18273)

* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
This commit is contained in:
Duncan
2022-10-11 19:39:24 +01:00
committed by GitHub
parent 0c78a27d9f
commit 67bbc8560d
90 changed files with 404 additions and 404 deletions

View File

@@ -120,12 +120,12 @@ void MapGenGenerateBlank(mapgen_settings* settings)
int32_t x, y;
map_clear_all_elements();
map_init(settings->mapSize);
MapInit(settings->mapSize);
for (y = 1; y < settings->mapSize.y - 1; y++)
{
for (x = 1; x < settings->mapSize.x - 1; x++)
{
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement != nullptr)
{
surfaceElement->SetSurfaceStyle(settings->floor);
@@ -184,12 +184,12 @@ void MapGenGenerate(mapgen_settings* settings)
map_clear_all_elements();
// Initialise the base map
map_init(mapSize);
MapInit(mapSize);
for (auto y = 1; y < mapSize.y - 1; y++)
{
for (auto x = 1; x < mapSize.x - 1; x++)
{
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement != nullptr)
{
surfaceElement->SetSurfaceStyle(floorTextureId);
@@ -239,7 +239,7 @@ void MapGenGenerate(mapgen_settings* settings)
{
for (auto x = 1; x < mapSize.x - 1; x++)
{
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement != nullptr && surfaceElement->base_height < waterLevel + 6)
surfaceElement->SetSurfaceStyle(beachTextureId);
@@ -253,7 +253,7 @@ void MapGenGenerate(mapgen_settings* settings)
static void MapGenPlaceTree(ObjectEntryIndex type, const CoordsXY& loc)
{
auto* sceneryEntry = get_small_scenery_entry(type);
auto* sceneryEntry = GetSmallSceneryEntry(type);
if (sceneryEntry == nullptr)
{
return;
@@ -311,7 +311,7 @@ static void MapGenPlaceTrees()
for (int32_t i = 0; i < object_entry_group_counts[EnumValue(ObjectType::SmallScenery)]; i++)
{
auto* sceneryEntry = get_small_scenery_entry(i);
auto* sceneryEntry = GetSmallSceneryEntry(i);
auto entry = object_entry_get_object(ObjectType::SmallScenery, i);
if (sceneryEntry == nullptr)
@@ -341,7 +341,7 @@ static void MapGenPlaceTrees()
pos.x = x * COORDS_XY_STEP;
pos.y = y * COORDS_XY_STEP;
auto* surfaceElement = map_get_surface_element_at(pos);
auto* surfaceElement = MapGetSurfaceElementAt(pos);
if (surfaceElement == nullptr)
continue;
@@ -368,7 +368,7 @@ static void MapGenPlaceTrees()
neighbourPos.x = std::clamp(neighbourPos.x, COORDS_XY_STEP, COORDS_XY_STEP * (gMapSize.x - 1));
neighbourPos.y = std::clamp(neighbourPos.y, COORDS_XY_STEP, COORDS_XY_STEP * (gMapSize.y - 1));
const auto neighboutSurface = map_get_surface_element_at(neighbourPos);
const auto neighboutSurface = MapGetSurfaceElementAt(neighbourPos);
if (neighboutSurface->GetWaterHeight() > 0)
{
float distance = std::sqrt(offsetX * offsetX + offsetY * offsetY);
@@ -418,7 +418,7 @@ static void MapGenSetWaterLevel(int32_t waterLevel)
{
for (int32_t x = 1; x < gMapSize.x - 1; x++)
{
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement != nullptr && surfaceElement->base_height < waterLevel)
surfaceElement->SetWaterHeight(waterLevel * COORDS_Z_STEP);
}
@@ -479,7 +479,7 @@ static void MapGenSetHeight(mapgen_settings* settings)
uint8_t baseHeight = (q00 + q01 + q10 + q11) / 4;
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement == nullptr)
continue;
surfaceElement->base_height = std::max(2, baseHeight * 2);
@@ -802,7 +802,7 @@ void MapGenGenerateFromHeightmap(mapgen_settings* settings)
// Get technical map size, +2 for the black tiles around the map
auto maxWidth = static_cast<int32_t>(_heightMapData.width + 2);
auto maxHeight = static_cast<int32_t>(_heightMapData.height + 2);
map_init({ maxHeight, maxWidth });
MapInit({ maxHeight, maxWidth });
if (settings->smooth_height_map)
{
@@ -846,7 +846,7 @@ void MapGenGenerateFromHeightmap(mapgen_settings* settings)
{
// The x and y axis are flipped in the world, so this uses y for x and x for y.
auto tileCoords = MapgenHeightmapCoordToTileCoordsXY(x, y);
auto* const surfaceElement = map_get_surface_element_at(tileCoords.ToCoordsXY());
auto* const surfaceElement = MapGetSurfaceElementAt(tileCoords.ToCoordsXY());
if (surfaceElement == nullptr)
continue;